Various ChS Replies on 12/09/2002 05:37 PM CST
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Creature and player spirit healths have both been revised at this point, and barring a few bizarre exceptions here and there, generally conform to the desired specifications. Creatures do have more spirit health than players on the whole, but it is comparable to the minor schism between creature and player vitality levels. All is well in the equity of the system now, though, so you won't be seeing any real changes in how many casts it takes to kill a creature.

As for stuns, I certainly have never read any official statement defining stuns as a physical state. Low spirit health is known to have various somatic effects upon the body, as it leaves one with a feeling of being drained and despondent. The stuns are simply a more immediate, tangibly manifested form of that relationship. Your ability to control your actions is clearly not going to be quite as good when your spiritual core has just been gouged by a spell, because you do require the clarity and focus of your spirit to be able to function in a mortal state. The body, mind, and spirit have no such somatic relationship with metal or leather worn during combat however, thus there is no correlation between spiritual pain causing physical reactions to physical objects impeding a spiritual spell.

Chill Spirit is intended to be a low-damage, first-tier spell with a utility function at higher skill/mana. To meet this goal and mitigate the fact that armor and shield have no effect (since it would not make sense for those things to impede damage to one's spirit) the spell has artifical damage caps beyond those of most TM spells. This cap flexes higher the more skilled you are versus your opponent, and shrinks if your opponent outclasses you. The intended result of this is that a minimum of three or more successful casts are generally required for you to kill a creature or player at your own level. It is impossible to kill something at or near your own level with a single cast of the spell, and this is intentional.

Chill Spirit's leech feature is intended to provide a benefit for the spell at all levels, even once there are higher-tier spirit spells that outclass it. ChS was designed as part of the Cleric structure from the very beginning planning stages of 2.1, and I'm sure many of you can see how it can mesh well with other spells in the arsenal. It's intended to be just as much combat utility as it is combat offense. Keep that in mind when determining the spell's worth to you.

Thus far, ChS appears to be fulfilling its intended purpose. I will be keeping an eye on it to make sure that it conforms to the aforementioned vision.

-GM Skralthaen
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Re: Various ChS Replies on 12/09/2002 05:58 PM CST
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<<Thus far, ChS appears to be fulfilling its intended purpose. I will be keeping an eye on it to make sure that it conforms to the aforementioned vision.>>

<<-GM Skralthaen>>

Now that the above is clear, why doesnt someone do some actual testing of the spell instead of just crying about how its overpowered/underpowered or making false assumptions about its performance relative to spells from other guilds.

-P
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Re: Various ChS Replies on 12/09/2002 08:00 PM CST
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>This cap flexes higher the more skilled you are versus your opponent, and shrinks if your opponent outclasses you. The intended result of this is that a minimum of three or more successful casts are generally required for you to kill a creature or player at your own level. It is impossible to kill something at or near your own level with a single cast of the spell, and this is intentional.

Very odd, and this is not what I would have expected. That said, it makes this spell a very useful option for learning TM with because you aren't going to go ripping through things the way you do with HE.

That said, my TM skill seems to play an insignifigant part in the damage I do with this spell. The only way I seem to be able to do more damage is by prepping higher. I'd just have guessed that I could get more effectiveness from lower preps than I do (the way it's true with HE). It certainly is possible that the system is classifying me as below my opponent that I tested on (zombie nomads), but I doubt it. I wasn't missing much, even without targetting. And, for the amount of skill I was gaining, I doubt I was classified as below my opponent.

Am I just butting up against a cap with every cast? My guess from everything you've said about the spell thus far is that it's designed for players with much less skill than I have, and I'm just going to be capping out on every cast..

I'll play with it a bit more and see how it all works out.

>ChS was designed as part of the Cleric structure from the very beginning planning stages of 2.1, and I'm sure many of you can see how it can mesh well with other spells in the arsenal.

Bah! I was under the impression that spirit manipulation spells would be able to be cast on people in hiding via Revelation! :P



- Master Cleric of Harawep
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