Perhaps hardier armor can impose a quasi-penalty to agility, that is, not a real direct penalty but a penalty for the purpose of calculating weapon suitability/balance and RT.
Your agility benefits to combat maneuvers and spell flinging remain the same, but for the purposes of calculating roundtime and benefit from weapon balance, HP will use say only 70% of agility into the calculation, whereas LP uses 80%, heavy chain 90%, and the rest uses full.
Thoughts? counter-suggestions? Things that will be more severely impact the character than it seems?
"When I grow up, I want to be a soulless monster trapped in a suit of enchanted armor and compelled into violent service for a commercial institution through torturous psychic conditioning." -- Armifer
Possible way to increase differentiation in favor of Light plate? on 12/27/2008 07:19 PM CST
Re: Possible way to increase differentiation in favor of Light plate? on 12/29/2008 09:45 AM CST
Given that all melee weapons are going to use some agility, seems like it would only serve to nerf people who wear heavier armors. And right now wearing heavy armors isn't really something that's in need of a nerf, if anything the opposite is true.
I'm all for making changes to systems if it has some grounding in how 'real life' would work, but considerations on how it would effect playability are a bit more significant.
-Landros
I'm all for making changes to systems if it has some grounding in how 'real life' would work, but considerations on how it would effect playability are a bit more significant.
-Landros
Re: Possible way to increase differentiation in favor of Light plate? on 12/29/2008 04:52 PM CST
How about giving "light" variants of metal armor less armor mixing penalty? although that doesn't solve the problem with few if any people want to fully specialize in light plate.
"When I grow up, I want to be a soulless monster trapped in a suit of enchanted armor and compelled into violent service for a commercial institution through torturous psychic conditioning." -- Armifer
"When I grow up, I want to be a soulless monster trapped in a suit of enchanted armor and compelled into violent service for a commercial institution through torturous psychic conditioning." -- Armifer
Re: Possible way to increase differentiation in favor of Light plate? on 01/01/2009 02:58 AM CST
Speaking from experience... no, heavy armor does not need a nerf. You already don't even get a skillcheck for hiding until 100 ranks in hiding, just auto-fail, and that's on top of the big stealth penalties. If you want to see people using LP more, push for BUFFS to LP, which is in dire need of help in the head and body categories IIRC.
The mixing penalty suggestion above is more like what we need. Good thinking.
XXXXX: Wait... you wear heavy plate, use a shield, and don't steal? Why not just roll a Paladin?
Me: Because I don't think my sudden urges to flip out and kill stuff fit the Paladin mentality very well.
The mixing penalty suggestion above is more like what we need. Good thinking.
XXXXX: Wait... you wear heavy plate, use a shield, and don't steal? Why not just roll a Paladin?
Me: Because I don't think my sudden urges to flip out and kill stuff fit the Paladin mentality very well.