I'm wondering if this spell has advantages to casting with high mana?
The old Seal of Deflection was pretty strange. I had trouble casting it with any sort of high preps. I used to use 1 or 2. The spell seemed like it was an emergency type spell that could be snapped off quickly without wasting any significant amount of mana.
The old Seal of Deflection also didn't take mana away from you, it made you recover it more slowly, right? I see why that was changed, it makes sense. The new spell is capable of being cast at more significant preps (such as a 15 prep plus 20 extra harnessed mana). Casting the spell at those large preps takes a lot of mana. Also remember the fact that it takes harness away at a fairly decent rate and also that the spell fades when you reach 1/3 of your normal attunement.
So casting at high preps gives you less actual time with the spell up. Does this mean it has advantages? A better chance of blocking impact spells, springs to mind. <g> So you wanna just tell me? Or do I have to go get Fists of Stone cast at me.
Malzard
Seal of Deflection on 11/23/2002 04:21 PM CST
Re: Seal of Deflection on 11/23/2002 06:51 PM CST
I have another question. Is it supposed to fade away and drain all your attunement after you deflect a spell? Did the previous version do the same thing? If so, I don't see how this could be practical. If the person I was fighting cast another aether lance at me, I'd get hit, and there I am standing with no mana at all to defend myself with. Bad enough already, that it drains attunement anyway.
Koujii
Koujii
Re: Seal of Deflection on 11/23/2002 08:01 PM CST
Re: Seal of Deflection on 11/23/2002 08:09 PM CST
Re: Seal of Deflection on 11/23/2002 08:35 PM CST
Re: Seal of Deflection on 11/24/2002 01:13 AM CST
In fact, it ONLY drained your harness when it was actively protecting you, before.
Harness Ability: 275
If anyone has any theories on skills or stats that would effect attunement recovery, I can provide those as well.
Starting with full attunement, cast at 1 mana, SoD lasted for approximately 8 minutes and 50 seconds before fading due to reaching 1/3 attunement.
No spells were cast during this time. So, imagine trying to keep this spell up for any useful amount of time when you really need it - and would
probably be using other magic.
I'm stuck alone on Ratha and unable to easily test this spell very much right now, but unless its protective power is truly incredible compared to
before, I'm going to be selling the scrolls I was keeping in hopes of learning this spell.
~ Celestian Kougen Aensworth
Harness Ability: 275
If anyone has any theories on skills or stats that would effect attunement recovery, I can provide those as well.
Starting with full attunement, cast at 1 mana, SoD lasted for approximately 8 minutes and 50 seconds before fading due to reaching 1/3 attunement.
No spells were cast during this time. So, imagine trying to keep this spell up for any useful amount of time when you really need it - and would
probably be using other magic.
I'm stuck alone on Ratha and unable to easily test this spell very much right now, but unless its protective power is truly incredible compared to
before, I'm going to be selling the scrolls I was keeping in hopes of learning this spell.
~ Celestian Kougen Aensworth
Re: Seal of Deflection on 11/24/2002 01:50 AM CST
No... before it DID drain your harness, but it was slower then your harness recovery (Say every pulse it'd take 2 harness but you recovered 3). Now this drain outstrips your recover (Say 4 drain to 3 recovery). Furthermore you took a hit (like 10-20 mana from when I tested in fendryads if I recall (before they were downtweaked)?) every time it deflected something. Course I don't recall it dropping unless you released it or fell to zero mana... actually can't rember loosing one without releasing it... course I never tested it that extensivly.
-Mozzik
-Mozzik
Re: Seal of Deflection on 11/24/2002 09:22 AM CST
I have to speak out on this spell and say that plainly spoken, it seems really horrible right now.
Not trying to complain, and I realize it just came out and may be getting some more tweaking, but I don't like this new version at all. :(
Facts about SoD before Magic 2:
1. It drained your harness, but slightly slower than you recovered. So if you cast a spell, your harness would 'effectively' not recover. (Now you actually LOSE mana)
2. The spell didn't end until your harness/attunement hit 0 mana. Now it ends if you drop below 1/3 your attunement. (I'm sure people will have differing opinions on which was better. I liked the old way)
3. Before the amount of harness you lost when it 'deflected' something, was dependent on the amount of mana the spell that was cast at you used. (Not sure how much it takes away now, but some said 1 spell took them to 0 attunement)
4. Casting the spell was HARD. Even using 1 mana required that you wait a good deal before you could cast. As a result, it taught pretty well. (Now you can easily put mana into it, although there doesn't seem to be a point, and it no longer teaches well)
Bottom line, for a scroll only spell, it seems a little brutal. The old version seemed 'perfect' to me.
Anyway, that's my feedback. I'm going to go hide from the magic team now.
Eldrad
Not trying to complain, and I realize it just came out and may be getting some more tweaking, but I don't like this new version at all. :(
Facts about SoD before Magic 2:
1. It drained your harness, but slightly slower than you recovered. So if you cast a spell, your harness would 'effectively' not recover. (Now you actually LOSE mana)
2. The spell didn't end until your harness/attunement hit 0 mana. Now it ends if you drop below 1/3 your attunement. (I'm sure people will have differing opinions on which was better. I liked the old way)
3. Before the amount of harness you lost when it 'deflected' something, was dependent on the amount of mana the spell that was cast at you used. (Not sure how much it takes away now, but some said 1 spell took them to 0 attunement)
4. Casting the spell was HARD. Even using 1 mana required that you wait a good deal before you could cast. As a result, it taught pretty well. (Now you can easily put mana into it, although there doesn't seem to be a point, and it no longer teaches well)
Bottom line, for a scroll only spell, it seems a little brutal. The old version seemed 'perfect' to me.
Anyway, that's my feedback. I'm going to go hide from the magic team now.
Eldrad
Re: Seal of Deflection on 11/24/2002 01:20 PM CST
Re: Seal of Deflection on 11/24/2002 10:29 PM CST
>>2. The spell didn't end until your harness/attunement hit 0 mana. Now it ends if you drop below 1/3 your attunement. (I'm sure people will have differing opinions on which was better. I liked the old way)
I'm guessing this is so that one casting of the spell isn't (necessarily) a guaranteed memory-wipe of any and all scrolls, including itself. The low-powered spells dropping attunement to 0 is probably a bug, though. I'm sure it'll get worked out.
- Shavay Silvamon, Heritage Monographs (freelance)
I'm guessing this is so that one casting of the spell isn't (necessarily) a guaranteed memory-wipe of any and all scrolls, including itself. The low-powered spells dropping attunement to 0 is probably a bug, though. I'm sure it'll get worked out.
- Shavay Silvamon, Heritage Monographs (freelance)
Seal of Deflection on 12/14/2002 08:54 PM CST
Re: Seal of Deflection on 12/14/2002 09:39 PM CST
Re: Seal of Deflection on 12/14/2002 10:09 PM CST
Re: Seal of Deflection on 12/15/2002 05:16 AM CST
Re: Seal of Deflection on 12/15/2002 05:18 AM CST
The one that take every last bit of your attunment when SoD defends a targeted spell (wether 100% successful or not).
It works fine against hybrid and contested spells (only tinking a little of your mana away). But the complete severance from mana with TM spells seems pretty.....wonky ::grins::
-Zelion
It works fine against hybrid and contested spells (only tinking a little of your mana away). But the complete severance from mana with TM spells seems pretty.....wonky ::grins::
-Zelion
Re: Seal of Deflection on 12/15/2002 03:21 PM CST
Re: Seal of Deflection on 12/15/2002 04:25 PM CST