This is basically building off of a few of the ideas I have already seen in the folder and explored in other games as well. You have your BASE guilds as follows:
Warrior Mage
Cleric
Empath
Necromancer
Barbarian
Paladin
Moon Mage
Thief
Trader
Ranger
Instead of making new guilds, allow the guilds to specialize into an exalted guild once the character meets the requirement. For instance, you are a empath and have studied the earth extensively bringing you more in tune with nature. This combination could allow the advent of the Druids. But, this would also allow more skills that have be "guild-specific" to more learned generally. However, some of the abilities you can use would be limited by your original guild. And perhaps for every circle you gained in the exalted guild you would have to gain two in your primary profession. I believe, with work this could provide an amazing amount of depth to the game, however for the moment this is all I have on it.
Exalted Guilds on 05/22/2010 01:52 AM CDT
Re: Exalted Guilds on 05/22/2010 02:01 AM CDT
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Re: Exalted Guilds on 05/22/2010 11:27 AM CDT
Re: Exalted Guilds on 05/23/2010 05:44 AM CDT
Re: Exalted Guilds on 07/15/2010 02:37 PM CDT