Pole Range Tactics... on 02/18/2006 08:30 PM CST
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Hello. I wasn't sure if this was the right spot for this question but figure I give it a try. Was wondering if anyone could enlighten me on the purpose of pole ranged weapons. Or tactics while using them. See, I would like to train a halberd. But I guess I'm just trying to find out the pro's and con's of the pole weapons. For instance. I heard that if you are at melee with something it is harder to defend yourself with a pole ranged weapon. Also, people who use pole ranged weapons. Do you usually just continue to retreat after each swing to maintain that distance. I guess I'm just unsure of the use of trying to maintain a pole range distance. That would get awfully tiresome I think less you were running a combat script. I don't combat script myself so this is why I'm asking.

Just kind of curious on tactics and ways to approach combat with a pole ranged weapon. Thanks for listening and for any input or advice offered.
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Re: Pole Range Tactics... on 02/18/2006 09:03 PM CST
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The tactics/pros/cons are sort of what you outlined... It allows you to attack from pole range, so you can retreat out of the range of your opponent while still being able to attack yourself.

It'd be much nicer if pole weapons allowed for some kind of check to prevent something from getting to melee range...




Marksman Ahmir Nam'al

[pi]
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Re: Pole Range Tactics... on 02/18/2006 09:23 PM CST
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Perhaps once engagement gets re-written, pole-weapons will have more of a niche.

I could imagine them being much more prominant with gradual retreats while someone is advancing.


Call me baby-face Lei.
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Re: Pole Range Tactics... on 02/18/2006 09:27 PM CST
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>It'd be much nicer if pole weapons allowed for some kind of check to prevent something from getting to melee range...

It's called hangback.


Thrall of Dergati,
Heroiklim Zortal

Cast of iron, dull grey and pitted, this altar is cold and lifeless. A thin coating of rust covers its surface. The words "Even Death We Master" are scrawled across the altar, defacing even destruction.
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Re: Pole Range Tactics... on 02/18/2006 09:31 PM CST
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>It's called hangback.

Which is horribly broken.


-V



You open your mouth to take a bite of the spirit doll, but could swear that your spirit doll cringes. You close your mouth and stare at your doll.
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Re: Pole Range Tactics... on 02/18/2006 09:33 PM CST
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<<It's called hangback.>>

No, hangback is called "signing your own death warrant."




Marksman Ahmir Nam'al

[pi]
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Re: Pole Range Tactics... on 02/19/2006 06:02 AM CST
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>No, hangback is called "signing your own death warrant."

I never died from the use of hangback, and use it whenever training pole- or missle-ranged weapons.


Thrall of Dergati,
Heroiklim Zortal

Cast of iron, dull grey and pitted, this altar is cold and lifeless. A thin coating of rust covers its surface. The words "Even Death We Master" are scrawled across the altar, defacing even destruction.
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Re: Pole Range Tactics... on 02/19/2006 07:51 AM CST
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>>use it whenever training pole- or missle-ranged weapons.

How long does it take you to kill something? Surely five times as long, given you could probably only get in an attack every 10+ seconds if there are multiple creatures.

Call me baby-face Lei.
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Re: Pole Range Tactics... on 02/19/2006 08:10 AM CST
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I've never seen any defensive penalty for being at melee with my halberd. I actually spend most of my time at melee while training it. The pole ranged bit is just a nice option for when defenses are locked or the swarm is a bit much. When that happens I just retreat whenever the one I'm faceing gets to melee.

In my opinion the two biggest drawbacks to halberds are the construction of them and the fact that your going to have to train your strength/agility pretty high to use them with any speed. Basicly swords will out perform halberds. Even with the draw backs I have no regrets in makeing halberd my charecters primary weapon just


Kleis
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Re: Pole Range Tactics... on 02/19/2006 10:18 AM CST
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>How long does it take you to kill something? Surely five times as long, given you could probably only get in an attack every 10+ seconds if there are multiple creatures.

You can't use hangback in multi situations. It's hard enough to defend from multiple creatures, it's twice as hard to remain a certain distance from all involved. Try to stay within a 3-5 foot range from even 2 people (the max hangback works decently with). Even that is pushing the boundaries of practical possibilities. It should be impossible, without the aid of teleportation-like conjuration, to remain at one range from every creature advancing you, whether that range be pole or missle.


Thrall of Dergati,
Heroiklim Zortal

Cast of iron, dull grey and pitted, this altar is cold and lifeless. A thin coating of rust covers its surface. The words "Even Death We Master" are scrawled across the altar, defacing even destruction.
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Re: Pole Range Tactics... on 02/19/2006 10:47 AM CST
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<<Try to stay within a 3-5 foot range from even 2 people (the max hangback works decently with). Even that is pushing the boundaries of practical possibilities. It should be impossible, without the aid of teleportation-like conjuration, to remain at one range from every creature advancing you, whether that range be pole or missle.>>

Two things...

One, you're correct in that realistically it should be impossible to hangback at a specific distance from several creatures. I don't personally mind how often hangback fails. What I mind is the ridiculous stacking RT of doom. You shouldn't be barred from attacking for some 20-30 seconds after the creatures have gotten to melee just because you were attempting to hangback and failed.

And two, using a polearm, you should be able to prevent many creatures from getting to melee with you. Or at least more creatures than you can manage bare-handed using hangback.




Marksman Ahmir Nam'al

[pi]
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Re: Pole Range Tactics... on 02/19/2006 11:04 AM CST
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>And two, using a polearm, you should be able to prevent many creatures from getting to melee with you. Or at least more creatures than you can manage bare-handed using hangback.

Good point, and probably would make a nice low tier feat for halberds/pikes.


Thrall of Dergati,
Heroiklim Zortal

Cast of iron, dull grey and pitted, this altar is cold and lifeless. A thin coating of rust covers its surface. The words "Even Death We Master" are scrawled across the altar, defacing even destruction.
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Re: Pole Range Tactics... on 02/19/2006 12:30 PM CST
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I've never died while using hangback either with pole arm or crossbow. Though the stacking freaking round time from having three or more foes advancing on you is simply a nightmare and makes it not worth using.

Jim


"There is no help for our kind. We walk a lonely road."

"Paladins. There ought to be a bounty on them."
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Re: Pole Range Tactics... on 02/20/2006 07:00 AM CST
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If you want to get into using halberd, start off with the short hafted version from Theren, and strap on a shield, even a small one will do. The short hafted is still heavy, but its no 63 stone behemoth. It will only work from melee range, but fits in honest to god real containers you can sill purchase for under a gold (ie no old backpack for X000 pk). If you are serious about halberd, work strength and agility hard. You'll be quite pleased with the damage out put of the Lochaber Axe (great slice, heavy impact, pole ranged, 63 stone) once you can swing it once every 4 to 5 seconds. For extra kicks, skin with the thing, and then try to visualize that process in your head, (bonus points if you are a gnome, dwarf or halfling) that's just fun.

--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
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Re: Pole Range Tactics... on 02/20/2006 07:41 AM CST
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>You'll be quite pleased with the damage out put of the Lochaber Axe (great slice, heavy impact, pole ranged, 63 stone) once you can swing it once every 4 to 5 seconds.

Unfortunately, I found it extremely lacking, even with minimum RT. Compared to my other weapons at the same ranks (lower weapons) it misses constantly, it has far to little balance. Sadly, I'm pretty sure it's at the dead low end of poorly balanced, almost into the dismal range.

Dragoonseal
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Re: Pole Range Tactics... on 02/20/2006 08:05 AM CST
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Yeah the halberd is lacking compared to other weapons especiely HE and 2HE but if you still want to use halberds they will serve you well.

I definately agree with the short hafted halberd for starters shoot its more than just a starter weapon its just flat out a damn good halberd to use for a long time. I still use it whenever I'm hunting something that might damage my other halberds.


Thanks,
Kleis
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Re: Pole Range Tactics... on 02/20/2006 11:48 AM CST
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I didn't have the money for a short-hafted halberd or the time to go up to Theren, so I just killed a trollkin and stole its halberd, then stuck a weapon strap on it. It's good enough for my hunting purposes, for now. Went from 1.5 ranks to 21 ranks my first day, backtraining. :-D




Marksman Ahmir Nam'al

[pi]
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Re: Pole Range Tactics... on 02/20/2006 07:24 PM CST
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Shield Usage: experienced dilettante
Halberds: experienced practitioner

Yep, using an ironwood oval arm-worn shield and Theren short-hafted halberd, 25th circle dwarven barbarian. Working fine for me on serpents.

Regards,


Kalkomar Axebiter
Staan Grimis
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Re: Pole Range Tactics... on 02/21/2006 02:59 AM CST
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Hey, Jaraad... if you need a short, light halberd in Plat, look me up. I can either give you one of mine or help you acquire one from Theren.





Fuquois
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Re: Pole Range Tactics... on 02/22/2006 12:25 AM CST
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>.... Just kind of curious on tactics and ways to approach combat with a pole ranged weapon. Thanks for listening and for any input or advice offered.

As Kleis has stated there is no penalty for using a pole ranged weapon at melee. Use the short hafted halberd for starters, as I believe it still has the best construction (fairly sturdy) of any readily available halberd in game. If you decide to get an upgrade, you can send me an e-mail at my play.net address.




Well done is better than well said. (Benjamin Franklin (1706-1790))
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Re: Pole Range Tactics... on 02/22/2006 12:35 AM CST
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<<That command is bugged. I've had people drag away my throwing hammer (4 second throwing RT) before I could pick it up again.
<<Thats not a bug. Thrown weapons and ammo used dont apply to the same rule as items that are 'dropped'.

Yes, it is a bug. I haven't the foggiest about ammunition but prevalent use of my throwing hammer has showed me that it is supposed to function exactly like dropping a sword, or a Wayerd pyramid, or anything else. Special exemptions are not made for thrown weapons just because they're thrown weapons.

Moving as one fluid extension of power, you thrown a square-faced throwing hammer made of pitted black iron at Sileno. Sileno evades.
[Roundtime: 5 seconds]
>get hammer
....wait 4 seconds.
>
Sileno reaches for the throwing hammer, but stops.
>get hammer
....wait 1 second.
>

Malkien the Barbarian has already been to the moon: that's why there are no signs of life there.
Apis the Cleric's tears cure cancer. Too bad he has never cried.

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Re: Pole Range Tactics... on 04/24/2006 04:03 AM CDT
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I don't know how well this will scale to higher ranks, but I'm doing really well with backtraining brawling and quarterstaff together:

circle / slice / shove

The shove knocks the opponent back to pole range, allowing me to thunk him while he's trying to get back to melee, and just as he does he gets shoved into a heap right away.

As I said, I'm just starting out with both skills, so I don't know how this works onto real opponents. But it's definitely fun, and a good to give the defences a break.
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Re: Pole Range Tactics... on 04/24/2006 05:13 AM CDT
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Works fine at 300+ brawling.

It's my primary melee attack sequence allowing me to keep both ME and brawling locked when I'm dancing, and keep me at incred balance.


-Teeklin

This post (including the signature) is in no way meant to offend anyone nor is it an attempt to troll or be "cute". Hopefully my opinions do not conflict with yours in any way.

Quis custodiet ipsos custodes?
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Re: Pole Range Tactics... on 04/24/2006 11:02 PM CDT
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Yep, I use the same combo with ME, like Teeklin, and also for HE, HT, and LT, with the occasional quarterstaff or medium blunt if I'm backtraining (although I have to resist the urge to shove 'em since I send 'em sprawling to missle).


Thrall of Dergati,
Heroiklim Zortal


You sense the Vigil spell bolstering your spirit, which should last for about zero roisaen.
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Re: Pole Range Tactics... on 05/16/2006 10:06 AM CDT
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um. circle slice shove? is there anyway, to control the shove to not send them flying in a heap? cause really one should be able to feint shove! yeah! SCORE!.

pole range would be fine, but the heap is a drag.

so this attack tactic works? is it kinda like the old circle draw?

Verbal
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Re: Pole Range Tactics... on 05/16/2006 12:53 PM CDT
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When I was playing around with shove last week I couldn't even shove a goblin to missle anymore. For whatever reason, shoving a critter into a heap was changed from missle to pole... fortunately it still knocks 'em prone.

If you are consistently shoving them to pole (AND you aren't using a pole-range weapon) move up to a harder creature.

>so this attack tactic works?

195 ranks of brawling and counting.


Thrall of Dergati,
Heroiklim Zortal


You sense the Vigil spell bolstering your spirit, which should last for about zero roisaen.
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Re: Pole Range Tactics... on 05/16/2006 01:02 PM CDT
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good to know hero.

been training brawling but didnt have a dedictaed way to keep it moving. werd.

Verb
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