It would be super great if the occasional instant despawn in celps and super celps could be looked at and hopefully fixed. I have heard people complain about it for years and years, but I just lost my third spear to instant despawn so I thought I would bring it up again. I don't want to go find something else to hunt so I understand this is kind of a self inflicted wound, so it would be really great if they just got fixed instead :D
Thanks
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-Soren Kierkegaard
I'll check on their generator. Sometimes mobs are setup to despawn automatically, rather than stick around. Sort of like a cleanup method. If it's being overactive, (and it's on) I can disable it, but it'll still be possible for a mob to disappear due to the way rooms and areas load and unload.
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NaOH+HI
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NaOH+HI
Speaking of celps, I was having an issue in Kresh celps (south end) where they would literally never spawn for me. If there was someone else in the area, I could hunt, but otherwise they never appeared. If you think there is time to look at them I can go back and test to see if it's still the case.
- Navesi
- Navesi
> Speaking of celps, I was having an issue in Kresh celps (south end) where they would literally never spawn for me.
I have a theory that the celps spawning mechanic doesn't count people over a certain circle as existing (which would be a ridiculous mechanic several times over). When I was hunting celps in Ratha, I would be going fine until the other person in the area left, and then all the celps engaged with me would suddenly vanish.
I have a theory that the celps spawning mechanic doesn't count people over a certain circle as existing (which would be a ridiculous mechanic several times over). When I was hunting celps in Ratha, I would be going fine until the other person in the area left, and then all the celps engaged with me would suddenly vanish.