I was going through the last few pages of this forum and I saw AJATHAER151 post that he got this app from a magdar made 60 stone greatsword:
A greatsword is a two-handed edged pole-ranged weapon.
You are certain that it could do:
low puncture damage
devastating slice damage
moderate impact damage
You are certain that the greatsword is poorly balanced and is well suited to gaining extra attack power from your strength.
You are certain that the greatsword is quite hard, and is in pristine condition.
The greatsword is made with metal.
You are confident that the greatsword might weigh a few tens of stones.
You are certain that the greatsword is worth exactly 2000 lirums.
Can you really hit devastating slice with a greatsword, while retaining that impact AT 60 stones (the min weight possible)?
If so, I want one! ::Drools::
A Gor'tog's gotta have a respectable weapon, you know.
-Paladin Eeary Kakler
Dev slice Greatsword at 60 stones? on 09/15/2006 09:28 AM CDT
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 11:18 AM CDT
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 11:33 AM CDT
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 11:36 AM CDT
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 12:02 PM CDT
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 01:13 PM CDT
I haven't had special metal greats or clays made but at 80 stones Mags last hit:
Claymore: fair/bc/great, dismally/excellently, well constructed, 80 stones, unground
Greatsword: low/bc/mod, poorly/well, very strong, 80 stones, ground
That's using regular steel, last I tried I only hit l/sev/gr, d/w on the claymore when I pound it :( Need much more 2HE and other blades to fix that up!
-- Toldorf GurKct and his little buddy Briano Eno'Frippoli
What Moon Mages do when lonely:
Malzard brings his into contact with the silvery-white shard Undarverjah.
Claymore: fair/bc/great, dismally/excellently, well constructed, 80 stones, unground
Greatsword: low/bc/mod, poorly/well, very strong, 80 stones, ground
That's using regular steel, last I tried I only hit l/sev/gr, d/w on the claymore when I pound it :( Need much more 2HE and other blades to fix that up!
-- Toldorf GurKct and his little buddy Briano Eno'Frippoli
What Moon Mages do when lonely:
Malzard brings his into contact with the silvery-white shard Undarverjah.
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 01:26 PM CDT
Yeah, I know Gash has been able to make that 80 stone claymore. I tried it out.
We joke about it being like a helicopter blade. The thing hits like nothing else I've ever seen...well, aside from that executioner's blade mentioned above...but it's like two weapons in one (forget dual wield!)
I'm generally pretty interested in Greatswords but the only benefit I can see it just attacking at pole with it.
I've got a 53 stone claymore that gets the same app as that 80 Greatsword you posted, Toldorf. Cuts through bone like butter. I guess that'll suffice until I find a Dev slice greatsword at around the 60 stone mark.
Thanks for the info!
-Eeary
We joke about it being like a helicopter blade. The thing hits like nothing else I've ever seen...well, aside from that executioner's blade mentioned above...but it's like two weapons in one (forget dual wield!)
I'm generally pretty interested in Greatswords but the only benefit I can see it just attacking at pole with it.
I've got a 53 stone claymore that gets the same app as that 80 Greatsword you posted, Toldorf. Cuts through bone like butter. I guess that'll suffice until I find a Dev slice greatsword at around the 60 stone mark.
Thanks for the info!
-Eeary
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 01:38 PM CDT
I believe greatswords cap higher on the slice/balance side than claymores. I think I posted something about that earlier in this folder. The main benefit for greatswords vs claymores isn't really apparent until greater than min weight but you can see that even at 80 stones it is able to keep a lot better balance which is important in hitting/parrying.
Being 2HE primary, I always keep a greatsword in the baldric. It makes training stealth at/near-level much easier if using non-ranged weapons or facing unpoachable creatures as a non-thief, and also being able to hit things before they hit you is nice.
Right now, greatswords/claymores aren't as viable as they should be but I believe that is part of the weapon/combat evaluation. If it isn't dead...force of impact would be the niche for these and other heavy weapons (who cares if joe-bob the gnome has 800 parry, he only has 20 strength and you just made him parry your huge claymore, he is going to lose balance/fall over/die/stop being a gnome) which would be nice because that is ultimately how I would like to see Navak fight.
Currently, fighting/training in that style is not very viable when compared against r/r 28 stone severe slice bastard swords which are 1 grind below well balanced and still mod strong, and Navak likes to use what works although I put in some more leeway since player preference is more important to me.
I am --- Navak
Being 2HE primary, I always keep a greatsword in the baldric. It makes training stealth at/near-level much easier if using non-ranged weapons or facing unpoachable creatures as a non-thief, and also being able to hit things before they hit you is nice.
Right now, greatswords/claymores aren't as viable as they should be but I believe that is part of the weapon/combat evaluation. If it isn't dead...force of impact would be the niche for these and other heavy weapons (who cares if joe-bob the gnome has 800 parry, he only has 20 strength and you just made him parry your huge claymore, he is going to lose balance/fall over/die/stop being a gnome) which would be nice because that is ultimately how I would like to see Navak fight.
Currently, fighting/training in that style is not very viable when compared against r/r 28 stone severe slice bastard swords which are 1 grind below well balanced and still mod strong, and Navak likes to use what works although I put in some more leeway since player preference is more important to me.
I am --- Navak
Re: Dev slice Greatsword at 60 stones? on 09/15/2006 07:00 PM CDT
Are there any two handers that have severe or greater impact?
If so at a reasonable weight, I will switch weapon classes in a heartbeat.
The one who is obsessed with power..
http://i67.photobucket.com/albums/h307/ss1shadow/leiscenery2.jpg
Lone Maestro.
If so at a reasonable weight, I will switch weapon classes in a heartbeat.
The one who is obsessed with power..
http://i67.photobucket.com/albums/h307/ss1shadow/leiscenery2.jpg
Lone Maestro.
Re: Dev slice Greatsword at 60 stones? on 09/17/2006 05:14 PM CDT
Dev slice requires special metals.. Tried a 156 stone clay and did not go to dev. Kertig fist is best because of how much there is.
Great swords have MUCH better balance than Clays but less suited and edge, but hit from pole. A trade off. I go for the balance and pole range attack.
Clyamores not ground have great slice but fall when ground to get BC. I like the 77 stone one. Not sure if they hit sever impact should thou at about 100 stones, but would need to experiment.
______
Magdar Bluefletch, Legendary Barbarian of M'Riss
Great swords have MUCH better balance than Clays but less suited and edge, but hit from pole. A trade off. I go for the balance and pole range attack.
Clyamores not ground have great slice but fall when ground to get BC. I like the 77 stone one. Not sure if they hit sever impact should thou at about 100 stones, but would need to experiment.
______
Magdar Bluefletch, Legendary Barbarian of M'Riss
Re: Dev slice Greatsword at 60 stones? on 09/17/2006 05:30 PM CDT
Re: Dev slice Greatsword at 60 stones? on 09/17/2006 09:22 PM CDT
That's at 100 stones? Would that kinda impact be possible at lower weight with rare minerals?
The one who is obsessed with power..
http://i67.photobucket.com/albums/h307/ss1shadow/leiscenery2.jpg
Lone Maestro.
The one who is obsessed with power..
http://i67.photobucket.com/albums/h307/ss1shadow/leiscenery2.jpg
Lone Maestro.
Re: Dev slice Greatsword at 60 stones? on 09/18/2006 05:05 AM CDT
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 11:54 AM CDT
<<Currently, fighting/training in that style is not very viable when compared against r/r 28 stone severe slice bastard swords which are 1 grind below well balanced and still mod strong, and Navak likes to use what works although I put in some more leeway since player preference is more important to me.
Navak, is that personal opinion or general consensus? r/r Bsword better for fighting/training for all stat layouts?
Dakk
Navak, is that personal opinion or general consensus? r/r Bsword better for fighting/training for all stat layouts?
Dakk
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 01:08 PM CDT
<<Navak, is that personal opinion or general consensus? r/r Bsword better for fighting/training for all stat layouts?
I'm not Navak but...if you know you can hit what you are attacking, forget balance and focus on strength. If hitting your opponent is difficult, you want more balance.
Usually when I hunt it's something I can already hit, and I just wanna deal more damage and kill the things faster...so I use a claymore or something like that. If I'm gonna duel someone I know I'll have trouble hitting, I use a more balanced weapon.
I'm not Navak but...if you know you can hit what you are attacking, forget balance and focus on strength. If hitting your opponent is difficult, you want more balance.
Usually when I hunt it's something I can already hit, and I just wanna deal more damage and kill the things faster...so I use a claymore or something like that. If I'm gonna duel someone I know I'll have trouble hitting, I use a more balanced weapon.
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 03:48 PM CDT
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 03:59 PM CDT
Navak,
I have been pursuing a training strategy that brings defenses (shield, Multi, armor, parry and evasion) on par with my primary. It helps that I have decided to work toward keeping three weapons in play. However, I find that even facing multiple creatures that are both challenging and move the other skills well, multi moves very slowly. Can you suggest and techniques to get that to move in tandem with the others?
Player of Ignatius
I have been pursuing a training strategy that brings defenses (shield, Multi, armor, parry and evasion) on par with my primary. It helps that I have decided to work toward keeping three weapons in play. However, I find that even facing multiple creatures that are both challenging and move the other skills well, multi moves very slowly. Can you suggest and techniques to get that to move in tandem with the others?
Player of Ignatius
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 04:01 PM CDT
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 04:15 PM CDT
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 04:46 PM CDT
Ignatius, you're a cleric no? If you're hunting undead I suggest using HE to blow off the right arm of weapon critters. This cranks down thier general OF, and DF, and without weapons they swing faster. Meaning, you've just turned a crypt fiend into a natural critter (with HP armor, but still).
It's what I do.
It's what I do.
Re: Dev slice Greatsword at 60 stones? on 10/13/2006 05:32 PM CDT
Re: Dev slice Greatsword at 60 stones? on 10/16/2006 01:44 PM CDT