Re: Another gen complaint. on 05/03/2013 01:45 AM CDT
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I've had good experience RP and EXP hunting with a partner and enjoy it.

I also like the idea of one on one fights that are more difficult and train well. Fighting one critter at a time and after 2 or 3 kills walking away with a bleeder or two is very exciting to me.

I also enjoy fighting with the mobs where I can mow them down quickly, gets boring quick I've been back training boxes.

What has been discussed is more options with a nice rate of critters to kill.

One thought I had before this tread was what about rooms with room spawn rates. Lets say the critters live in the woods. First room of the woods might have a very low spawn so keeping 1:1 is possible even if it takes you awhile to take it down, good for when your moving up the hunting ladder. Move farther into the woods and that's where you get 4:1 due to much higher spawn rates.

That would lead to people "fighting" over the higher spawn rate rooms then.

What I would prefer I'm sure others would not like so much.
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Re: Another gen complaint. on 05/03/2013 04:00 AM CDT
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I've always liked the idea of allowing the players to control the number of creatures in their rooms themselves. Maybe a craftable widget is in order. A player could craft something to limit the number of creatures that stay in a room allowing them to move up the ladder without having to risk getting mobbed by the normal engagement caps. Likewise a player could craft something that raises the normal engagement cap (of course after a certain number the additional creatures wouldn't increase the learning but would still increase the difficulty).

A default engagement cap of say 4, a minimum a player can limit in their room of 1 and a maximum they can attract into their room of say 8. Have an overall limit for the total number of creatures allowed in that section based on what the system can handle and if the players start hitting this then those with the higher numbers in their rooms have their creatures bled away to stay under said limit.

Their would still be a niche for warhorns and other guild abilities to increase the frequency of the spawn while this generally crafted widget affects personal engagement caps.



Then again I've always wanted rangers to be able to create stalking dummies for use while sniping and what not. The creatures come in and engage the dummy, and eventually destroy it, while the ranger snipes away without having to worry about the creature up and leaving halfway through.

_____________________________________________________________
Caution: may scream about HUGE DRAMATIC AMAZING SIGNIFICANT loss
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Re: Another gen complaint. on 05/03/2013 07:34 AM CDT
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<<
Group hunting is really, really not that terrible.>>

I'd argue its great, when your mixing classes etc... It's just not realistic all the time with a smaller player base and people's real life schedules, especially endgame.

- Buuwl
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Re: Another gen complaint. on 05/03/2013 07:41 AM CDT
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Group hunting should not be forced on people. Here, the solution is 'move or group hunt'. People are moving. Playing as an empath primary tends to give you a different view of the game than any other guild, and usually starts from a perspective of someone inclined to group hunt (empaths being primarily support based characters due to healing and no combat aspects). For an empath, group hunting is a great thing.

For most players, it's an inefficient training method and a bitter pill they don't want.



Pants.
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Re: Another gen complaint. on 05/03/2013 07:46 AM CDT
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<<<For most players, it's an inefficient training method and a bitter pill they don't want. >>

Exactly, I'd never want this to be "forced". If the in game population tops 1200 we can revisit it.

- Buuwl
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Re: Another gen complaint. on 05/03/2013 06:44 PM CDT
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>> Group hunting is really, really not that terrible.

I agree with you. It's fun to hunt with friends. However, an empath holding 8 mobs in a room is really not a friend. Unless you are suggesting that you go befriend said person and then hunt with them.

But then your hunting tactics is probably at odds with theirs. If they have 8 in the room for a reason, killing them is probably going to affect their training. And, having 8 in a room means you are going to be fighting 4 of them. Some players cannot handle 4, and if its a gen cap of 3 that might not ever see 4 until 3+ people are in the area.

With that being said, if someone is being a jerk and holding all 8 mobs in the room. I'd just go take them.
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Re: Another gen complaint. on 05/03/2013 08:09 PM CDT
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<<With that being said, if someone is being a jerk and holding all 8 mobs in the room. I'd just go take them.
>>

This, I mean whats some silly empath gonna do about it? juuuuuuuuuust kidddding. kind of.

- Buuwl
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Re: Another gen complaint. on 05/04/2013 10:35 AM CDT
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>>if some one is being a jerk and holding all 8 mobs in the room. I'd just go take them.

This. I get why this situation is annoying, but I've never really understood the angst some people have over this. I don't run into this situation too much, but when I do I ask them to kill some and share first, if they don't want to play nice then I make them share by killing the critters for them. It's good for interaction and hunting.
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Re: Another gen complaint. on 05/05/2013 08:30 PM CDT
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I always hunt with someone if they ask. If someone else is in the area, I will offer to let them hunt with me if they find their gen rate stinks. The most critters I've had in my room has been 5, and usually it's 4 or less. While some empaths may hold 8 in one room, there are plenty who do not, but then again, when complaining about it, it always makes it sound better if you can make the numbers exaggerated and claim the sky is falling too.

I hate group hunting because I want to train combat skills, not empathy skills. The screen scroll is ridiculous, there's not a method for sharing loot equitably, and I'd prefer to hunt alone. Until you've hunted in the same room or area as my empath, try not to paint all empaths with the same brush.

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"EMPATHS RULE ELANTHIA -- ALL SHALL LOVE US AND DESPAAAAAIR" ~GM Melete
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Re: Another gen complaint. on 05/05/2013 10:43 PM CDT
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The most I've had is 68 gryphons. I assisted multiple times, and was told it was not a bug. I imagine this is some sort of non-invasion record.



You've reached the uninformative help match I haven't written yet.

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Re: Another gen complaint. on 05/06/2013 06:25 AM CDT
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>>The most I've had is 68 gryphons. I assisted multiple times, and was told it was not a bug. I imagine this is some sort of non-invasion record.

Haha. That's rich.


"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
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Re: Another gen complaint. on 05/31/2013 01:40 PM CDT
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I know I'm responding to this nearly a month late, but this bothers me so much;

>I hate group hunting because I want to train combat skills, not empathy skills. The screen scroll is ridiculous, there's not a method for sharing loot equitably, and I'd prefer to hunt alone. Until you've hunted in the same room or area as my empath, try not to paint all empaths with the same brush.

Nothing about group hunting negatively impacts ANY of this. Don't want to see other peoples combat scroll? COMBAT will toggle that off. Want to share loot equally? Just have your loot routine occur at the end of every kill, and/or look at how much you've earned and use the SHARE command to ballpark the coinage.

I don't mean to single you out here BLUESUADESHOES, because so many bloody hunters across the realms do this, but a large number of our skills are actually EASIER to train if there are multiple hunters in the room. Stealth, any AoE effected skill, and a more steady stream of critters to kill...

Honestly, it bugs me that people refuse to share hunting rooms, and the obnoxiousness to which people will go to drive you out of their hunting room is so eye roll inducing.
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Re: Another gen complaint. on 05/31/2013 02:14 PM CDT
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Depending on whom, I rather prefer group hunting. Especially as I can get scholarship and or another normally unlearned skill moving by not standing alone.

Samsaren
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Re: Another gen complaint. on 06/01/2013 07:15 AM CDT
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>>a large number of our skills are actually EASIER to train if there are multiple hunters in the room.<<

We're just going to have to agree to disagree. I don't mind, and actually invite and encourage hunting with ONE other player. I absolutely detest hunting with more than one, for all of the reasons I've already mentioned. I've been on group hunts with various orders like ODS, Theren Guard, etc. who want combat empaths along and the experience has been abysmal in every way conceivable. I will share with one, but beyond that, my level of obnoxiousness to drive the third person out of the room usually ends up with someone dead, and I kinda like it that way. It keeps things interesting, but I shouldn't have to be forced into group hunting. Ever.

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"EMPATHS RULE ELANTHIA -- ALL SHALL LOVE US AND DESPAAAAAIR" ~GM Melete
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Re: Another gen complaint. on 06/02/2013 11:24 AM CDT
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>>Honestly, it bugs me that people refuse to share hunting rooms, and the obnoxiousness to which people will go to drive you out of their hunting room is so eye roll inducing.

I do a fair amount of alternating between dancing and killing based off my own experience levels and group hunting often (to put it mildly) clashes with this. So yes, my characters prefers to hunt alone and if someone has a problem with it then too bad.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Another gen complaint. on 06/05/2013 09:15 AM CDT
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I know it's a first come first serve basis and if you're in a room first, it's yours, AND I understand that some hunting activities can be disrupted in a group scenario, such as people skinning/looting your kills, or someone killing critters you were trying to dance with. My sense is that it all averages out (rather quickly) in terms of money and xp, and then quickly climbs ahead due to higher room gen, the benefits of killing something that's not facing the attacker, and being able to teach. Coupled with some spells or abilities training better in a group hunting situation, and I very much prefer it. Locking stealth takes less than half the time with another hunter in the room, and any room AoE will skyrocket the related skills xp. d

My main is a Necromancer, and hunting with people means I don't use a handful of spells, so, if anything I understand this better than most other guilds. It still annoys me.
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