Avalon 4.3.4 on 08/26/2016 01:11 PM CDT
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Hello DR friends!

There's a new version of Avalon available at the usual spot:

https://www.play.net/gs4/play/avalon-info.asp

The fixes in this version include:

* UI fixes for the checkboxes for transparency and 'entire line' on the highlights
* Fixes to the variable replacement in scripts
* A new script command, waitrt, which will make your script wait until gets some RT information from the game (the data that makes the timer go). You might need to use this when you do something that causes round time, and want to wait for that roundtime to be up - first use a waitrt, and then if you follow that with a wait it'll end up pausing until you're out of roundtime.
* When a script sends a command to the game, you'll see it in the game window now, prefixed by s>

I also added some notes to the GS wiki page for Avalon, mostly about the script engine commands: https://gswiki.play.net/Avalon

Ixix
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Re: Avalon 4.3.4 on 09/09/2016 07:44 PM CDT
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First I would like to say thanks for all of the hard work that is going into the Avalon Front End. I understand it's a work in progress, and with each revision comes their own little quirks and bugs that need to be found and worked out.

I would like to ask if it is possible to add a few things, and my appologies if the items listed below are already a work in progress...

1. Is it possible to have the Mana/Stamina/Concentrate meters? I noticed that those meters are not available in DragonRealms but are used in GemStone.

3.Is it possible to show what spell is being prepared in the "Hands" window? Circumstances are the same as #1 in which they are available in GemStone and not DragonRealms.

2. Is there a way that the Room description can refresh when some one/thing enters/leaves the room. *Note the familiar window does work this way, just FYI

3. Is there a way that you can create your own custom windows for alternate chat/actions like the Thoughts window? Say for instance if someone whispers it would populate in it's own window. Or. If you are injured in battle it will populate in the window created for injuries.

Also, where can I find some sample scripts for use with the Avalon Front End? I seem to have issues with attempting to use scripts from the Stormfront library.
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Re: Avalon 4.3.4 on 09/09/2016 08:08 PM CDT
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I run Avalon 4.3.4 but I do not see anywhere to create or run scripts in the interface. Nor do I see any place where I might store scripts. What am I missing?

Mac OS 10.11.6, MacBook Pro

__
"Technically correct" is the worst kind of correct.
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Re: Avalon 4.3.4 on 09/09/2016 10:51 PM CDT
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RENZIL, those are all great questions. First of all, though, I would strongly recommend posting these questions in the GemStone forums, as the GM who does the updates to Avalon is a GS one. I would love it if you posted a link or a summary if you hear back. You might also mention that we DR Avalon users tend to use Yasse (a plugin) and would really like to make sure it remains compatible with future versions of Avalon.

>>1. Is it possible to have the Mana/Stamina/Concentrate meters? I noticed that those meters are not available in DragonRealms but are used in GemStone.

When I saw this asked about in the past, the answer was something like, "Avalon doesn't have access to the XML stream" -- which as I understand it means it doesn't get pushed the ever-changing information about the game like your personal vitality and attunement. That said, if GS can do it, it does make me wonder why DR cannot.

>>3. Is there a way that you can create your own custom windows for alternate chat/actions like the Thoughts window? Say for instance if someone whispers it would populate in it's own window. Or. If you are injured in battle it will populate in the window created for injuries.

I have done this. Assuming you have the Yasse plugin, which you should get(!), you should have a Container 1 and Container 2 window that you can open up from Yasse's Windows menu. You can use scripts to catch data and direct it to either. The syntax is:

container 2 append [%systemtime DATA \n]

You don't have to include the time, but I usually do.

>>Also, where can I find some sample scripts for use with the Avalon Front End? I seem to have issues with attempting to use scripts from the Stormfront library.

Again, these require Yasse. Check here:

https://elanthipedia.play.net/Category:YASSE_scripts


- Navesi
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Re: Avalon 4.3.4 on 09/10/2016 10:00 AM CDT
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Has anyone updated YASSE to work with the newer versions of Avalon and/or for DR 3.X skill changes?




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http://www.topmudsites.com/vote-DragonRealms.html
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Re: Avalon 4.3.4 on 09/10/2016 04:14 PM CDT
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>>Has anyone updated YASSE to work with the newer versions of Avalon and/or for DR 3.X skill changes?

No. The developer has abandoned it. I know someone who tried and gave up.

I'm not sure if it works with newer versions or not -- I have just kept my older version just in case.


- Navesi
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Re: Avalon 4.3.4 on 09/10/2016 05:57 PM CDT
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I believe lich works with avalon if you're looking for similar scripting capabilities.
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Re: Avalon 4.3.4 on 09/10/2016 06:10 PM CDT
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About 9 months ago or so I tried to get Lich to work with Avalon and failed. I think it was an issue with getting the correct Ruby version installed with El Capitan (or whichever OS version I was running at the time). I didn't try too hard, but would definitely be interested if someone had gotten it to work recently.

One of the main things I get out of YASSE is the map window. Is Lich's map window good/useful?




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Re: Avalon 4.3.4 on 09/10/2016 06:23 PM CDT
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Yeah I've got a buddy who's been on lich+avalon for almost a year now. It is picky about ruby versions, but the installation guide lists the correct version you want or if you get stuck I can verify with the guy I know using it. I mean I don't use the graphical map much because I just save all my locations to waypoints but it's not bad, it's mostly just raniks maps that you can click on rooms to move to.
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