The usual on 07/30/2009 11:35 AM CDT
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Evasion 470
Shield 460
Parry 430
MO 400
Lots of armors from 300 to 450
Weapons from 300 to 380, melee and ranged.

Ideally I'd like to find a critter south of the segoltha and east of Raven's Point, but I'm up for trying anything (apes and malchata are to hard, just tried them).

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: The usual on 07/30/2009 11:57 AM CDT
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Consider South barricade celps




Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.

-Armifer
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Re: The usual on 07/30/2009 02:12 PM CDT
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Agreed. They're not quite so hard on Rangers anymore and they teach really well in that range. You'll have to keep STW up for ranged.
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Re: The usual on 07/30/2009 05:02 PM CDT
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I figured that's where I needed to go. Was just really hoping to avoid script island. Maybe I'll just goof off and backtrain something until Dart finishes the combat rewrites. Maybe leucro will teach again, heh.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: The usual on 07/30/2009 05:04 PM CDT
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You certainly don't HAVE to go out there, it's just the easiest area IMO.




Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.

-Armifer
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Re: The usual on 07/30/2009 05:38 PM CDT
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>>I'm up for trying anything (apes and malchata are to hard, just tried them).

Have you tried Warklins/Maulers?

~Nitish
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Re: The usual on 07/30/2009 06:40 PM CDT
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> Have you tried Warklins/Maulers?

I'll try these, any other suggestions?

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: The usual on 07/30/2009 07:10 PM CDT
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Seordmaors?, , Orc Raiders
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Re: The usual on 07/30/2009 07:46 PM CDT
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Raiders will definitely train your weapons, and may even train your defenses.

Some of the undead monsters wandering around may work as a substitute for now.





Vinjince
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Re: The usual on 07/30/2009 08:14 PM CDT
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>any other suggestions?

Basilisk/Shadow beast?
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Re: The usual on 07/30/2009 10:19 PM CDT
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Much love for the Spire in that range. Can easily rotate between zealots (for upper weapons), Shalswars (for your armors), assassins (for perception and ranged), juggers and backtrain with the lesser creatures in the area.


Madigan

Free the Paladin Guild in 2009.
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Re: The usual on 07/30/2009 11:38 PM CDT
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Gryphons in rossmans? I have quite a bit more evasion then you, and under 200 shield (I'm missle primary and tert) and can lock with 3 or 4 young. Not sure how high they will teach multi and parry. I have a shade under 400 and if I get 4 young on me, can lock those too really easy.

Asterid

Also, please remember to watch the conflicts ~Sidatura
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Re: The usual on 07/31/2009 12:09 AM CDT
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The baby/fledgling area teaches 250s-300s
The fledgling/young area teaches 300-400s
The young/mature area teaches 400s-500s

This is my experience backtraining, anyhow. I have 500+ in defenses, and lots of stats and buffs to back me up.

GENT
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Re: The usual on 07/31/2009 12:19 AM CDT
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Wow. Not sure which area is which. I hunt the area just before the rope to the ruby ones, up the chimney, handholds and then up once. Just ranked evasion at way over 500. And weapons a tad under 500. Leather armor just ranked to 450.

Asterid

Also, please remember to watch the conflicts ~Sidatura
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Re: The usual on 07/31/2009 12:30 AM CDT
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First area up the chimney is baby/fledgling. Up the slope is fledgling/young. Up the handholds is young/mature. Up the rope is mature (silver)/adult (ruby). Up the limb in the treetop is adult/elder (gold).

It's a great hunting area and very well planned, I might add. Perfect transitions for about 300 ranks, if you so choose.

GENT
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Re: The usual on 07/31/2009 10:00 AM CDT
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It may behoove you to get your weapons up another 30-40 ranks in young/fledgling gryphons prior to going to celps, if that's where you choose to go.
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Re: The usual on 07/31/2009 10:13 AM CDT
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Hanryu, you could go to Ratha for the easier celps as well. I stayed there quite a while before my HP just would've move well with 4 dancing on me and I had to move to Merkresh.


Vindicator Adakin of Prime
WorldsBestMagic Kastr of TF

"The Key To Immortality Is Living A Life Worth Remembering."

"Killing Time Murders Opportunities."
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Re: The usual on 07/31/2009 02:13 PM CDT
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I actually found the undead critters out the west gate of shard taught me very well. I'll go get my evasion and HE in there and stick with Rmel's idea on the young/fledgling gryphons. Do those things ever stop teaching shield/MO?

Thanks very much for the poster that mentioned the undead, I don't know why I'd never bothered to check those.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: The usual on 07/31/2009 03:38 PM CDT
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if the ones out the west gate teach you well in shard, should move to the ones outside the gate in there, smaller area for them to gather so you always end up with more


If advice was any good, they wouldn't give it out for free.
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Re: The usual on 07/31/2009 03:38 PM CDT
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shoulda been theren.


If advice was any good, they wouldn't give it out for free.
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