Mark as Read
Tuesday Tidings - 259 - Tend Updates on 02/04/2025 06:12 PM CST
Links-arrows 1
Reply Reply
Happy Tuesday!

This week, we revisited the work started on TEND a few years ago to add some new options:
* TEND {MY|PERSON} EXTERNAL, starts around 50 ranks
* TEND {MY|PERSON} INTERNAL, starts around 650 ranks
* TEND {MY|PERSON} OBJECTS, starts around 275 ranks

They all do what you would expect: EXTERNAL/INTERNAL attempts to tend as many of your bleeding (ext/int) wounds as your skill allows, and OBJECTS attempts to remove as many arrows/bloodsuckers (parasites, leeches, etc) as your skill allows. All three grow as you gain more skill to do more of that type. All experience and roundtime for a given option is stacked and applied at the end. Aside from the skill-based cap to # of things tended, roundtime will also generally stop further OBJECT tends once it reaches 60 seconds. Difficulty, exp, and duration calcs all use the same mechs that tending an individual wound does.

You can still tend individual wounds one at a time, but these new options provide some convenience in you not having to identify which location(s) need attention and doing more than one at a time. They may be handy at triage spots when the invaders like to shoot lots of arrows!

Big Thanks to Zadraes for the idea and the big QC!

Happy tending!

Cheers,

BrewMaster Paklin
Reply Reply
Mark as Read