might it be considered possible to see about applying those crystal from quests to cambrinth items to boost their hold capacities?
I've been dreaming of having a wearable cambrinth item to hold enough for rituals so i dont need to wear a cambrinth flea market. Been working at less is more.
please?
Power up crystals and cambrinth? on 04/14/2016 11:59 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 12:20 AM CDT
>I've been dreaming of having a wearable cambrinth item to hold enough for rituals so i dont need to wear a cambrinth flea market. Been working at less is more.
Just a question, but why do you need cambrinth for casting ritual spells? The ritual focus carries virtually all the mana load. You can prep the spell at hundreds of streams without the need to harness or use cambrinth for any of the cast if you've invoked a focus.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Just a question, but why do you need cambrinth for casting ritual spells? The ritual focus carries virtually all the mana load. You can prep the spell at hundreds of streams without the need to harness or use cambrinth for any of the cast if you've invoked a focus.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Power up crystals and cambrinth? on 04/15/2016 03:24 AM CDT
the focus does add a lot to it but the cambrinth also helps. IT also helps casting max buffs with just a little prep and a bit of charge here or there. I have also found that I seem to channel mana into my cambrinth items more efficiently then directly casting the spell at pull mana prep.
Plus it would be nice to not have to charge 2 armbands, 2 anklets, and a belt to get 250 mana when I might have a 200 or 300 capacity single item. heck I would love a belt that held that much. There is also a factor of ease of use.
Countless simple reasons plus I am also thinking long term useful. I will eventually be 200 lvl.
Re: Power up crystals and cambrinth? on 04/15/2016 09:36 AM CDT
>>> the focus does add a lot to it but the cambrinth also helps.
I am fairly certain that this is an inefficient strategy. The ritual focus really only effects the mana you directly prepare into the spell. Any efficiecy you might gain by using cambrinth is lost because you have to pay the full attunement cost for the mana. Even if you precharged the cambrinth and were trying to save your attunement for other spells you would be far better off using the cambrinth for those spells and casting the ritual at its full cost. The only time I would think one would need cambrinth is in the situation where the local mana was poor enough that you couldn't cast the ritual at full power even with a focus. I would just move rooms.
I am fairly certain that this is an inefficient strategy. The ritual focus really only effects the mana you directly prepare into the spell. Any efficiecy you might gain by using cambrinth is lost because you have to pay the full attunement cost for the mana. Even if you precharged the cambrinth and were trying to save your attunement for other spells you would be far better off using the cambrinth for those spells and casting the ritual at its full cost. The only time I would think one would need cambrinth is in the situation where the local mana was poor enough that you couldn't cast the ritual at full power even with a focus. I would just move rooms.
Re: Power up crystals and cambrinth? on 04/15/2016 10:37 AM CDT
Yeah, ritual spells are most efficiently cast just prepping at your max personal cap and using a focus. Adding anything through held mana or cambrinth is much less efficient since the focus eliminates the vast majority of the attunement cost of that much mana even at a fully capped prep.
Re: Power up crystals and cambrinth? on 04/15/2016 12:18 PM CDT
I never need more than a single 48 mana camb for any and all casting but I agree it would be nice to see potency crystals upgrade camb size.
On the other hand it sounds like the tweaks to magic in test are about to make attunement as irrelevant as fatigue so you might not need cambrinth at all soon.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
On the other hand it sounds like the tweaks to magic in test are about to make attunement as irrelevant as fatigue so you might not need cambrinth at all soon.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Power up crystals and cambrinth? on 04/15/2016 12:20 PM CDT
>>I never need more than a single 48 mana camb for any and all casting
Must be nice to be a Prime heh. I wear 3 32s (because I like the pieces, as opposed to 2 50s my alts wear) and that covers most needs well enough. A single 48 mana piece would require too much initial prep or harnessing to be workable as a magic tertiary.
Samsaren
Must be nice to be a Prime heh. I wear 3 32s (because I like the pieces, as opposed to 2 50s my alts wear) and that covers most needs well enough. A single 48 mana piece would require too much initial prep or harnessing to be workable as a magic tertiary.
Samsaren
Re: Power up crystals and cambrinth? on 04/15/2016 01:36 PM CDT
>>>> A single 48 mana piece would require too much initial prep or harnessing to be workable as a magic tertiary.
Even my magic primes (I have two) rarely fully charge their cambrinth even though they both have 50 mana pieces (if you want to chain cast buffs it is usually better to charge smaller portions and save attunement since they are still usually done by the time the spell is fully prepped). You still save time by only having to invoke one cambrinth instead of two.
Even my magic primes (I have two) rarely fully charge their cambrinth even though they both have 50 mana pieces (if you want to chain cast buffs it is usually better to charge smaller portions and save attunement since they are still usually done by the time the spell is fully prepped). You still save time by only having to invoke one cambrinth instead of two.
Re: Power up crystals and cambrinth? on 04/15/2016 01:52 PM CDT
>>Even my magic primes (I have two) rarely fully
You're missing my point entirely. As a magic tert, with magics between 900-1100, I CANNOT cast my buffs even in the best of rooms without extensive use of cambrinth. MAYBE I'll revisit such once Magic3.2 drops, but on live? Its punishing to try to maintain decent load of spells and have anything left to try to debilitate/TM/Cyclic.
Magic Primes (currently) play a completely different game when it comes to available mana. To the point of almost overwhelming frustration when these types of discussions come up.
>>You still save time by only having to invoke one cambrinth instead of two.
Really? 1 second? Let's go ahead and take a large step back from the silly here. Also to consider, in light of the new RT reductions for higher arcana skill charging up the mana in modest allotments is a lot less costly in terms of time invested (I charge 32 mana @ 4 seconds, for example).
Samsaren
You're missing my point entirely. As a magic tert, with magics between 900-1100, I CANNOT cast my buffs even in the best of rooms without extensive use of cambrinth. MAYBE I'll revisit such once Magic3.2 drops, but on live? Its punishing to try to maintain decent load of spells and have anything left to try to debilitate/TM/Cyclic.
Magic Primes (currently) play a completely different game when it comes to available mana. To the point of almost overwhelming frustration when these types of discussions come up.
>>You still save time by only having to invoke one cambrinth instead of two.
Really? 1 second? Let's go ahead and take a large step back from the silly here. Also to consider, in light of the new RT reductions for higher arcana skill charging up the mana in modest allotments is a lot less costly in terms of time invested (I charge 32 mana @ 4 seconds, for example).
Samsaren
Re: Power up crystals and cambrinth? on 04/15/2016 02:09 PM CDT
>>>> You're missing my point entirely. As a magic tert, with magics between 900-1100, I CANNOT cast my buffs even in the best of rooms without extensive use of cambrinth.
Err, I wasn't trying to challenge you. I also appreciate your frustration about the difficulty managing mana a magic tertiary. Even as a prime my moon mage wears two 50 mana, one 48 and one 32 mana cambrinth AND carries a 108 mana cambrinth orb (in fairness only two of the worn cambrinth are used regularly). My point was that there are reasons to have large cambrinth other than being able to charge them in one go. As per my previous post I also argued that saving mana on rituals is not the right circumstance.
>>>> Really? 1 second? Let's go ahead and take a large step back from the silly here. Also to consider, in light of the new RT reductions for higher arcana skill charging up the mana in modest allotments is a lot less costly in terms of time invested (I charge 32 mana @ 4 seconds, for example).
I was referring to attunement management. IF I was going to put 100 mana into cambrinth for a spell I can save attunement in exchange for time by charging 25 x 4. If it is all in my orb I can then invoke it for 1 second + latency/reaction time. If it was in four items it would take 4 x (1s + latency/reaction time). I admit is not a huge deal.
Err, I wasn't trying to challenge you. I also appreciate your frustration about the difficulty managing mana a magic tertiary. Even as a prime my moon mage wears two 50 mana, one 48 and one 32 mana cambrinth AND carries a 108 mana cambrinth orb (in fairness only two of the worn cambrinth are used regularly). My point was that there are reasons to have large cambrinth other than being able to charge them in one go. As per my previous post I also argued that saving mana on rituals is not the right circumstance.
>>>> Really? 1 second? Let's go ahead and take a large step back from the silly here. Also to consider, in light of the new RT reductions for higher arcana skill charging up the mana in modest allotments is a lot less costly in terms of time invested (I charge 32 mana @ 4 seconds, for example).
I was referring to attunement management. IF I was going to put 100 mana into cambrinth for a spell I can save attunement in exchange for time by charging 25 x 4. If it is all in my orb I can then invoke it for 1 second + latency/reaction time. If it was in four items it would take 4 x (1s + latency/reaction time). I admit is not a huge deal.
Re: Power up crystals and cambrinth? on 04/15/2016 02:14 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 02:35 PM CDT
>>You're missing my point entirely. As a magic tert, with magics between 900-1100, I CANNOT cast my buffs even in the best of rooms without extensive use of cambrinth. MAYBE I'll revisit such once Magic3.2 drops, but on live? Its punishing to try to maintain decent load of spells and have anything left to try to debilitate/TM/Cyclic.
While I also think this is a result of GMs not [yet] giving a clear explanation of how many buffs are the "right" amount of buffs, I'm slightly skeptical about when people say this, because often this means people are opting out of harnessing in incremental amounts while prepping.
Not saying this is your case, and maybe it is this bad for magic terts, but I think players are often hesitant to harness 50+ for a spell during the prep and often lean toward invoking camb.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
While I also think this is a result of GMs not [yet] giving a clear explanation of how many buffs are the "right" amount of buffs, I'm slightly skeptical about when people say this, because often this means people are opting out of harnessing in incremental amounts while prepping.
Not saying this is your case, and maybe it is this bad for magic terts, but I think players are often hesitant to harness 50+ for a spell during the prep and often lean toward invoking camb.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Power up crystals and cambrinth? on 04/15/2016 02:57 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 03:01 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 03:03 PM CDT
>>Poor choice for terts without the feats to protect yourself. I have other places to invest those spellslots, and can cambrinth without any risk of damage.
Well, yeah, that's the tradeoff. Slower spell casting.
If cambrinth was as 100% effective as harnessing, why would anyone harness, what value would those feats have, etc.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Well, yeah, that's the tradeoff. Slower spell casting.
If cambrinth was as 100% effective as harnessing, why would anyone harness, what value would those feats have, etc.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Power up crystals and cambrinth? on 04/15/2016 03:09 PM CDT
I've never needed to use anything more than a 48 mana armband even on my terts. Prep 20-30 depending on min prep, charge 15 x 2-3, harness 15 x 2-3 is easy on the attunement. My prime can get away with prep 35, charge 30, harness 30, but that doesn't require multiple or larger cambrinth either.
Granted, new spells in magic 3.2 going up to 150 mana may change this.
Granted, new spells in magic 3.2 going up to 150 mana may change this.
Re: Power up crystals and cambrinth? on 04/15/2016 05:48 PM CDT
I must be buffing wrong, because I use 3 pieces of 50-capacity on my magic secondary and even that doesn't feel like enough. And add a 100-capacity held piece if I'm making a zombie due to how NR sucks down mana.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Power up crystals and cambrinth? on 04/15/2016 06:21 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 06:28 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 06:31 PM CDT
Re: Power up crystals and cambrinth? on 04/15/2016 09:03 PM CDT
> Which has been pointed out earlier don't require cambrinth to be cast most efficiently.
At what level of attunement does it become more efficient (and safe) to straight harness? My character is still small, but I cannot straight harness into rituals. I'm either doing doing it very wrong or there's a case for large camb in the middle tiers.
Re: Power up crystals and cambrinth? on 04/15/2016 10:02 PM CDT
>I'm either doing doing it very wrong
You shouldn't be harnessing any mana for a ritual spell. Just prep it at or around your discern cap, focus on your ritual focus and cast when fully prepped.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
You shouldn't be harnessing any mana for a ritual spell. Just prep it at or around your discern cap, focus on your ritual focus and cast when fully prepped.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Power up crystals and cambrinth? on 04/15/2016 10:14 PM CDT
<<At what level of attunement does it become more efficient (and safe) to straight harness? My character is still small, but I cannot straight harness into rituals. I'm either doing doing it very wrong or there's a case for large camb in the middle tiers.
You use a ritual focus. It takes on the bulk of the mana and skill needed for you.
E.g.
> discern pom
Through intense study and concentration, the Holy Mage learns to build upon what they have learned from Meraud's Gift. The Persistence of Mana spell will allow him to rend apart the normal boundaries of his magical prowess, extending those horizons to new heights. The process is painful and taxing upon his concentration, but the rewards are quite bountiful -- as long as the spell remains in effect, his ability to harness and regenerate mana will be bolstered.
This is a ritual spell, which means that it requires a high amount of mana to use. These mana costs can be alleviated somewhat by invoking the proper ritual focus while preparing the spell. It affects yourself. It requires a minimum of one hundred fifty mana streams, and can expand to a maximum of six hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a grand master in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Sanctify Pattern, and be circle 20. It will also cost two spell slots.
The spell requires at minimum 150 mana streams and you think you can reinforce it with 59 more, for a total of 209 streams.
Roundtime: 8 sec.
R>
> prep pom 209
You feel intense strain as you try to manipulate the mana streams to form this pattern, and you are not certain that you will have enough mental stamina to complete it.
However, if you utilize a ritual focus: That will disrupt less than half your current attunement.
You begin chanting a prayer to invoke the Persistence of Mana spell.
> get ink
You get a pale blue-lacquered inkwell from inside your woven basket.
> invoke ink
Kneeling down, you draw the spell pattern's shadow with some of your supply of sirese ink.
Roundtime: 20 sec.
R>
Your sirese ink design erupts, transforming into a pattern of glowing golden lines!
The mana-reactive sirese ink burns with carefully arranged power. Your ritual directs the energy up into your spell pattern, removing much of the strain of empowering it off you.
R>
Your glowing golden ritual burns away, leaving no sign of its former presence.
R>
You feel fully attuned to the mana streams again.
>
You feel fully prepared to cast your spell.
> stow right
You put your inkwell in your woven basket.
> cast
You gesture your arms in a wide arc, slowly bringing your hands together to steeple your fingers.
The mental strain of this pattern is considerably eased by your ritual focus.
A searing pain spreads through your fingertips briefly. You feel the energy of your spell revitalize the Persistence of Mana pattern within you.
My skills:
Holy Magic: 165 90.75% very rapt (31/34)
Utility: 155 41.86% understanding (14/34)
You use a ritual focus. It takes on the bulk of the mana and skill needed for you.
E.g.
> discern pom
Through intense study and concentration, the Holy Mage learns to build upon what they have learned from Meraud's Gift. The Persistence of Mana spell will allow him to rend apart the normal boundaries of his magical prowess, extending those horizons to new heights. The process is painful and taxing upon his concentration, but the rewards are quite bountiful -- as long as the spell remains in effect, his ability to harness and regenerate mana will be bolstered.
This is a ritual spell, which means that it requires a high amount of mana to use. These mana costs can be alleviated somewhat by invoking the proper ritual focus while preparing the spell. It affects yourself. It requires a minimum of one hundred fifty mana streams, and can expand to a maximum of six hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a grand master in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Sanctify Pattern, and be circle 20. It will also cost two spell slots.
The spell requires at minimum 150 mana streams and you think you can reinforce it with 59 more, for a total of 209 streams.
Roundtime: 8 sec.
R>
> prep pom 209
You feel intense strain as you try to manipulate the mana streams to form this pattern, and you are not certain that you will have enough mental stamina to complete it.
However, if you utilize a ritual focus: That will disrupt less than half your current attunement.
You begin chanting a prayer to invoke the Persistence of Mana spell.
> get ink
You get a pale blue-lacquered inkwell from inside your woven basket.
> invoke ink
Kneeling down, you draw the spell pattern's shadow with some of your supply of sirese ink.
Roundtime: 20 sec.
R>
Your sirese ink design erupts, transforming into a pattern of glowing golden lines!
The mana-reactive sirese ink burns with carefully arranged power. Your ritual directs the energy up into your spell pattern, removing much of the strain of empowering it off you.
R>
Your glowing golden ritual burns away, leaving no sign of its former presence.
R>
You feel fully attuned to the mana streams again.
>
You feel fully prepared to cast your spell.
> stow right
You put your inkwell in your woven basket.
> cast
You gesture your arms in a wide arc, slowly bringing your hands together to steeple your fingers.
The mental strain of this pattern is considerably eased by your ritual focus.
A searing pain spreads through your fingertips briefly. You feel the energy of your spell revitalize the Persistence of Mana pattern within you.
My skills:
Holy Magic: 165 90.75% very rapt (31/34)
Utility: 155 41.86% understanding (14/34)
Re: Power up crystals and cambrinth? on 04/15/2016 11:02 PM CDT
> You shouldn't be harnessing any mana for a ritual spell. Just prep it at or around your discern cap, focus on your ritual focus and cast when fully prepped.
Huh. I've been doing it very wrong then. I thought I was supposed to treat it like another spell. Start at the minimum, invoke, focus, cast. That's really good to know. Thanks!
Re: Power up crystals and cambrinth? on 04/18/2016 05:57 PM CDT
I find that it is useful as a cleric if i had several dead folks. I could charge up in a great mana spot then cap rejuv and soul bond cast to help get through the pile... this was before i picked up a ring of blessing scroll. now i just put up rejuv on the whole room.... with that going away the need for multi camb items may come back for clerics depending on if real invasions return that hit town and slaughter a bunch of folks at times....
The feeble old swamp shaman
Re: Power up crystals and cambrinth? on 04/20/2016 01:58 AM CDT
Here are my experiences with the system as a Warrior Mage and as a Paladin.
Currently, I use 2 50 mana cambrinth items. I mostly min-prep everything and harness/charge the rest in cambrinth. My script allows me to set the maximum mana chunk it will allow per character, and I use this to balance mana use. So if it's SUF and I prep at 5, I need to add 95 to cap, and my max size chunk is 30, it will figure out what's the minimum number of charges to not go over 30 per, and average everything out among that number of charges. So, in this example, it would be 3 charges of 23 and 1 of 24. This allows me to keep my mana efficiency up in not harnessing too much and in the current model it front-loads my mana usage so as to get me better regen faster. For my Paladin, I use a significantly smaller max chunk.
Having min prep on the spell means I can pretty much always know I can get the spell off as long as I was able to successfully charge my cambrinth. I'm contemplating having the script monitor mana usage and adjust those chunks accordingly under magic 3.2, since front-loading won't grant an advantage anymore. For buffs, I generally cambrinth it if I'm not in danger, or I do a fast buff using harnessing if I am. During PvP and Invasions, I always use harnessing over cambrinth unless I happen to have some pre-prepped cambrinth. Which is rare. Also, in general training, I'm using cambrinth until I lock Arcana, then I switch to harnessing.
I really have no issues with nerve damage, even over long-term hunting. I do not have Cautious Harnessing. FWIW, I always harness my mana after I already have full prep (though cambrinth gets charged during preparation). I've considered having it anticipate the full prep and start a few seconds sooner for greater efficiency, but I haven't gotten that clever with it yet. With both magic prime and tert, I feel the system works pretty well, and it's going to get even better under 3.2 for terts. Now that Arcana reduces cambrinth roundtime, I'm pretty happy with how it all shakes out.
The big problem with Paladins is... good grief, they have too many buff spells. Even at the same number of slots used, a number of those need to be combined into fewer spells. I would merge HES and Righteous Wrath, Courage and Divine Armor, and Clarity and Divine Guidance together to make 3 spells. Those buffs are cool, but they're a huge burden to maintain for a magic tert.
- Saragos
Currently, I use 2 50 mana cambrinth items. I mostly min-prep everything and harness/charge the rest in cambrinth. My script allows me to set the maximum mana chunk it will allow per character, and I use this to balance mana use. So if it's SUF and I prep at 5, I need to add 95 to cap, and my max size chunk is 30, it will figure out what's the minimum number of charges to not go over 30 per, and average everything out among that number of charges. So, in this example, it would be 3 charges of 23 and 1 of 24. This allows me to keep my mana efficiency up in not harnessing too much and in the current model it front-loads my mana usage so as to get me better regen faster. For my Paladin, I use a significantly smaller max chunk.
Having min prep on the spell means I can pretty much always know I can get the spell off as long as I was able to successfully charge my cambrinth. I'm contemplating having the script monitor mana usage and adjust those chunks accordingly under magic 3.2, since front-loading won't grant an advantage anymore. For buffs, I generally cambrinth it if I'm not in danger, or I do a fast buff using harnessing if I am. During PvP and Invasions, I always use harnessing over cambrinth unless I happen to have some pre-prepped cambrinth. Which is rare. Also, in general training, I'm using cambrinth until I lock Arcana, then I switch to harnessing.
I really have no issues with nerve damage, even over long-term hunting. I do not have Cautious Harnessing. FWIW, I always harness my mana after I already have full prep (though cambrinth gets charged during preparation). I've considered having it anticipate the full prep and start a few seconds sooner for greater efficiency, but I haven't gotten that clever with it yet. With both magic prime and tert, I feel the system works pretty well, and it's going to get even better under 3.2 for terts. Now that Arcana reduces cambrinth roundtime, I'm pretty happy with how it all shakes out.
The big problem with Paladins is... good grief, they have too many buff spells. Even at the same number of slots used, a number of those need to be combined into fewer spells. I would merge HES and Righteous Wrath, Courage and Divine Armor, and Clarity and Divine Guidance together to make 3 spells. Those buffs are cool, but they're a huge burden to maintain for a magic tert.
- Saragos
Re: Power up crystals and cambrinth? on 04/25/2016 09:46 AM CDT
Re: Power up crystals and cambrinth? on 04/25/2016 09:49 AM CDT
> At what point is harnessing better than charging cambrinth? Charging a 48 mana armband for me uses significantly less attunement than harnessing 48 mana.
Camb is also safer, although I'm not sure when that changes, and you have to worry about cyclics leeching mana from your harness pool. The right feats make that less of a problem with camb. I'm sure you'll grow out this need as you can harness hundreds of mana down the road, but none of my characters are at that point.
Re: Power up crystals and cambrinth? on 04/25/2016 10:23 AM CDT
>>At what point is harnessing better than charging cambrinth?
IMO, when you want to do mana management but use fewer steps.
When I'm casting combat magic, I'm far more likely to target X/harness 20/cast than target x/charge camb 20/invoke camb/cast.
When I'm cool with taking my time, I'll use camb. I could also see using camb if I want some backup energy in the event of a bad mana room during an invasion or something, but that's rarer for me these days.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
IMO, when you want to do mana management but use fewer steps.
When I'm casting combat magic, I'm far more likely to target X/harness 20/cast than target x/charge camb 20/invoke camb/cast.
When I'm cool with taking my time, I'll use camb. I could also see using camb if I want some backup energy in the event of a bad mana room during an invasion or something, but that's rarer for me these days.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Power up crystals and cambrinth? on 04/25/2016 12:11 PM CDT
Re: Power up crystals and cambrinth? on 04/25/2016 12:31 PM CDT
>>This is why larger worn cambrinth can't happen.
IMO, cambrinth's bigger/biggest downside is more the inability to control how much you can pull out of it* unless you're literally unable to use it all. I tend to use cambrinth to front-load my mana management, but having a 500-mana cambrinth won't do much for my combat magic if I'm trying to cast spells around 20-30 mana vs the ~50-100 it can be capped at.
Alternatively, cambrinth's biggest advantage is that I can – with the proper feat – do mana management while keeping a cyclic active. It's harder to do this with straight harnessing. TBH, I'd love if the cambrinth feat became a generalized cyclic energy management feat, but I'm not holding my breath.
(*Unless I missed a notable update, but I only know of the cyclic cambrinth feat.)
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
IMO, cambrinth's bigger/biggest downside is more the inability to control how much you can pull out of it* unless you're literally unable to use it all. I tend to use cambrinth to front-load my mana management, but having a 500-mana cambrinth won't do much for my combat magic if I'm trying to cast spells around 20-30 mana vs the ~50-100 it can be capped at.
Alternatively, cambrinth's biggest advantage is that I can – with the proper feat – do mana management while keeping a cyclic active. It's harder to do this with straight harnessing. TBH, I'd love if the cambrinth feat became a generalized cyclic energy management feat, but I'm not holding my breath.
(*Unless I missed a notable update, but I only know of the cyclic cambrinth feat.)
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Power up crystals and cambrinth? on 04/25/2016 01:07 PM CDT
>>IMO, cambrinth's bigger/biggest downside is more the inability to control how much you can pull out of it* unless you're literally unable to use it all.
This has changed - though it IS a skillcheck:
You begin chanting a mantra to invoke the Anti-Stun spell.
The Dragon Priest intercessor gazes around analytically, assessing present threats and avenues of attack.
> char ep 2
You harness a small amount of energy and attempt to channel it into your cambrinth epaulet.
You are able to channel all the energy into the epaulet.
The cambrinth epaulet absorbs all of the energy.
Roundtime: 2 sec.
R> invo ep 1
The cambrinth epaulet pulses with Holy energy. You reach for its center and forge a magical link to it, attempting to ready 1 mana stream for your use. You manage to attune yourself exactly as you intended to.
Roundtime: 1 sec.
> cast
You gesture.
Your cambrinth epaulet emits a loud snap as it discharges as much power as necessary, leaving a small amount left for future use.
A dull orange glow settles around you.
Samsaren
This has changed - though it IS a skillcheck:
You begin chanting a mantra to invoke the Anti-Stun spell.
The Dragon Priest intercessor gazes around analytically, assessing present threats and avenues of attack.
> char ep 2
You harness a small amount of energy and attempt to channel it into your cambrinth epaulet.
You are able to channel all the energy into the epaulet.
The cambrinth epaulet absorbs all of the energy.
Roundtime: 2 sec.
R> invo ep 1
The cambrinth epaulet pulses with Holy energy. You reach for its center and forge a magical link to it, attempting to ready 1 mana stream for your use. You manage to attune yourself exactly as you intended to.
Roundtime: 1 sec.
> cast
You gesture.
Your cambrinth epaulet emits a loud snap as it discharges as much power as necessary, leaving a small amount left for future use.
A dull orange glow settles around you.
Samsaren
Re: Power up crystals and cambrinth? on 04/25/2016 01:35 PM CDT
>>This has changed - though it IS a skillcheck:
Neat! I was checking epedia before I posted and didn't see that on there. Is that a brand-new thing or just as "epedia never updated and its been awhile" thing?
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Neat! I was checking epedia before I posted and didn't see that on there. Is that a brand-new thing or just as "epedia never updated and its been awhile" thing?
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Power up crystals and cambrinth? on 04/25/2016 01:52 PM CDT
With 3.2, the need for big camb is mitigated significantly by lowered debilitation/TM caps. Right now, I charge up ~350 mana worth of camb only for PvP because slinging 100 mana debilitations and battle buffs isn't easy. (I rarely need to cap debilitations in PvE.) You don't really need much camb for normal buffing. Camb's primary purpose in my mind is mana management and staying healthy (nerve damage sucks).
I'm happy with the state of cambrinth and the arcana skill as a whole. Arcana does a good number of things, and cambrinth isn't nearly as fast as harnessing without a bunch of arcana skill.
>>IMO, cambrinth's bigger/biggest downside is more the inability to control how much you can pull out of it* unless you're literally unable to use it all.
>This has changed - though it IS a skillcheck:
This.
You can do it using the invoke spell syntax, too. Really handy.
> invoke manac 20 spell
The cambrinth manacle pulses with Holy energy. You reach for its center and forge a magical link to it, attempting to ready 20 mana streams for your use. You manage to attune yourself exactly as you intended to. By directing your focus, you ensure that mana is drawn only when spells are cast.
Roundtime: 1 sec.
I'm happy with the state of cambrinth and the arcana skill as a whole. Arcana does a good number of things, and cambrinth isn't nearly as fast as harnessing without a bunch of arcana skill.
>>IMO, cambrinth's bigger/biggest downside is more the inability to control how much you can pull out of it* unless you're literally unable to use it all.
>This has changed - though it IS a skillcheck:
This.
You can do it using the invoke spell syntax, too. Really handy.
> invoke manac 20 spell
The cambrinth manacle pulses with Holy energy. You reach for its center and forge a magical link to it, attempting to ready 20 mana streams for your use. You manage to attune yourself exactly as you intended to. By directing your focus, you ensure that mana is drawn only when spells are cast.
Roundtime: 1 sec.