Okay, here goes. A lot less things need changing, but some still do. So, I'll go through each one :)
Courage: Works great.
Righteous Wrath: Bonus isn't that amazing (I sometimes don't see myself doing much better with it up), but duration is nce.
Trothfang's Rally: Hate it. Please fix :P
(goes into detail)
1) We gotta lead a group to use it.
2) It makes us bleed
3) Only stay balanced for a second or two.
4) 40+ mana and its still hard to get from solid to incredible on it.
Not too happy on Trothfang's Rally. Not to compare other guild spells, but both Centering and Sure Footing blow this spell out of the water.
Sentinel's Resolve: I like it. It's not something I'd use often in my opinion, but its a nice improvement from what it previously was.
Banner of Truce: <3 Thats all I gotta say. Great improvement.
Antistun: Duration got halved for me from pre-changes, but the things added to it are great. Good job :)
Marshal's Order: I like it, but it still annoys me. One day I can cast at 60, the next I can cast at 40, the next I can cast at 50, next I can cast at 45. Gwah! :P I'm still picking it, and as a spell its very good.
Halt: Yep, its good. Always was :)
Smite Foe: Wish it did more damage. From what I saw from the spell previously, it was a vs stamina spell. Now it feels like a vs stamina + critter natural armor + critter equiped armor.. and it's really hard to even hurt higher tier creatures :\ Still gonna take it, just hoping it gets more effective.
Shatter: Love it, but its still a bit buggy.
1) When casting against armor, extra mana does nothing.
2) When you destroy something, anything after it isn't damaged.
3) Once again, on high-tier stuff its really weak. :P
Divine Armor: <3 that's all there is to say. Only thing I'd want is to allow the chance to improve the non-shield armor boost. Right now it feels like a prep of 10 from a guy with 50 PM is the same as a prep of 50 from a guy with 500 PM (bonus wise, I know you get a bigger duration).
Bond Weapon: Only thing I hate is that the spell still activates when you don't target anything :P Thats fine, though.
Holy Warrior: Nice trade-off. We lost 60% of the stance bonus, but also lost the spirit hits.
Clarity: Don't see how its different from before :P So its fine.
What I want to see out soon (in this order, heh):
HES
SHO
DIG (I see how its unreleased and not planned, can't fool me!)
HOJ
Quick Paladin Magic Rundown on 07/23/2002 02:54 PM CDT
Re: Quick Paladin Magic Rundown on 07/23/2002 04:44 PM CDT
One thing that might make smite foe a little easier to swallow is if it was easier to snap. For example old version i could prep 12 harness 5 wait the 3 seconds and cast. I try this now and will backfire everytime. Usually have to throw in about 2 more seconds, then get the 3-5 casting rt. Makes it a bit slow to use.
And i totally agree on Trothfangs rally if it was a pulse spell like centering i could see the prep on it but for a one shot balance boost its more then a bit much.
And the difference with clarity is more duration for less mana ;)
Tyden
As for shatter well it locks PM well. No comment on the rest
And i totally agree on Trothfangs rally if it was a pulse spell like centering i could see the prep on it but for a one shot balance boost its more then a bit much.
And the difference with clarity is more duration for less mana ;)
Tyden
As for shatter well it locks PM well. No comment on the rest
Re: Quick Paladin Magic Rundown on 07/23/2002 04:47 PM CDT
>>And i totally agree on Trothfangs rally if it was a pulse spell like centering i could see the prep on it but for a one shot balance boost its more then a bit much.
Not only that but I still can't even get incredible balance :P
>>And the difference with clarity is more duration for less mana ;)
Clarity already gives like 30+ minutes at 40ish mana :P
>>As for shatter well it locks PM well. No comment on the rest
I know! <3
I now use DA as my primary training spell, but its good to know BoT and shatter both work great also :)
Rigby mentioned in some Harwep's Bond thread that Shatter isn't where they want it to be because it was designed with new armor mechs in mind (or something), and they don't exist yet <foam>
Not only that but I still can't even get incredible balance :P
>>And the difference with clarity is more duration for less mana ;)
Clarity already gives like 30+ minutes at 40ish mana :P
>>As for shatter well it locks PM well. No comment on the rest
I know! <3
I now use DA as my primary training spell, but its good to know BoT and shatter both work great also :)
Rigby mentioned in some Harwep's Bond thread that Shatter isn't where they want it to be because it was designed with new armor mechs in mind (or something), and they don't exist yet <foam>
Re: Quick Paladin Magic Rundown on 07/23/2002 05:28 PM CDT
Re: Quick Paladin Magic Rundown on 07/23/2002 09:55 PM CDT
Courage:: Works good...but I would still like to see a different added benefit to it since that wouldnt effect the "global" cap thing and it lost alot of power.
RW:: >Bonus isn't that amazing (I sometimes don't see myself doing much better with it up Exactly, this spell needs help somewhere. Maybe a secondary benefit as well to avoid the "global" caps.
TR:: Yes please fix it somehow.
BOT:: Perfect...thanks again to whomever fixed this spell.
AS:: Great spell now! Thanks Damissak.
MO:: Very weird spell...I have the same problems as Pureblade also....since new magic came out I've raised my DISC 4 times and everytime it seems to have made MO worse. Could someone look into this spell please?
SF:: Still needs worked on. Mainly the effect of the first cast vs. damage done. Still doesnt work on critters at level of caster with higher circle charaters.
Shatter:: What he said
DA:: Could its armor protection grow with caster?
HOW:: I'll take the old version. Wont get this spell now unless I end up with empty slots in the end. Come to think of it, I dont think I have cast this spell since the new magic came out.
Thanks again for the hard work,
Gad
RW:: >Bonus isn't that amazing (I sometimes don't see myself doing much better with it up Exactly, this spell needs help somewhere. Maybe a secondary benefit as well to avoid the "global" caps.
TR:: Yes please fix it somehow.
BOT:: Perfect...thanks again to whomever fixed this spell.
AS:: Great spell now! Thanks Damissak.
MO:: Very weird spell...I have the same problems as Pureblade also....since new magic came out I've raised my DISC 4 times and everytime it seems to have made MO worse. Could someone look into this spell please?
SF:: Still needs worked on. Mainly the effect of the first cast vs. damage done. Still doesnt work on critters at level of caster with higher circle charaters.
Shatter:: What he said
DA:: Could its armor protection grow with caster?
HOW:: I'll take the old version. Wont get this spell now unless I end up with empty slots in the end. Come to think of it, I dont think I have cast this spell since the new magic came out.
Thanks again for the hard work,
Gad
Re: Quick Paladin Magic Rundown on 07/24/2002 01:11 AM CDT
Re: Quick Paladin Magic Rundown on 07/24/2002 04:38 AM CDT
>>smite foe is designed to bypass combat armor, it hits with the blow of a hammer unhampered by armor
>>if this spell is being affected by armor then it needs to be looked at and removed
Well since it's damaging armor, I'm pretty sure its intentional that armor is being taken into consideration.
>>if this spell is being affected by armor then it needs to be looked at and removed
Well since it's damaging armor, I'm pretty sure its intentional that armor is being taken into consideration.
Re: Quick Paladin Magic Rundown on 07/24/2002 07:29 AM CDT
Re: Quick Paladin Magic Rundown on 07/24/2002 09:39 AM CDT
Thanks for starting the thread. I just mention a couple of things as my guildmates have made excellent comments on everything else:
Shatter: As Tyden said, the thing really works PM. Other than that.....frankly I would rather have Smite Weapon back so I could at least target weapons such as bows and crossbows.
HoW: Just need to make it stackable or have the ability to set a preference. It is simply too time consuming to reset my stances after a cast (and I just don't have time if I really, really need a HoW up).
I have no negative comments on the other spells. Thanks in advance for your attention to the matter.
Madigan
Shatter: As Tyden said, the thing really works PM. Other than that.....frankly I would rather have Smite Weapon back so I could at least target weapons such as bows and crossbows.
HoW: Just need to make it stackable or have the ability to set a preference. It is simply too time consuming to reset my stances after a cast (and I just don't have time if I really, really need a HoW up).
I have no negative comments on the other spells. Thanks in advance for your attention to the matter.
Madigan
Re: Quick Paladin Magic Rundown on 07/24/2002 10:38 AM CDT
The comments from this thread have been mostly helpful. :)
Shatter, in particular, is still not where I want it to be. I'd like to fix the issue with extra mana not causing extra damage, as it should be doing that now. The main issue with this spell is that I need to confer with Damissak on some things he's got planned for armour before I can tweak the armour damage much further.
Shatter is the main Paladin spell I'm concerned with being off kilter, since I'm already familiar with it. Holy Warrior and Trothfang's Rally were Damissak's projects. If I get a chance to peek at them, I will, but I think Damissak will be back before I do.
Rigby
Shatter, in particular, is still not where I want it to be. I'd like to fix the issue with extra mana not causing extra damage, as it should be doing that now. The main issue with this spell is that I need to confer with Damissak on some things he's got planned for armour before I can tweak the armour damage much further.
Shatter is the main Paladin spell I'm concerned with being off kilter, since I'm already familiar with it. Holy Warrior and Trothfang's Rally were Damissak's projects. If I get a chance to peek at them, I will, but I think Damissak will be back before I do.
Rigby
Re: Quick Paladin Magic Rundown on 07/24/2002 12:45 PM CDT
>>frankly I would rather have Smite Weapon back so I could at least target weapons such as bows and crossbows.
Right now you're able to break bows and crossbows AS you're blowing up everything else, so its better ;)
One odd bug, though, is that ammo isn't damaged or broken by shatter. Shatter totally bypasses it.
>>HoW: Just need to make it stackable or have the ability to set a preference.
I'd prefer either one also. I hate having to have to go:
cast
stance shield
stance parry 100
stance evasion 45
over and over and over :P
And thanks for the update, Rigby :) Now I'm actually wanting to circle to get spell slots for these things :P
Right now you're able to break bows and crossbows AS you're blowing up everything else, so its better ;)
One odd bug, though, is that ammo isn't damaged or broken by shatter. Shatter totally bypasses it.
>>HoW: Just need to make it stackable or have the ability to set a preference.
I'd prefer either one also. I hate having to have to go:
cast
stance shield
stance parry 100
stance evasion 45
over and over and over :P
And thanks for the update, Rigby :) Now I'm actually wanting to circle to get spell slots for these things :P
Re: Quick Paladin Magic Rundown on 07/24/2002 01:24 PM CDT
Re: Quick Paladin Magic Rundown on 07/24/2002 03:41 PM CDT
Re: Quick Paladin Magic Rundown on 07/30/2002 06:36 PM CDT
Re: Quick Paladin Magic Rundown on 09/24/2002 12:40 AM CDT
I am a bit behind in looking in this folder but I would like to put in my two cents.
PM and Harness 250 range mentals 30 range
Shatter works well on anthing without armor but not so good on anything with armor. Having the two separate spells worked much more efficiently for targeting what you wanted to do..though it is much better than originally released
BoT I have no problems with, bit frustrating when it does not work but nothing in life is foolproof.
Halt no complaints
Smite foe only real comment on this is I would like it to stun more.. currently it does damage or it kills the critter.. if I smack it good I would like to see it get stunned...
Righteous Wrath great spell good duration
Anti stun no comments other than works fine
Bond weapon still wish we could cast that on others and have a way to release it.
Clarity is great just really does not do much as far as preventing the crime. Would like to see a spell simular to HOJ that curses the thief with low dexterity or overwhelming burden simular to a mana trap duration
somthing to make them all fumble fingered till it expires.
DA awesome guys.. great job
SR works well in my book
TR well.. duration is not much help.. and really find it useless in most cases.. by the time I prep and cast I can be back to nimble balance anyway.. now if I could use it and have it last for a while to keep me that way.. that would be helpful.. an instant boost is not all that helpful
COURAGE I am still fairly unhappy with courage duration, The average invasion from start to finish for me is generally an hour.. yet I cast the spell on a group at the start of the invasion and half way thru.. when the big critters show up.. it is gone.. I really would like the duration to go at least an hour.. I know my hope of a 3 hours courage is not going to happen.. I really would like a courage that will last the duration of one invasion though.. other than that I can live with courage as it is..
All in all I am pretty happy with the changes to magic.. great job on a huge project.. thanks
Kedri
PM and Harness 250 range mentals 30 range
Shatter works well on anthing without armor but not so good on anything with armor. Having the two separate spells worked much more efficiently for targeting what you wanted to do..though it is much better than originally released
BoT I have no problems with, bit frustrating when it does not work but nothing in life is foolproof.
Halt no complaints
Smite foe only real comment on this is I would like it to stun more.. currently it does damage or it kills the critter.. if I smack it good I would like to see it get stunned...
Righteous Wrath great spell good duration
Anti stun no comments other than works fine
Bond weapon still wish we could cast that on others and have a way to release it.
Clarity is great just really does not do much as far as preventing the crime. Would like to see a spell simular to HOJ that curses the thief with low dexterity or overwhelming burden simular to a mana trap duration
somthing to make them all fumble fingered till it expires.
DA awesome guys.. great job
SR works well in my book
TR well.. duration is not much help.. and really find it useless in most cases.. by the time I prep and cast I can be back to nimble balance anyway.. now if I could use it and have it last for a while to keep me that way.. that would be helpful.. an instant boost is not all that helpful
COURAGE I am still fairly unhappy with courage duration, The average invasion from start to finish for me is generally an hour.. yet I cast the spell on a group at the start of the invasion and half way thru.. when the big critters show up.. it is gone.. I really would like the duration to go at least an hour.. I know my hope of a 3 hours courage is not going to happen.. I really would like a courage that will last the duration of one invasion though.. other than that I can live with courage as it is..
All in all I am pretty happy with the changes to magic.. great job on a huge project.. thanks
Kedri
Re: Quick Paladin Magic Rundown on 09/24/2002 04:26 AM CDT
>Smite foe only real comment on this is I would like it to stun more.. currently it does damage or it kills the critter.. if I smack it good I would like to see it get stunned...
Has anyone ever seen anything better than a light stun on a critter with SF? I haven't. I'm curious if it's possible to get a better than light stun.
The stunning aspect of the spell is what makes it worthwhile, but half the time they are out of the stun before I'm out of the RT for casting it. I'd like to see the stuns be a little longer.
Has anyone ever seen anything better than a light stun on a critter with SF? I haven't. I'm curious if it's possible to get a better than light stun.
The stunning aspect of the spell is what makes it worthwhile, but half the time they are out of the stun before I'm out of the RT for casting it. I'd like to see the stuns be a little longer.