Oek_ss_02_thb Oek_ss_01_thb Oek_ss_03_thb Oek_ss_04_thb Oek_ss_05_thb
by Stephen Hmiel - 05/16/2013

UPDATE: We've found and ruthlessly crushed the crash bug in the latest iOS build of OEK! Everything should be back to normal now, so happy running!

Attention all dungeon-runners! We've located a crash bug in the newest iOS version of One Epic Knight! Until we figure out what's going on and give the all-clear, DO NOT UPDATE! We'll get this sorted out as soon as possible and return you to your regularly-scheduled dungeon-diving! If you already updated, it seems that switching your device to Airplane Mode will get things up and running. We're working on a more permanent solution.

by Stephen Hmiel - 05/16/2013

One Epic Knight was updated in the App Store today, and is now supporting Everyplay! Now all of you dungeon-runners playing on iOS can share videos of your most epic runs (and deaths)!

Ever done something so incredible in a run that you've wanted to share it with someone? Well now you can, because One Epic Knight now includes Everyplay! Whether it's narrowly leaping over a chasm, dodging a field of spikes, or just dying in some spectacularly awful way, you'll be able to record and share video of it!

Grab the update from the App Store today, and start showing off!

One Epic Knight is finally available on Android through the Google Play store! Check it out!

That's right, the One Epic Knight has busted through the wall that separates iOS and Android and launched right onto the Google Play store! Just like on iOS, One Epic Knight is 100% free to play, and at least 300% awesome.

There's not much to say other than that, so go check it out right now!

by Andrew Bott - 10/03/2012

One Epic Knight version 1.2 offers TONS of new features and fixes. Get your version notes here!

One Epic Knight Version 1.2 Updates:

"Great news dungeon-runner, we got an update that's gonna make your loot gathering even more fun than it already is. Impossible you say? 

You won't believe all that's in this mammoth upgrade OEK fans! Check it out: 

NEW: Supports iPhone 5's magnificently large screen! 

NEW: Epic Knight is now way more agile, with new moves: 
- Faster lane changes (meat-tastic!) 
- Swipe up while in air to extend jump a bit 
- Swipe down while in air to return to earth faster 
- Swipe left/right in air to change lanes in mid-air 

NEW: Two New Potions: Potion of Lightning and Mana Metabolism! 

NEW: First run of the day gets you a free potion!

NEW: All new Trinket System that lets you enhance your Knight! 

NEW: In-App-Purchase enhancements, more coins, bundles and more! 

NEW: Three more achievements! 

NEW: Pit and ledge lighting improved for enhanced visibility. 

NEW: You can like us on Facebook, or follow us on Twitter for some free coins. 

NEW: The Epic Knight gets even more crazy things to say… can you find em all? 

NEW: When you drink a potion you get to see the name of it… like finally, right? 

FIX: Resolved an issue where swipes were sometimes not registering. 

FIX: Wrecking Ball Achievement now counts all traps as obstacles. 

FIX: Resolved an issue where the Knight sometimes fell through floor. 

FIX: Powerups, chests and such should no longer appear on top of traps and other obstacles. Yeah that wasn't fair, but was funny. Okay mostly just not fair. 

FIX: Corrected problems where some chests, even Mimics, occasionally appeared half-sunken into the floor. 

FIX: Corrected a problem with some score-related achievements. As a bonus, if you are due that achievement you'll get it on your next run. 

FIX: Name of App on spring board is all readable and everything now. That's App Of The Year material right there! 

If you like what we did here, remember reviews reset on updates, so go back in there and slam a fiver on us. Helps motivate the coder-gnomes we got hunkered down working on the next big pile of goodies for OEK fans and all that. 

MEAT OUT Y'ALL!"

A September 10th article on Appolicious.com compares and comments on the stages of evolution in the "Endless Runner" genre. One Epic Knight receives high praise.

Phil Hornshaw, for Appolicious.com, writes the following regarding One Epic Knight:

 

"One Epic Knight maintains Temple Run’s skeletal formula of the behind-the-back camera position, the hard left-and-right turns, and the obstacles to be jumped over or slid under. But it also expands on it greatly by actually increasing the size of the area. Instead of tilt controls to move left or right, One Epic Knight features three “lanes” through which players can switch by swiping. Avoiding obstacles becomes about lateral movement as well as vertical.

Then there are the items. Shields protect you from obstacles, swords let you cut down enemies (yup, there are enemies), magic crystals give you super-speed and giant turkey legs make you a berserker. You can have more than one of these power-ups at once, and while running far and collecting gold from the ground is important, the real way you score points is not by avoiding obstacles, but by smashing through them. You’ll want to grab a shield and a sword and start plowing through stuff in order to build up multipliers.

So more or less instantly, One Epic Knight becomes less about avoiding hitting things and more about strategy and planning. Sure, there are big obstacles that must be avoided, but it’s not just a game about reflexes. Thus, it moves away from the core formula to create something new."

 

The full article is a great read, and comments on Temple Run, and how games like Pitfall!, TheEndApp, and One Epic Knight have expanded upon and evolved the genre. 

Our thanks to Phil and Appolicious.com for the kind words!