Invis. on 08/08/2018 08:49 AM CDT
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A conversation behind the scenes in the Dragonrealms development den:

"Invis pulses are uncontested immunity, kind of broken, allowing a mechanical advantage with zero skill checks. What should we do?"

"Let's put in MORE ways to make this happen. MORE INVIS"


Seriously. Pulsing invisibility is bad enough already (yes, silence, RF, EotB, I'm looking at you, but this is mainly about the addition of Evanescence). With the limited time we have for development, right now, it was deemed a good idea to invest some of that in creating MORE uncontested invisibility pulses? Was this just kind of snuck by, or is DR intentionally moving away from skill checks? In PvP, seconds matter, and when interacting with aimable ranged, that's another 5 seconds every time invisibility pulses to search and point, even if the person is hundreds of ranks below you with no right being undetected. Even worse if the fight is close, because they're weathering those stuns you land while invisible, with you stuck in search and point roundtime,able to backstab from invisibility. I was hoping the QC period while it sat in test would be enough to make people realize what was being rolled out. If you're going to add to invisibility, add more ways to invoke invisibility pulses, then maybe add spot checks to those pulses. Uncontested immunity pulses are not ok.
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Re: Invis. on 08/08/2018 07:29 PM CDT
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