I'm planning on hunting Mountain Giants in P5, but I need a good place to climb that is preferably north of the ice road (don't have skates.) Mid 400s athletics. I'm hoping someone knows something that isn't on Elanthipedia because right now I'm needing to run all the way to the undergondola to train athletics, and that makes me sad.
Thanks in advance.
Climbing in P5 North of Ice Road on 12/03/2016 09:21 AM CST
Re: Climbing in P5 North of Ice Road on 12/03/2016 10:43 AM CST
Re: Climbing in P5 North of Ice Road on 12/03/2016 04:49 PM CST
Re: Climbing in P5 North of Ice Road on 12/04/2016 01:19 AM CST
There's also the short ferry to Ain Ghazal right near mountain giants, which has lots of objects you can climb practice on. Im only at 325 athletics, but I use the trees (can climb all but 2) in apes when hunting stompers/maulers, and ain ghazal when backtraining weapons in mountain giants.
-Master Ndin
https://elanthipedia.play.net/mediawiki/index.php/Ndin
-Master Ndin
https://elanthipedia.play.net/mediawiki/index.php/Ndin
Re: Climbing in P5 North of Ice Road on 12/04/2016 01:16 PM CST
Also as it is winter, skates are available at the pond in crossing for just some gold, if that might make thing easier.
"I, for one, think it's nice to have new folks who are excited and already care enough about the game to offer suggestions. We need more of that." -Solomon
Thanks for being in my corner Solomon, come back soon.
Re: Climbing in P5 North of Ice Road on 12/04/2016 08:33 PM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 11:27 AM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 11:34 AM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 02:12 PM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 03:03 PM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 03:22 PM CST
>>What is the problem with requiring ice skates?
Worth noting it's not required. You can still travel the ice road if you pause 6-10 seconds between each room. The only difference between that and swimming the route is that swimming has a hard RT you can't bypass (unless you have a flying mount, I guess).
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Worth noting it's not required. You can still travel the ice road if you pause 6-10 seconds between each room. The only difference between that and swimming the route is that swimming has a hard RT you can't bypass (unless you have a flying mount, I guess).
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Climbing in P5 North of Ice Road on 12/06/2016 04:12 PM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 04:14 PM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 04:29 PM CST
Re: Climbing in P5 North of Ice Road on 12/06/2016 04:41 PM CST
>>My lake-country Nordic ancestors would probably have taken offense at that.
I for one refuse to believe my character would lower herself to the point that she runs around with knives on her feet like some kind of non-sociopathic warrior of death.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I for one refuse to believe my character would lower herself to the point that she runs around with knives on her feet like some kind of non-sociopathic warrior of death.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Climbing in P5 North of Ice Road on 12/07/2016 06:09 AM CST
>Worth noting it's not required. You can still travel the ice road if you pause 6-10 seconds between each room. The only difference between that and swimming the route is that swimming has a hard RT you can't bypass (unless you have a flying mount, I guess).
Not purely accurate.
Swimming is also a skill contest, rewards exp, and can be trained down to almost nothing. It also doesn't cause significant physical damage. None of these are true for ice roads.
Not purely accurate.
Swimming is also a skill contest, rewards exp, and can be trained down to almost nothing. It also doesn't cause significant physical damage. None of these are true for ice roads.
Re: Climbing in P5 North of Ice Road on 12/07/2016 09:45 AM CST
>>Swimming is also a skill contest, rewards exp, and can be trained down to almost nothing. It also doesn't cause significant physical damage. None of these are true for ice roads.
AFAIK, the ice road is also a skill check (maybe not a good enough one for it to matter?), swimming sometimes trains terribly (providing no exp and high roundtimes), and you can literally drown and die in some areas.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
AFAIK, the ice road is also a skill check (maybe not a good enough one for it to matter?), swimming sometimes trains terribly (providing no exp and high roundtimes), and you can literally drown and die in some areas.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Climbing in P5 North of Ice Road on 12/07/2016 05:56 PM CST
When you completely ignore the salient point, I guess it looks reasonable.
The point was that swimming teaches. If it is not teaching, it's because you've capped it, which also means you remove the RT almost entirely.
And I'd like to see someone drown. I actively tried it a few times and wasn't able to succeed.
The point was that swimming teaches. If it is not teaching, it's because you've capped it, which also means you remove the RT almost entirely.
And I'd like to see someone drown. I actively tried it a few times and wasn't able to succeed.
Re: Climbing in P5 North of Ice Road on 12/07/2016 10:06 PM CST
>>If it is not teaching, it's because you've capped it, which also means you remove the RT almost entirely.
This is incorrect, because swimming relies heavily on strength (and, to double dip in the pain, burden) when it comes to RT reduction.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
This is incorrect, because swimming relies heavily on strength (and, to double dip in the pain, burden) when it comes to RT reduction.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Climbing in P5 North of Ice Road on 12/10/2016 06:33 PM CST
The salient points I'd the ice road represents a whole 3m or so of delay. It's really not that bad big of a deal, and you won't get harmed if you simply take it slowly.
If lose your mind at the ice road, fine, but at least just plainly state you want to be able to run everywhere in game virtually instantly. Rope bridge, various rooms with mud, etc.
It's really not a big deal.