Hasten Test on 01/31/2014 11:13 PM CST
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Tested Hasten's roundtime reduction.

Weapon: Quarter staff, 50 stones, Pole ranged
Attack: Bash

Hasten up
Roundtime#
6 seconds1
5 seconds23
4 seconds25
Total49


No Khri
Roundtime#
6 seconds0
5 seconds45
4 seconds0
Total45


I don't think I'll ever use this khri. It seems very lack luster in the current Roundtime paradigm.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: Hasten Test on 01/31/2014 11:35 PM CST
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At cap you'd probably be looking at 40 strikes at 4 seconds and 10 strikes at 5 seconds, which equates to about 16% more hits in the same time frame, and if there's anything longer than 5 seconds, the numbers get a little better. The ability also reduces the RT to remove armor in combat, as well as reducing the time it takes to flee, but those are pretty minor perks. Whether you find any of that useful is up to you, but there's not too much more I can do with combat RTs.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
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Re: Hasten Test on 02/01/2014 08:46 PM CST
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<< At cap you'd probably be looking at 40 strikes at 4 seconds and 10 strikes at 5 seconds

Okay, i was under the impression that you wouldn't get anything at cap. I did my first tests with LX load times but i guess Hasten doesn't apply to that?

It's actually looking much better with melee roundtimes:

75 lunges with hasten:
{2=>52, 3=>21, 1=>2}

total rt: 104 + 63 + 2 = 169

75 lunges without hasten:
{3=>48, 2=>27}

total rt: 144 + 54 = 198
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