Is the full chain from Zerek's really gg/gg/gg/ 450 stones? Also, is there any wiggle room in greatly hindering or is it a yes or no type of situation?
Thanks.
Quick question on 12/25/2008 08:12 PM CST
Re: Quick question on 01/01/2009 10:22 AM CST
IIRC all hindrance "values" (insig, light fairly, etc.) are a range. I've noticed it while training with my barb - one day his setup will be, say, moderately hindering with or without a shield, and then the next day (with more armor ranks) removing the shield will drop him down a level.
XXXXX: Wait... you wear heavy plate, use a shield, and don't steal? Why not just roll a Paladin?
Me: Because I don't think my sudden urges to flip out and kill stuff fit the Paladin mentality very well.
XXXXX: Wait... you wear heavy plate, use a shield, and don't steal? Why not just roll a Paladin?
Me: Because I don't think my sudden urges to flip out and kill stuff fit the Paladin mentality very well.
Re: Quick question on 01/01/2009 07:55 PM CST
Re: Quick question on 01/01/2009 08:15 PM CST
Re: Quick question on 01/01/2009 09:21 PM CST
Re: Quick question on 01/02/2009 08:07 AM CST
Re: Quick question on 01/02/2009 09:59 AM CST
I know that. I was providing an example of why I came to the conclusion -.-
Someone asked something about whether or not greatly hindering was an on/off type thing, to which I responded with my post about the shield and armor.
XXXXX: Wait... you wear heavy plate, use a shield, and don't steal? Why not just roll a Paladin?
Me: Because I don't think my sudden urges to flip out and kill stuff fit the Paladin mentality very well.
Someone asked something about whether or not greatly hindering was an on/off type thing, to which I responded with my post about the shield and armor.
XXXXX: Wait... you wear heavy plate, use a shield, and don't steal? Why not just roll a Paladin?
Me: Because I don't think my sudden urges to flip out and kill stuff fit the Paladin mentality very well.
Re: Quick question on 01/02/2009 10:08 AM CST
>Someone asked something about whether or not greatly hindering was an on/off type thing, to which I responded with my post about the shield and armor.
Just read back to the initial question, and it seems there's a little confusion or mis-communication.
When you appraise something and it says "You are certain blahblah offers Great maneuvering hindrance," the actual hindrance of that piece of armor does not change, it's static within the "Great" range. It'll never change.
What changes is your ability to maneuver in that piece of armor based on ranks. When you appraise a piece of armor you're wearing, you'll see the messaging about how hindered you are. That messaging represents a range.
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Satfiki wipes a bit of Rmel's spittle from her arm.
Just read back to the initial question, and it seems there's a little confusion or mis-communication.
When you appraise something and it says "You are certain blahblah offers Great maneuvering hindrance," the actual hindrance of that piece of armor does not change, it's static within the "Great" range. It'll never change.
What changes is your ability to maneuver in that piece of armor based on ranks. When you appraise a piece of armor you're wearing, you'll see the messaging about how hindered you are. That messaging represents a range.
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Satfiki wipes a bit of Rmel's spittle from her arm.
Re: Quick question on 01/02/2009 01:00 PM CST
Re: Quick question on 01/02/2009 10:09 PM CST
>>If you see a number (123 coins) or a number word (twelve roisaen), it's an exact value. If you don't, it's a range.
So, "greatly hindering" means a range of numerical values and not one modifier, and one greatly hindering set of armor may actually be less or more hindering than another? This is what I was getting at, sorry if I wasn't clear.
So, "greatly hindering" means a range of numerical values and not one modifier, and one greatly hindering set of armor may actually be less or more hindering than another? This is what I was getting at, sorry if I wasn't clear.
Re: Quick question on 01/02/2009 11:55 PM CST
Re: Quick question on 01/05/2009 09:36 PM CST
You can see this by comparing things. Example:
The Theren crest tower shield apps as being moderately strong. Ironwood Bucklers app as moderately strong. A warriors tower shield apps as fairly sturdy.
When you compare them, the Theren tower shield is something like 'somewhat less sturdy' than the ironwood buckler, and 'about as sturdy' as the warrior's tower shield. This tells me that the WTS is very close to the top of 'fairly sturdy' while the Theren shield is very close to the bottom of 'moderately strong', but the ironwood buckler is somewhere significantly higher in the 'moderately strong' range.
The same kind of ranges apply to damage appraisals, hinderance appraisals, protection appraisals, etc. Whenever possible, don't just appraise things, but compare them to similar things. Something may appraise as being in a higher category, but if ranges represent say 1-10, 11-30, 31-50 etc, one may be a 30, another a 31 and a third a 50. By appraisal, the 31 and the 50 will be the same, but comparing them all will show that it's really the 30 and 31 that are about the same, despite being in different ranges.
These numbers are completely made up... but really go compare a fairly sturdy warrior's tower shield with a mod theren tower shield, vs a mod ironwood buckler to see this affect in action. (Unless of course the shield I compared was bugged, in which case I'm going to look like an idiot.)
The Theren crest tower shield apps as being moderately strong. Ironwood Bucklers app as moderately strong. A warriors tower shield apps as fairly sturdy.
When you compare them, the Theren tower shield is something like 'somewhat less sturdy' than the ironwood buckler, and 'about as sturdy' as the warrior's tower shield. This tells me that the WTS is very close to the top of 'fairly sturdy' while the Theren shield is very close to the bottom of 'moderately strong', but the ironwood buckler is somewhere significantly higher in the 'moderately strong' range.
The same kind of ranges apply to damage appraisals, hinderance appraisals, protection appraisals, etc. Whenever possible, don't just appraise things, but compare them to similar things. Something may appraise as being in a higher category, but if ranges represent say 1-10, 11-30, 31-50 etc, one may be a 30, another a 31 and a third a 50. By appraisal, the 31 and the 50 will be the same, but comparing them all will show that it's really the 30 and 31 that are about the same, despite being in different ranges.
These numbers are completely made up... but really go compare a fairly sturdy warrior's tower shield with a mod theren tower shield, vs a mod ironwood buckler to see this affect in action. (Unless of course the shield I compared was bugged, in which case I'm going to look like an idiot.)