So I want to have a kinda brain-storming session here on the boards regarding how we can make the Brawling bonuses fair.
Currently, the following races get Brawling bonuses, and they do the following things: (taken from Elanthipedia)
Prydaen | Prydaen claws are much stronger than normal and do quite a bit of slice damage. They receive a damage bonus to the claw and gouge commands. |
Rakash | Rakash in moonskin can bite without grappling and do a hefty amount of extra damage. |
S'Kra | S'Kra Mur have sharp fangs, and while they lack the Rakash ability to bite without grappling, they do additional damage while grappling. |
I feel like currently Prydaen are way ahead of the curve here, given that they have two attacks with bonuses and no restrictions, whereas Rakash have to be in Moonskin (which they usually aren't) to get their one bonus, and S'Kra Mur can only use their one bonus while grappled.
Yes, three Guilds also have brawling stuff, but it's not uncommon for some guilds to have things that others don't, while the intent has long been for the races to all be mechanically equal.
The various Brawling moves are as follows, also stolen from Epedia:
PUNCH | A straightforward attack using your fist. |
CLAW | Rake the enemy with your fingertips (or claws, if you've got them). |
GOUGE | Jab at the enemy with the fingertips. |
SLAP | An open-handed attack with the palm. Dreadfully embarrassing. |
ELBOW | Strike the enemy with your elbow, does not require a free hand. |
KICK | Attack by kicking your foot at the enemy. Can be done with both hands full. |
BITE | Bite at the enemy with your teeth. |
BUTT | Headbutt the enemy. Always good for a laugh. |
KNEE | Bring your knee up to hit an opponent. |
Kinda limited. To broaden our options for who gets what kind of bonus, let's include Tactical moves:
BOB | regenerates fatigue |
CIRCLE | increases position and debuffs enemy balance; no fatigue cost |
WEAVE | temporarily debuffs an enemy's defense in exchange for a fairly high fatigue cost |
GRAPPLE | enables certain brawling moves (like butt) and prevents some kinds of attacks. Also will prevent an opponent from standing if they are kneeling or prone. Using circle successfully while grappled will cause your opponent to lose balance. However, an unsuccessful circle can backfire and harm your balance. |
SHOVE | can knock opponents to the ground or to pole range. Can also break a grapple |
Off the top of my head I feel like Dwarves should get a BUTT bonus (anyone else love the Dwalin/Balin greeting in The Hobbit), and if we're keeping with the Rakash only get a bonus in Moonskin thing then I'd suggest TACKLE and CIRCLE as well as the existing BITE. I'd need more time to think of other ideas though... anyone else want to tag in?
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