>How about some origami patterns that the folks at 500+ mech lore can learn from, that'd be nice too, eh?
Or, instead of a new pattern, introduce new material; tin sheets. Then you could start back with the easiest pattern using the far more difficult material to fold.
Course, you wouldn't learn any scholarship with this method, but it seems folks are not so much concerned with that as getting their mech going again.
Gidske
New Materials on 12/21/2004 09:56 AM CST
Re: New Materials on 12/21/2004 10:21 AM CST
>Or, instead of a new pattern, introduce new material; tin sheets. Then you could start back with the easiest pattern using the far more difficult material to fold.
I've always thought that would be awesome too, but never really suggested it since if it takes over a year just to make some harder instructions, who knows how many decades it would take to make something that actually requires new coding. That would be great though if they made a new material you can use instead of paper which increases the difficulty to 150% of normal or something like that.
>Course, you wouldn't learn any scholarship with this method, but it seems folks are not so much concerned with that as getting their mech going again.
Actually, it would probably help out alot of people when it comes to scholarship. Right now, the scholarship required for each successive instruction increases just as fast as the mech lore required, but you obviously learn mech lore alot faster than scholarship if you're only learning scholarship from origami. So it would actually be really helpful to have a way to increase the difficulty of the mech lore related steps without changing the difficulty of the scholarship related steps.
Apu
I've always thought that would be awesome too, but never really suggested it since if it takes over a year just to make some harder instructions, who knows how many decades it would take to make something that actually requires new coding. That would be great though if they made a new material you can use instead of paper which increases the difficulty to 150% of normal or something like that.
>Course, you wouldn't learn any scholarship with this method, but it seems folks are not so much concerned with that as getting their mech going again.
Actually, it would probably help out alot of people when it comes to scholarship. Right now, the scholarship required for each successive instruction increases just as fast as the mech lore required, but you obviously learn mech lore alot faster than scholarship if you're only learning scholarship from origami. So it would actually be really helpful to have a way to increase the difficulty of the mech lore related steps without changing the difficulty of the scholarship related steps.
Apu
Re: New Materials on 12/21/2004 02:46 PM CST
Something I am confused about...
the origami exp cap has been an acknowledged proble for quite some time now . . . I recall the release of two new origami patterns of a new and previously unavailable difficulty level . . . err, umm, how is it that we can get new patterns of new but below-current-cap difficulty out, but can't get anythin above the cap?
Is this a code-mechanical limitation, due to the way origami exp algorithms work, or is it administrative?
Are we operating under a specific and deliberate cap on the amount of mech lore any player can learn prior to the skill split?
the origami exp cap has been an acknowledged proble for quite some time now . . . I recall the release of two new origami patterns of a new and previously unavailable difficulty level . . . err, umm, how is it that we can get new patterns of new but below-current-cap difficulty out, but can't get anythin above the cap?
Is this a code-mechanical limitation, due to the way origami exp algorithms work, or is it administrative?
Are we operating under a specific and deliberate cap on the amount of mech lore any player can learn prior to the skill split?
Re: New Materials on 12/21/2004 04:31 PM CST
>Are we operating under a specific and deliberate cap on the amount of mech lore any player can learn prior to the skill split?
I do suspect has some truth to it. At the same time it sounds a tad bit far fetched. Really, what would the point in that be while other skills are being allowed to continue past such numbers?
I don't have a real answer.
Gidske
I do suspect has some truth to it. At the same time it sounds a tad bit far fetched. Really, what would the point in that be while other skills are being allowed to continue past such numbers?
I don't have a real answer.
Gidske
Re: New Materials on 12/21/2004 04:54 PM CST
<<Are we operating under a specific and deliberate cap on the amount of mech lore any player can learn prior to the skill split?>>
No. There are ways to train mech to infinity. Just gotta find them.
Some may not teach as fast as you like but they do teach.
When the new creation systems are out (even those that still work under mechanical lore) this won't be an issue.
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal
No. There are ways to train mech to infinity. Just gotta find them.
Some may not teach as fast as you like but they do teach.
When the new creation systems are out (even those that still work under mechanical lore) this won't be an issue.
-Ssra
The ultimate in reasoning is to come to the realization that there are still an infinite number of things that are unreasonable. -Blaise Pascal