uniform theory of magic, and other magic like abilities on 07/19/2002 12:33 PM CDT
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This is not a guild vs guild topic.

We now have a uniform theory of magic- and like it or not, it does appear to actually have some logic to it now, and I believe the game will be better because of it.

Does anyone know if other magic like abilities, such as roars, khris, communes, beseeches- maybe other things i can't think of- have had such a uniform logic applied to them yet or will?
I do have issues with certain abilities which seem to be magic but aren't. And as a cleric, I have some of those abilities.

Let me give you a for instance. Lets say the clerics are granted a new commune- call it 'Awe' and causes any creature character that sees the cleric to 'cower' in awe of the cleric for 1 sec per level of the cleric casting. A reasonable commune for a cleric. According to current theory, a barbarians magic resistance wouldn't apply. As a cleric, I have no problem with this, but I would imagine this might be an issue with barbarians, even though we all know that PvP is not considered within game development. Should clerics get a commune like this? Is there a uniform theory saying- this is the operating principle behind communes, these are the kinds of things communes should be able to do, these are the limits on them? Because I don't see such logic now as it applies to non-magic magic like abilities.
Flavius
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Re: uniform theory of magic, and other magic like abilities on 07/19/2002 08:22 PM CDT
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Systems that are more guild specific are reviewed by individual guild teams and approved by SGM Maelona. If it is an act of magic it would have to abide by the guildlines set forth by team magic though.

Majebrad
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Re: uniform theory of magic, and other magic like abilities on 07/22/2002 01:16 PM CDT
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Majebrad- I agree that abilities that are guild specific should be designed and controlled by the guild guru's- with approval from the uber gods. However, my question is whether there is a controlling internal logic that all such abilities must be measured against, as there is now for magic design?
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Re: uniform theory of magic, and other magic like abilities on 07/22/2002 01:43 PM CDT
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<<However, my question is whether there is a controlling internal logic that all such abilities must be measured against, as there is now for magic design?

If it doesn't have to do with magic... not that I know of. Abilties are governed only by the question... can this guild do it, and does it fit with the guild itself.? Besides that... the strength of an ability cannot go above the global caps. Any current ability in the game that goes over the global caps is on the list to be modified to conform to them.

Majebrad
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Re: uniform theory of magic, and other magic like abilities on 07/22/2002 02:38 PM CDT
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<<However, my question is whether there is a controlling internal logic that all such abilities must be measured against, as there is now for magic design?

>>Abilties are governed only by the question... can this guild do it, and does it fit with the guild itself.? Besides that... the strength of an ability cannot go above the global caps. Any current ability in the game that goes over the global caps is on the list to be modified to conform to them.

This is the answer.

Global caps are the controlling logic that all such abilities must be mearsured against.

It's not just for magic design, it's for everything.

~Kodiac
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Re: uniform theory of magic, and other magic like abilities on 07/22/2002 07:17 PM CDT
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I believe that all abilities will, if they don't already, have a controlling force behind them, somewhat like the Big Book of Magical Facts that Valdrick, Rigby, and Damissak have been using to beat magic into the right shape. It probably won't be anything like a Big Book of Roaring, or a Big Book of Caravanning, but more like 'Roars do THIS, THIS, and THIS. Roars are not THAT or THAT.' and 'Caravanning involves Dibbledorf, Doggledon, and Figglefish.' That way, when they make new roars and new caravanning techniques, they can say 'Oh, wait. That falls in the category of Wigglefingle, not Figglefish! Can't really fit. If it did THIS though.....'
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