Poisons in combat. on 12/17/2013 12:16 AM CST
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As the craft systems roll out, we get closer and closer to brand spanking new player crafted poisons. Has any thought been put into how player crafted poisons are going to be balanced? The typical crafting system theory for items anyone can make/use/sell at all levels seems dangerous for poisons. It could either turn elanthia into one massive cespool of poison, or make poisons lack enough kick to be worth while.
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Re: Poisons in combat. on 12/17/2013 01:10 AM CST
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This topic would probably be best-suited for the crafting, alchemy folders.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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