Here are a few combat changes some of you might want to know about.
Category Combat (26)
Topic GM Announcements (6)
Message Changes to Balance, and Other Things (78)
By DR-VEYL from PLAY.NET (GM Veyl)
On Sep 9, 2001 at 13:46
We've released some new logic to handle things such as the regeneration of health, spirit health, fatigue, etc.
Some of the effects you will notice:
1. Spirit health regenerates faster, in preparation for some overall changes to the amount of spirit health creatures and players have.
2. Creatures will regenerate health similar to players.
3. Creature bleeding has been fixed. Whether something bleeds or not is no longer based on whether it has fewer than 4 legs.
4. Creature balance above solid will decay towards solid faster. The decay rate is not as fast as players to help offset differences in attack speed.
-- GM Veyl
Category Combat (26)
Topic GM Announcements (6)
Message Changes (79)
By DR-DAMISSAK from PLAY.NET
On Sep 11, 2001 at 15:42
There are a few changes going in this afternoon..
1) A reduction in effective armor ranks (for both creatures and players) as balance falls below solid.
2) A check in the weapons experience awarded when 'parrying' to prevent weapons exp from being given above the cap for that creature.
3) A reduction in the 'cap increase' given for multiple opponent situations.
4) A reduction in the amount of multiple opponent experience given per attack.
5) An adjustment to weapon experience per hit (a decrease in the weighting for damage done and increase weighting in the 'to hit' difficulty).
Regards,
GM Damissak
Category Combat (26)
Topic GM Announcements (6)
Message Advance Changes (82)
By DR-VEYL from PLAY.NET (GM Veyl)
On Sep 12, 2001 at 08:18
I've released the new advance verb code.
Hopefully, it will clean up several bugs that were appearing in terms of engagement. Two things you will notice:
1. The "why bother?" message is finally gone.
2. If either your front or flank are open, you will be able to advance without retreating first. I will watch this and make certain it doesn't cause any unintended problems.
-- GM Veyl
Category Combat (26)
Topic GM Announcements (6)
Message Brawling Messaging (84)
By DR-VEYL from PLAY.NET (GM Veyl)
On Sep 12, 2001 at 12:12
Brawling messaging has been updated to act in similar manner to regular combat messaging per the change some time ago. Hit strength is messaged based on the health of the target, rather than straight vitality damage done.
-- GM Veyl
Nimmo