If the escaping skill is supposed to have an impact on how long you are webbed, I don't think it's working. I was recently webbed for longer than others in my room who have a fifth of the skill I do.
And if the escaping skill isn't supposed to have an impact on how long you are webbed...
...perhaps it should?
Regards,
Blacklark
Shadow Web on 05/28/2002 09:34 PM CDT
Re: Shadow Web on 05/28/2002 09:49 PM CDT
>>>If the escaping skill is supposed to have an impact on how long you are
webbed, I don't think it's working.<<<
It should, it's not working. When it's fixed, you'll actually learn escaping from this spell if it's cast by a critter (you won't if it's cast by a player, sorry, no free rides on that <g>). It's also doing weird things with magic resistance.
Rigby
webbed, I don't think it's working.<<<
It should, it's not working. When it's fixed, you'll actually learn escaping from this spell if it's cast by a critter (you won't if it's cast by a player, sorry, no free rides on that <g>). It's also doing weird things with magic resistance.
Rigby
Shadow Web + Mantle of Flame Bug on 06/02/2002 07:13 AM CDT
Not sure if this is the right folder for this, but I was testing MOF's effect against webs with Shadow Web earlier tonight and this happened:
Seyjan gestures.
Dark cracks interlace themselves across the ground, snaking in rapidLeaping with a life all their own, the webs wrap completely around you!
Leaping with a life all their own, the webs wrap completely around Seyjan!
Suddenly the silky threads that bind you sparkle with infinitesimal flashing stars as the flames consume them, rendering them into fine ash.
>n
[Northeast Vineyard, Pressing Vats]
Wooden crushing vats clutter the ground, crusted with the remains of long evaporated grapes. Dark stains discolor the wood, while unidentifiable lumps cling to the bottom. Great aging barrels lie tumbled to one side, waiting for the vintner and his assistants to fill them before rolling them to the aging caves for storage. You also see a black rat.
Obvious paths: northeast, south.
>s
[Northeast Vineyard, Farmhouse]
Nestled at the base of a terraced hillside, a small stone farmhouse seems caught in a struggle with the tendrils of ivy which seek to pull it down. Though the farmhouse survives, the outcome of the battle is really not in doubt. The ivy has already pulled over half the chimney, now a pile of rust-colored bricks lying in an untidy heap on the west side of the house. To the north, a path leads to a small building behind the house, while a trail to the south leads back into the forest.
Also here: a webbed Psychic Seyjan.
Obvious paths: north.
>dance hap
You do a happy little dance of joy!
You feel the web of shadows binding you slough away into ugly, sticky heaps.
The web of shadows binding Seyjan sloughs away in ugly, sticky heaps.
The web-like tendrils of darkness arching about the area slap about a few pathetic times, then fade away.
<<Note that although MOF burned the web off of me almost immediately after it was cast and I was able to move around, yet I still received the "sloughs away" message too...Not a very big bug but a bug all the same <g> >>
- Telein
Seyjan gestures.
Dark cracks interlace themselves across the ground, snaking in rapidLeaping with a life all their own, the webs wrap completely around you!
Leaping with a life all their own, the webs wrap completely around Seyjan!
Suddenly the silky threads that bind you sparkle with infinitesimal flashing stars as the flames consume them, rendering them into fine ash.
>n
[Northeast Vineyard, Pressing Vats]
Wooden crushing vats clutter the ground, crusted with the remains of long evaporated grapes. Dark stains discolor the wood, while unidentifiable lumps cling to the bottom. Great aging barrels lie tumbled to one side, waiting for the vintner and his assistants to fill them before rolling them to the aging caves for storage. You also see a black rat.
Obvious paths: northeast, south.
>s
[Northeast Vineyard, Farmhouse]
Nestled at the base of a terraced hillside, a small stone farmhouse seems caught in a struggle with the tendrils of ivy which seek to pull it down. Though the farmhouse survives, the outcome of the battle is really not in doubt. The ivy has already pulled over half the chimney, now a pile of rust-colored bricks lying in an untidy heap on the west side of the house. To the north, a path leads to a small building behind the house, while a trail to the south leads back into the forest.
Also here: a webbed Psychic Seyjan.
Obvious paths: north.
>dance hap
You do a happy little dance of joy!
You feel the web of shadows binding you slough away into ugly, sticky heaps.
The web of shadows binding Seyjan sloughs away in ugly, sticky heaps.
The web-like tendrils of darkness arching about the area slap about a few pathetic times, then fade away.
<<Note that although MOF burned the web off of me almost immediately after it was cast and I was able to move around, yet I still received the "sloughs away" message too...Not a very big bug but a bug all the same <g> >>
- Telein
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 11:43 AM CDT
<<Note that although MOF burned the web off of me almost immediately after it was cast and I was able to move around, yet I still received the "sloughs away" message too...Not a very big bug but a bug all the same <g> >>
Actually, bigger than you realized. You're sure to see what I mean soon, and won't be doin any happy dances :P
~Chriztopher
Actually, bigger than you realized. You're sure to see what I mean soon, and won't be doin any happy dances :P
~Chriztopher
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 01:02 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:25 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:37 PM CDT
>MoF's web protection is supposed to apply to physical bindings, like HB, and moruryn webs not shadow webs, since it's not not something that would burn.
Think about that a little harder. You're trying to contain someone who's wreathed in fire, a light source, with a web made of shadows. I'm sure I don't have to explain to you that light dispells shadows and darkness. Sure, the messaging might need to change a little so it doesn't give the same message as a physical web, but it sounds entirely logical to me.
Kalyn
Think about that a little harder. You're trying to contain someone who's wreathed in fire, a light source, with a web made of shadows. I'm sure I don't have to explain to you that light dispells shadows and darkness. Sure, the messaging might need to change a little so it doesn't give the same message as a physical web, but it sounds entirely logical to me.
Kalyn
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:40 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:41 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:42 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:42 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:45 PM CDT
>>Rigby>>How about sharing with us what the bigger bug is so we can decide on a priority and get the bug on the list?
I believe he's referring to the bug where a web made of shadows can be burned off by flames and turned into an ash. How do you burn a shadow, again?
Not even a Moon Mage and I see a serious problem with that. <G>
~~~Krin
I believe he's referring to the bug where a web made of shadows can be burned off by flames and turned into an ash. How do you burn a shadow, again?
Not even a Moon Mage and I see a serious problem with that. <G>
~~~Krin
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:50 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 02:58 PM CDT
>>>MoF's web protection is supposed to apply to physical bindings, like HB,
and moruryn webs not shadow webs, since it's not not something that would
burn.<<<
Ah. Honestly, I don't have a problem with that. Perhaps one day I'll revisit it and nitpick it, but for playability (as well as technical hurdles), I think it's just fine burning off webs of any kind. :)
Rigby
and moruryn webs not shadow webs, since it's not not something that would
burn.<<<
Ah. Honestly, I don't have a problem with that. Perhaps one day I'll revisit it and nitpick it, but for playability (as well as technical hurdles), I think it's just fine burning off webs of any kind. :)
Rigby
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 03:40 PM CDT
>>Nevynral>>Let's see, how WOULD one eliminate the absense of light? I know, provide light!
You miss the point ... again. A shadow wouldn't leave an ASH. A shadow isn't physical, how can it leave behind an ash? Think about it. That implies to me that the mechanics are thinking the shadow is being dispelled by the physical act of burning it, not by "dispelling it with light". The system just sees a web, it doesn't take into account what that web is made of.
Which means the GM's haven't necessarily even considered the possibility of a light source on the webs. If they had, then Divine Radiance should be dispelling the webs, too. Someone holding a lantern or torch should be receiving weakened effects (doubly so from the torch ... light AND flame).
So I doubt it's the light doing it, it's just a glitch in the spell's mechanics. Enjoy it, while it lasts.
~~~Krin
You miss the point ... again. A shadow wouldn't leave an ASH. A shadow isn't physical, how can it leave behind an ash? Think about it. That implies to me that the mechanics are thinking the shadow is being dispelled by the physical act of burning it, not by "dispelling it with light". The system just sees a web, it doesn't take into account what that web is made of.
Which means the GM's haven't necessarily even considered the possibility of a light source on the webs. If they had, then Divine Radiance should be dispelling the webs, too. Someone holding a lantern or torch should be receiving weakened effects (doubly so from the torch ... light AND flame).
So I doubt it's the light doing it, it's just a glitch in the spell's mechanics. Enjoy it, while it lasts.
~~~Krin
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 03:45 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 04:02 PM CDT
>>PATHIAN>>So something tangable should be able to be burned.
Depends on what the substance is and how hot the flames are. Ask a mortician how hot a crematorium's furnace has to be for certain body parts to burn (usually 1600-2000 F) and even then they have to maintain that heat for quite a while, typically 90 minutes to 2 hours. Even then, no crematorium uses a furnace hot enough to burn heavy metals ... gold, certain toxins (like selenium), etc. Melt them, yes ... burn them, no.
Can't burn ice. Melt it, yes, but not burn it.
Can shadows be melted? They have a tangible effect but are not tangible in and of themselves. Like a force field. Or magnetism/gravity. They affect their surroundings but have no physical substance.
Moonblade? Just a field of energy which repulses surrounding matter to a minor degree. That minor degree is enough for it to prevent matter from occupying its space, same as other matter does. Following that logic, forcing it into the space occupied by matter it tries to force that matter away. Therefore if shaped as a wedge it can cause material to separate, same as the wedge on the edge of a sword does. So it has a physical effect but is not physical.
Apply that logic to the shadow webbing.
Finally, even if shadows could be melted after all ... aren't they in a fluidic state to begin with? So you can't melt them, they are already fluid, not solid. To dispell them, you must destroy the force which binds them together or eliminate the shadows themselves.
Flame would not affect that binding force, although other magics could. And since the shadows themselves are unnatural in origin (the light in the room wants to dispel them anyway), they are being "fed" from somewhere ... your light source would have to "feed" in light faster than the spell can "pump it out" to create the shadow in the first place.
Possible? Sure. Instantly just because your MoF is hot and has light? Newp.
~~~Krin
Depends on what the substance is and how hot the flames are. Ask a mortician how hot a crematorium's furnace has to be for certain body parts to burn (usually 1600-2000 F) and even then they have to maintain that heat for quite a while, typically 90 minutes to 2 hours. Even then, no crematorium uses a furnace hot enough to burn heavy metals ... gold, certain toxins (like selenium), etc. Melt them, yes ... burn them, no.
Can't burn ice. Melt it, yes, but not burn it.
Can shadows be melted? They have a tangible effect but are not tangible in and of themselves. Like a force field. Or magnetism/gravity. They affect their surroundings but have no physical substance.
Moonblade? Just a field of energy which repulses surrounding matter to a minor degree. That minor degree is enough for it to prevent matter from occupying its space, same as other matter does. Following that logic, forcing it into the space occupied by matter it tries to force that matter away. Therefore if shaped as a wedge it can cause material to separate, same as the wedge on the edge of a sword does. So it has a physical effect but is not physical.
Apply that logic to the shadow webbing.
Finally, even if shadows could be melted after all ... aren't they in a fluidic state to begin with? So you can't melt them, they are already fluid, not solid. To dispell them, you must destroy the force which binds them together or eliminate the shadows themselves.
Flame would not affect that binding force, although other magics could. And since the shadows themselves are unnatural in origin (the light in the room wants to dispel them anyway), they are being "fed" from somewhere ... your light source would have to "feed" in light faster than the spell can "pump it out" to create the shadow in the first place.
Possible? Sure. Instantly just because your MoF is hot and has light? Newp.
~~~Krin
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 04:11 PM CDT
>Flame would not affect that binding force, although other magics could. And since the shadows themselves are unnatural in origin (the light in the room wants to dispel them anyway), they are being "fed" from somewhere ... your light source would have to "feed" in light faster than the spell can "pump it out" to create the shadow in the first place.
Don't forget that MoF's flames are magical as well. I don't see anything wrong with magical flames chasing away magical shadows.
Kalyn
Don't forget that MoF's flames are magical as well. I don't see anything wrong with magical flames chasing away magical shadows.
Kalyn
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 04:26 PM CDT
>>Kalyn>>I don't see anything wrong with magical flames chasing away magical shadows.
<sigh>
I give up. What part of "its burning them, not dispelling them , as shown by the ASH" are you not getting here? Again ... if it's the light doing it, then I can't wait to see the tweak to Divine Radiance that dispels them too.
And the webs should be weaker during the day than they are at night for a given mana prep.
~~~Krin
<sigh>
I give up. What part of "its burning them, not dispelling them , as shown by the ASH" are you not getting here? Again ... if it's the light doing it, then I can't wait to see the tweak to Divine Radiance that dispels them too.
And the webs should be weaker during the day than they are at night for a given mana prep.
~~~Krin
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 04:29 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 04:38 PM CDT
It really depends on how shadows work in DR, which is up to the GMs to define. IRL, a shadow can only really exist with a light source. Ever notice how shadows are more clearly defined under the glare of an intense light than a weak one? Of course, Tolkien (so I hear) had more than one type of shadow... shadows spawned of light, and shadows spawned of darkness, so I could see it go either way.
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 04:39 PM CDT
>What part of "its burning them, not dispelling them , as shown by the ASH"
Why can't you look at my first reply to this topic and note that I said it needed a messaging change? I made my post long before you made yours, and you've since had way more than enough time to read it, yet you ignore that. Grow up.
Kalyn
Why can't you look at my first reply to this topic and note that I said it needed a messaging change? I made my post long before you made yours, and you've since had way more than enough time to read it, yet you ignore that. Grow up.
Kalyn
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 05:12 PM CDT
Valdrik has said that he is okay with it, so that should end the debate, but here is a thought for you:
1) Shadow is moved by light. MOF covers the caster's entire body in fire, so light will radiate out from them, causing them to not cast a shadow themselves at any time.
2) This shadow turns into something that sloughs away at the end of the duration. Shadows melting. Maybe the heat from the MOF causes the melt to occur quicker?
3) In regards to #1, I would think that Shadow Web should not affect, at all, someone without a shadow. No shadow to form the web out of. On the other hand, a group of people, with one person with an MOF on, should have no web effect on the MOF person, and an enhanced effect on the ones not under an MOF, since they will have even better raw shadow to form the web from, since the MOF will add additional shadows on the other people there. Which could be real nasty for the creature that uses Shadow Web, if it casts it in combat with a group of purely WMs, all with MOF up....
Just a few thoughts...
1) Shadow is moved by light. MOF covers the caster's entire body in fire, so light will radiate out from them, causing them to not cast a shadow themselves at any time.
2) This shadow turns into something that sloughs away at the end of the duration. Shadows melting. Maybe the heat from the MOF causes the melt to occur quicker?
3) In regards to #1, I would think that Shadow Web should not affect, at all, someone without a shadow. No shadow to form the web out of. On the other hand, a group of people, with one person with an MOF on, should have no web effect on the MOF person, and an enhanced effect on the ones not under an MOF, since they will have even better raw shadow to form the web from, since the MOF will add additional shadows on the other people there. Which could be real nasty for the creature that uses Shadow Web, if it casts it in combat with a group of purely WMs, all with MOF up....
Just a few thoughts...
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 05:22 PM CDT
>>Aethonvan>>It should be of no consequence to me since it is a SHADOW. Oh wait..it has substance now..okay well it can be burned by magical fire than.
Gravity has no substance but it keeps the water in the oceans/lakes, where it belongs. Magnetism has no substance but will attract/repel other magnets or induce fields in magnetically permeable substances.
The shadows repel the matter around them. As a wedge, it can sever (moonblade). As a binding it repels you the same way a rope does ... it prevents your matter from sharing its space, and does so in a circular fashion, binding you by preventing your movement. The shadows have no substance but act as a gateway for this repelling force.
OK, that's it. The science geek has had enough. If I haven't gotten the point across by now, I never will, and it's just starting to frustrate the living daylights out of me. This whole thread keeps making me think of the old axiom "a little bit of knowledge is a dangerous thing" and giving me a royal headache.
Peace. I'm outta this one.
~~~Krin
Gravity has no substance but it keeps the water in the oceans/lakes, where it belongs. Magnetism has no substance but will attract/repel other magnets or induce fields in magnetically permeable substances.
The shadows repel the matter around them. As a wedge, it can sever (moonblade). As a binding it repels you the same way a rope does ... it prevents your matter from sharing its space, and does so in a circular fashion, binding you by preventing your movement. The shadows have no substance but act as a gateway for this repelling force.
OK, that's it. The science geek has had enough. If I haven't gotten the point across by now, I never will, and it's just starting to frustrate the living daylights out of me. This whole thread keeps making me think of the old axiom "a little bit of knowledge is a dangerous thing" and giving me a royal headache.
Peace. I'm outta this one.
~~~Krin
Re: Shadow Web + Mantle of Flame Bug on 06/02/2002 05:50 PM CDT
>>The shadows repel the matter around them. As a wedge, it can sever (moonblade). As a binding it repels you the same way a rope does ... it prevents your matter from sharing its space, and does so in a circular fashion, binding you by preventing your movement. The shadows have no substance but act as a gateway for this repelling force.
Krin,
Last time I watched a moonblade being made, it actually created a physical object from the moonbeams. Maybe that has changed, since the last time I read the message, but if it hasn't, a moonblade is a physical object with a limited duration.
So are the stone fist and the frost scythe created by WM spells, physical items with a limited duration...
Krin,
Last time I watched a moonblade being made, it actually created a physical object from the moonbeams. Maybe that has changed, since the last time I read the message, but if it hasn't, a moonblade is a physical object with a limited duration.
So are the stone fist and the frost scythe created by WM spells, physical items with a limited duration...
Re: Shadow Web + Mantle of Flame Bug on 06/03/2002 08:39 AM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/03/2002 09:54 AM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/03/2002 11:43 AM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/03/2002 12:00 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/03/2002 01:40 PM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/06/2002 06:53 AM CDT
Greetings all.
Regarding Stone Fists...
>Not any more. They're medium blunt now.
Ack! Now, this IS SAD NEWS... sighs
Can this be considered so we could have one of our best Sling ammunition back?
Fafrahd the slinger
PS: I wished I had kept more fists... I think I'm down to only two of them since I always gave mine away to new Sling users... sighs
Regarding Stone Fists...
>Not any more. They're medium blunt now.
Ack! Now, this IS SAD NEWS... sighs
Can this be considered so we could have one of our best Sling ammunition back?
Fafrahd the slinger
PS: I wished I had kept more fists... I think I'm down to only two of them since I always gave mine away to new Sling users... sighs
Re: Shadow Web + Mantle of Flame Bug on 06/06/2002 07:07 AM CDT
Re: Shadow Web + Mantle of Flame Bug on 06/06/2002 07:43 AM CDT
Greetings Stel.
>Already has been. Unfortunatly, they decay after a few minutes. Less power=smaller weapon, the ranges being: tiny stone fist=sling ammo; small stone fist=Light Blunt; stone fist=medium blunt.
Aww... Thanks for the reply, even if the news doesn't please me at all... sighs
Fafrahd the slinger
>Already has been. Unfortunatly, they decay after a few minutes. Less power=smaller weapon, the ranges being: tiny stone fist=sling ammo; small stone fist=Light Blunt; stone fist=medium blunt.
Aww... Thanks for the reply, even if the news doesn't please me at all... sighs
Fafrahd the slinger
Re: Shadow Web + Mantle of Flame Bug on 06/06/2002 08:11 PM CDT
>>Already has been. Unfortunatly, they decay after a few minutes. Less power=smaller weapon, the ranges being: tiny stone fist=sling ammo; small stone fist=Light Blunt; stone fist=medium blunt.
>Aww... Thanks for the reply, even if the news doesn't please me at all... sighs
Actually, they have mentioned that they will be adding the ability for WMs to focus on the stone fists and frost scythes to increase their duration, or even make them permanent, so don't give up hope yet.
>Aww... Thanks for the reply, even if the news doesn't please me at all... sighs
Actually, they have mentioned that they will be adding the ability for WMs to focus on the stone fists and frost scythes to increase their duration, or even make them permanent, so don't give up hope yet.