What's up with perception caps on mobs or lack thereof? on 12/02/2015 01:15 PM CST
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I'm sitting in peccaries now with my stealth and backstab capped at 330.
Perception however, is cruising at 405 and brain dead easy to mind lock.
Why doesn't perception seem to have an exp cap based on the mob you are hunting? This completely throws off game balance when perception exp is basically free for any guild while I have to continuously move up the creature ladder to keep my stealth at the same level. IIRC perception used to have mob-based exp caps. I get the feeling 3.0 did this intentionally.
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 02:25 PM CST
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I agree, perception should cap at roughly the same place stealth does for mobs and it's silly broken that it doesn't.



Thayet
Twitter: @thayelf
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 03:33 PM CST
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There is an exp cap. IMO the issue is that even if you only get a tiny plink of EXP per critter you see with HUNT, it still adds up if you+a few others in the zone have a dozen+ mobs running around.

It's the same reason why I feel offenses slow down faster than defenses. You only really attack one mob at a time vs the four flailing at your defenses. Each attack/block might generate a small plink, but it adds up when it comes from multiple sources.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 04:08 PM CST
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>> There is an exp cap.

There may be an exp cap but it is way too high relative to other similar skills (such as stealth).



Thayet
Twitter: @thayelf
Tumblr: thayette.tumblr.com
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 06:05 PM CST
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>> There may be an exp cap but it is way too high relative to other similar skills (such as stealth).

My personal theory is some survival skills were never rebalanced for the tightening of caps that happened in 3.0 and again in 3.1.

My necromancer trained all weapons, which meant he had plenty of time for survival skills to shoot way out ahead. Evasion capped first, then stealth shortly after. Perception and skinning never capped. I was hunting malchata, and stealth and evasion seemed to stop/slow down in the low 700s. Perception and Skinning were still locking in the low 900s.
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 06:25 PM CST
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Take away arrange and Skinning caps around the same ranks as Evasion/Stealth.
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 10:22 PM CST
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>> Take away arrange and Skinning caps around the same ranks as Evasion/Stealth.

Ok. But the fact remains arrange is in the game, so it affects the cap.
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Re: What's up with perception caps on mobs or lack thereof? on 12/02/2015 11:08 PM CST
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>>My necromancer trained all weapons, which meant he had plenty of time for survival skills to shoot way out ahead. Evasion capped first, then stealth shortly after. Perception and skinning never capped. I was hunting malchata, and stealth and evasion seemed to stop/slow down in the low 700s. Perception and Skinning were still locking in the low 900s.

I'm just starting to see stealth/evasion slow down in Malchata (low 700 ranks) and decided to move back down to Spirit Dancers to bring up a few more weapon skills. Skinning is still locking with no signs of slowing down at 730 ranks.

I didn't think to consider training perception too (~750 ranks) because it's constantly moving from collecting but i might start throwing some hunts in the mix...
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