High Level Hunting Exp on 12/10/2013 06:30 PM CST
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Cabalist are my normal hunting spot. In prime currently I can lock everything there, however on Test, this is all I could manage in 30 min of hunting.

Shield: 1126 74% mind lock (34/34)
Light Armor: 1401 22% thinking (5/34)
Chain Armor: 1226 60% understanding (14/34)
Defending: 1423 25% dabbling (1/34)
Parry Ability: 1395 28% dabbling (1/34)
Large Edge: 1281 20% captivated (26/34)
Melee Mastery: 1199 65% absorbing (15/34)
Evasion: 1570 46% dabbling (1/34)

Basically once you get any combats around 1400, it becomes almost impossible to learn.


Also played with cleave a bit, and it seems to be lacking. A normal draw does the same or more damage. Either that or the difference between cleave and draw is so tiny that I don't notice much difference.
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Re: High Level Hunting Exp on 12/10/2013 09:07 PM CST
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>>Also played with cleave a bit, and it seems to be lacking. A normal draw does the same or more damage. Either that or the difference between cleave and draw is so tiny that I don't notice much difference.

How many hits is it taking you to kill your enemies?



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: High Level Hunting Exp on 12/10/2013 10:02 PM CST
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You are certain that it could do:
low (3/26) puncture damage
great (11/26) slice damage
somewhat moderate (6/26) impact damage
no (0/26) fire damage
no (0/26) cold damage
no (0/26) electric damage

The hanger is poorly (3/17) designed for improving the force of your attacks.

You are certain that the hanger is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.

****************

Taking stock of its defensive abilities, and attacking with a kertig hanger, you are certain that the Dragon Priest assassin is a creature completely beneath your notice.
If you attacked with a kertig hanger, you are certain that the enemy would train very poorly.

These are first attacks only.
________________

Swiftly, you attempt to cleave through a Dragon Priest assassin with your hanger!

Your hanger lands a glancing strike to a Dragon Priest assassin's left leg!

[You're incredibly balanced and in dominating position.]
Roundtime: 4 sec.
________________

Dashing in, you attempt to cleave a Dragon Priest assassin in half!

Your hanger lands a heavy strike (7/22) to a Dragon Priest assassin's abdomen!
The Dragon Priest assassin is lightly stunned!

[You're incredibly balanced and overwhelming opponent.]
Roundtime: 4 sec.
________________

Making an agile leap, you lash out in an attempt to cleave a Dragon Priest assassin in half!

Your hanger lands a hard hit (5/22) to a Dragon Priest assassin's abdomen!

[You're adeptly balanced and in dominating position.]
Roundtime: 4 sec.
________________

< Moving like a striking snake, you draw a kertig hanger at a Dragon Priest assassin. A Dragon Priest assassin fails to dodge, only partially avoiding the impact.
The hanger lands a hard hit (5/22) to the assassin's chest.
[You're winded, incredibly balanced and overwhelming opponent.]
[Roundtime 2 sec.]

****************

Moved to Intercessors.

Taking stock of its defensive abilities, and attacking with a kertig hanger, you are certain that the Dragon Priest intercessor is well beneath your abilities.
If you attacked with a kertig hanger, you are certain that the enemy would train somewhat poorly.

Still first attacks only.
________________

Dashing in, you attempt to cleave a Dragon Priest intercessor in half!

Your hanger lands a glancing strike to a Dragon Priest intercessor's right leg!

[You're adeptly balanced and in good position.]
Roundtime: 3 sec.
________________

Making an agile leap, you lash out in an attempt to cleave a Dragon Priest intercessor in half!

Your hanger lands a glancing strike to a Dragon Priest intercessor's right leg!

[You're incredibly balanced and in superior position.]
Roundtime: 4 sec.
________________

Dashing in, you attempt to cleave a Dragon Priest intercessor in half!

Your hanger lands a glancing strike to a Dragon Priest intercessor's abdomen!

[You're incredibly balanced and in very strong position.]
Roundtime: 3 sec.
________________

< Moving like a striking snake, you draw a kertig hanger at a Dragon Priest intercessor. A Dragon Priest intercessor fails to dodge, avoiding only some of the blow.
The hanger lands a solid hit (4/22) to the intercessor left leg.
[You're winded, incredibly balanced and overwhelming opponent.]
[Roundtime 2 sec.]
*****************

Moved to Cabalists.

Taking stock of its defensive abilities, and attacking with a kertig hanger, you are certain that the arthelun cabalist is a harmless opponent.
If you attacked with a kertig hanger, you are certain that the enemy would train acceptably.

Again, first strikes only
_________________

Dashing in, you attempt to cleave an arthelun cabalist in half!

Your hanger lands a glancing strike to an arthelun cabalist's chest!

[You're bruised, incredibly balanced and in very strong position.]
Roundtime: 4 sec.
_________________

Making an agile leap, you lash out in an attempt to cleave an arthelun cabalist in half!

Your hanger lands a strong hit (6/22) to an arthelun cabalist's left hand!

[You're adeptly balanced and in strong position.]
Roundtime: 3 sec.
_________________

Dashing in, you attempt to cleave an arthelun cabalist in half!

Your hanger lands a heavy strike (7/22) to an arthelun cabalist's left leg!

[You're incredibly balanced and in dominating position.]
Roundtime: 3 sec.
__________________

Thought I'd do one more since those were actually pretty good :)

Dashing in, you attempt to cleave an arthelun cabalist in half!

Your hanger lands a glancing strike to an arthelun cabalist's back!

[You're bruised, incredibly balanced and in very strong position.]
Roundtime: 3 sec.
__________________

< Driving in like the irresistable force of a cyclone, you draw a kertig hanger at an arthelun cabalist. An arthelun cabalist attempts to dodge, pivoting toward safety but still partially within harm's reach.
The hanger lands a solid hit (4/22) to the cabalist's left leg.
[You're bruised, winded, incredibly balanced and in better position.]
[Roundtime 2 sec.]


Not sure if any of that is helpful or not, but I had been meaning to play with cleave more anyway.
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Cleave Suggestion on 12/10/2013 10:52 PM CST
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Might be interesting if cleave allowed you to strike through the mob you're facing and also hit the mob you're also defending against.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Cleave Suggestion on 12/10/2013 11:31 PM CST
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I spent about 40 hours trying to get multihit to work properly, and eventually gave up. Whirlwind uses a hacky way of doing it that isn't really useful for me to base anything off of.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: High Level Hunting Exp on 12/10/2013 11:51 PM CST
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I just fixed a bug with maneuver damage. Please let me know if it is any better.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: High Level Hunting Exp on 12/10/2013 11:56 PM CST
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Are the steel stars throwing blades?




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: High Level Hunting Exp on 12/11/2013 12:41 AM CST
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Oh yeah, from the HE fest... they app and behave exactly the same as the throwing blades from survivalist supplies out side of shard.
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Re: High Level Hunting Exp on 12/11/2013 12:51 AM CST
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:nod: I'm running some simulations to try and improve things with them. Might add a wider variation of to their damage to help with armor penetration. Then again, tripling the pulse damage/exp would work just as well.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: High Level Hunting Exp on 12/11/2013 12:55 AM CST
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Taking stock of its defensive abilities, and attacking with a kertig hanger, you are certain that the Dragon Priest intercessor is something that you'd kill quickly.
If you attacked with a kertig hanger, you are certain that the enemy would train somewhat poorly.

Dashing in, you attempt to smack your twirling knuckle against a Dragon Priest intercessor!

Your palm lands a good hit (2/22) to a Dragon Priest intercessor's left eye!

[You're bruised, nimbly balanced and in better position.]
Roundtime: 5 sec.

Swiftly, you attempt to cleave through a Dragon Priest intercessor with your hanger!

Your hanger lands a glancing strike to a Dragon Priest intercessor's left leg!

[You're bruised, nimbly balanced and in good position.]
Roundtime: 4 sec.
R>

You rush at a Dragon Priest intercessor, lashing out with your hanger!

Your hanger lands a glancing strike to a Dragon Priest intercessor's back!
Your attack momentum continues with a second strike of your blade!

Your nightmaster's blade lands a good hit (2/22) to a Dragon Priest intercessor's chest!

[You're nimbly balanced and in dominating position.]
Roundtime: 4 sec.
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Re: High Level Hunting Exp on 12/11/2013 12:57 AM CST
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>Then again, tripling the pulse damage/exp would work just as well.

Wiggle damage from lodged things could defiantly use an increase, if that's what you mean... as well as vit hits from bleeding pulses.
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Re: High Level Hunting Exp on 12/11/2013 01:06 AM CST
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definitely, even... I keep doing that same spelling mistake.
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Re: High Level Hunting Exp on 12/11/2013 01:27 AM CST
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Hmm, Cleave does about 3x the damage of DRAW, and has an OF bonus on top of it :/ I'll have to catch you in game to observe.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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