prize fighting on 08/16/2005 10:30 PM CDT
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ok as a suggestion for different types of arenas.

how about an underground urban prize fighting ring, you put your plats down along with everyone else and then the area sets the brackets, winner gets the pot or percentage.

say min 20 plat entrance fee, min 5 person bracket, can have pre set up bracket types (open, 10 circles, 20 circles, single or double elimination, ect.)

the reason I say urban is this would be something the shadier guild would put on in one of it's out of the way places (open to everyone of corse.)

obviously side gambling would be permitted with a percentage going to the Organization.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: prize fighting on 08/17/2005 03:49 PM CDT
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Would the shadow guild be interested in something like a prize fighting ring with betting? Good call guys on the kill counter, I'll ask around about that.


GM Alvy
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Re: prize fighting on 08/17/2005 04:04 PM CDT
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>Would the shadow guild be interested in something like a prize fighting ring with betting?

Um, would a tree like sunlight, a bee like honey or a trader like plats? Come on now. Silly question. <g> Especially with player run bookmaking backable by traders or other characters, for example. Also, let it be run open, so if someone tries a 'Draughtmans' it's all part of the game as opposed to the uber GM level control. That way people would go to bookies they trusted on fights they thought were fair and if they didn't think the fights were fair or the bookie was crooked, they wouldn't bet with 'em.

This could be an incredible system, actually. Crime and gambling have always been close kin. We can't really do horse racing in DR but betting on fights between other characters, oh yes, that we could do and have a lot of fun doing it. Even more if the bookies were other characters which meant everyone involved could be crooked. No risk without reward, afterall.

Oh, and let it teach stealing/trading, mmmmkay?
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Re: prize fighting on 08/17/2005 04:06 PM CDT
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<<Would the shadow guild be interested in something like a prize fighting ring with betting?>>

ever seen any fight movies?
does the mob fix fights?

heh. you bet if theres any money involved, the shadow guild will have a hand in there somewhere.....as would the traders most likely.

and a ring--- hey, rockie, take a dive in the third round or yer gonna be missin a pinkie to put a ring on...


"Word on the street is, ya been lookin' out for the best interests of the Guild."
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Re: prize fighting on 08/17/2005 04:21 PM CDT
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If the GMs are leery of players rigging the system, they could do pari-mutuel style betting, which is what's used for horse racing. Basically the odds go up and down based on who's betting on whom, and all bets are placed in a pool (with a house take, which could be Kalag's tribute). Kinda tougher to cheat the system this way, since gamblers are betting against each other and not the house.


~Thilan
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Re: prize fighting on 08/17/2005 04:25 PM CDT
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>Kinda tougher to cheat the system this way, since gamblers are betting against each other and not the house.

But, but, but ... that would ruin the greatest part of the fun of the whole gambling thing. It would also be a great venue for known thieves to work, particularly hand in hand with the trader's guild. Talk about dealing in reputations and if not real role playing, then trying to actually think the way your character would about another character.

Pari-mutual betting is safer and will certainly cut back on any real risks in the system, but look at Draughtman's. Pari-mutual is even easier to monkey with if the fighters are crooked than live bookies. I can see having a default pari-mutual system behind the character bookies, so if someone doesn't want to risk their money with a private bookie, but I can see some people making some real good money on both sides with real bookies, not just the computer figuring the odds.
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Re: prize fighting on 08/17/2005 04:33 PM CDT
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Oh, it'd definitely be a lot of fun to see thieves and traders cheat suckers, I mean gamblers, out of their hard-earned plats. I can just see three people or so getting together and making a ton of plats off of basically doing nothing. Example:

Joe and Bob are scheduled to fight in the area. Jane sets the odds as 12-1 for Bob to win and 3-1 for Joe to win. It's already been agreed upon by the parties involved that Bob will win, so what's to stop anyone in on the scheme to make 12 plats (or even more if Jane wants to set even greater odds) for doing basically nothing?

Maybe the bookies can be fronts for thieves/traders who are financing them and be held responsible for rigging the system too much, i.e. thug them when they get out of line. After all, you want the suckers coming back for more, so it's much better to skim a little off the top each time rather than hitting them all at once and word getting out. Or so I've heard.


~Thilan
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Re: prize fighting on 08/17/2005 07:40 PM CDT
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>fixed match scenario

An interesting way to solve this problem (though I'm not sure how hard it would be to code) would be to have the odds be based on that kill counter. A sort of ranking system. Thus, the #1 prize fighter would be the heavy favorite to beat out the #43 prize fighter. The bigger the difference in record, the greater the odds would be against the challenger. Granted, however, that this sort of system could still be rigged, I'm certain it would be hard to find a system that couldn't be rigged by the very creative people of Dragonrealms. Seeing as how the proposed prizefighting system would be under the domain of the Black, I imagine (or at least hope) he would deal very harshly with those who were discovered to be fixing the games.




You see Hissy Hhsar N'Tel, Cry Baby of Zoluren, a S'kra Mur.

~Diggity!~
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Re: prize fighting on 08/18/2005 07:56 AM CDT
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>so what's to stop anyone in on the scheme to make 12 plats (or even more if Jane wants to set even greater odds) for doing basically nothing?

Because those plats have to come from either the backer or other betters. That's the way betting works. The bookie makes his money by getting people to bet on the looser. The betters make their money by betting on the winner. One of the things that would have to be in code or you'd have a mess is making sure that all bets a bookie takes are covered. I.e. if they have the odds on Joe at 12 to 1 and someone bets a plat, the bookie had better have a bank of 12 plats to cover that bet.

It would probably be a very good idea to have, somewhere in the betting area, a board with standard odds, off pari-mutual or other general systems. That way people might have an idea of how far off a certain bookie was.

>would be to have the odds be based on that kill counter. A sort of ranking system.

Actually, just import the infamy system from TF. That way anyone could see how many player kills someone has. Don't base the odds on it, just have the information available. I think if there is an NPC bookie it should be pari-mutual. If nothing else the code for a pari-mutual betting system is public domain and readily available for the asking.
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Re: prize fighting on 08/18/2005 08:52 AM CDT
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<<Would the shadow guild be interested in something like a prize fighting ring with betting? Good call guys on the kill counter, I'll ask around about that.>>

I think that would be a great IC way to set up the arena and gambling of course would fit right in. Great ideas guys. As for the kill counter, go with Trop's idea, and the way SCC arena is set up now...unconscious..not dead at all.
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Re: prize fighting on 08/18/2005 04:36 PM CDT
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well i polled a few thieves and asked how they'd like a shady type arena, and well everyone pretty much liked the idea. The ones that voted no said so because it wouldn't be something they'd use (but that was only like three of them).

so i hope it's possible to get an underground fighting ring set up.


Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: prize fighting on 08/21/2005 03:22 PM CDT
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> Goodie for you. I can't do that. I don't even think Myannah or Sophronia could do that. Sorry, but nope. Maybe in a blinding room, possibly. You see healing someone includes healing up afterwards. It also includes staying alive in the process.

This has really nothing to do with Arenas, but SAKHARA, either learn about the game, or just stop posting like you are an authority. Almost every single post you make is 100% utterly false, and often has to do with policy, which is misleading to new players.

You say that Myannah or Sophrona can't heal someone who is very beat up with a missing head and chest in under three minutes? Granted, my Empath is in that range, but he can completely heal someone with a missing head, chest, neck, abdomen, both arms, and both legs, in under a minute. I will have no problem staying alive afterwards, with my vitality possibly dropping as low as battered. What kind of mana does he need to do this? Blinding? Super Blinding? Uber-crazy Blinding? He would need somewhere around Pulsating, if I were to use Raise Power.




wandering, not wondering - not praying for, nor pondering...
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Re: prize fighting on 08/21/2005 03:25 PM CDT
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I don't play an empath so I won't get into that an empath can or can not heal in what time frame with what mana.

What I will say is that a TEAM fight, of say 6-8 per team, leading to maybe 8 bodies with 6 more badly wounded that must be healed or they die, and all wanting to be in pristine health so they can go back in and fight again, puts a whole other complexion on the idea of having Player Characters do the healing, or have NPC healers.. or my favorite, allow the "mechanic" that has been used in other occasions like the Estate Holder's hunt in the Castle outside Haven North Gate, or Edgee's and Nikki's wedding. Ya die.. ya wait maybe 2 minutes.. then poof, yer alive and fully healed again. Add in an automatic drag to the "entrance" of the fighting pit before you poof so yer out of the fight until it starts up again and I think everyone can have fun.

That was the biggest part that everyone enjoyed at the wedding and that triggered this whole request. Ya fight.. ya die.. ya wait.. poof, yer alive and fully healed to go try again. If that mechanic can be built into the arena.. everyone is a winner and we don't have to worry about empaths dying from overhealing.

Just my 2 coppers on the matter.

Redarch
Dwarf with an Axe.. Watch your toes!
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Re: prize fighting on 08/21/2005 03:38 PM CDT
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I've seen 70th-80th Empaths that I know heal missing heads and chests that fast.

As a raising Cleric, I've seen Empaths I've never heard of do it.

Sorry to propel the infriority complex.

Hallowbrook

Ohevett nods to the sleeping peddler,
who nods back.
Ohevett laughs!
Ohevett whispers, "I know I need to play another game when a line break makes me laugh"
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Re: prize fighting on 08/21/2005 03:38 PM CDT
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> What I will say is that a TEAM fight, of say 6-8 per team, leading to maybe 8 bodies with 6 more badly wounded that must be healed or they die, and all wanting to be in pristine health so they can go back in and fight again, puts a whole other complexion on the idea of having Player Characters do the healing, or have NPC healers..

Oh, I don't disagree in the slightest. I think that there should be NPCs that heal/raise for the arena.




wandering, not wondering - not praying for, nor pondering...
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Re: prize fighting on 08/21/2005 04:01 PM CDT
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i think we can just avoid the arguement by having both available -both npc healers for those that wish that, and a room with great life mana for pc empaths. that way both groups that would use the facility would be happy.



"Word on the street is, ya been lookin' out for the best interests of the Guild."
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