HulP on Bards on 07/11/2003 01:25 AM CDT
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Well, since I need to test everything:

> cast XXX
You gesture, muttering a quiet riddle to invoke Huldah's trickery.
A pair of immense ghostly hands sweep forward to grasp XXXX in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around Xaphira.
Roundtime: 2 seconds
R> look
Strange, swirling lights dance around XXXXX and then fade into nothingness.
The ghostly hands binding XXXXX slip away and vanish.

The spell stops the enchante, but they can start right back up because HulP fades. I assume HulP fading is not intended. Please fixy (or explain why making HulP fade completely is intended)?



- Smeg
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Re: HulP on Bards on 07/11/2003 12:11 PM CDT
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HULP fading so quickly isn't intended. It's probably a variable getting hosed. I'll put it on the to-do list, but there's quite a lot of things I still need to adjust that are going to have higher priority.

Rigby
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Re: HulP on Bards on 07/11/2003 01:00 PM CDT
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>HULP fading so quickly isn't intended. It's probably a variable getting hosed. I'll put it on the to-do list, but there's quite a lot of things I still need to adjust that are going to have higher priority.

It's not that it's fading quickly (smaller duration), it's that the enchante completely kills it.

Thanks for takin a look whenever ya get to it.



- Smeg
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