I have reduced the cost to start most berserks by 33% to 50%. Please let me know if this helps with their use. I'm still exploring a few more adjustments to IF before we go live.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Berserk IF start reduction on 01/13/2013 07:58 PM CST
Re: Berserk IF start reduction on 01/13/2013 10:44 PM CST
Re: Berserk IF start reduction on 01/14/2013 01:22 AM CST
Re: Berserk IF start reduction on 01/14/2013 01:51 AM CST
This has helped tremendously, in more ways than one. Here's a problem before this change:
1. Activate 2 or 3 forms.
2. Wait a minute or two so they can reach full strength.
3. After waiting, Inner Fire has gone down because the passive regen cap has been lowered.
4. Activate berserk before attacking (we don't want to activate them too early or they'll waste IF)
5. Fight a few seconds, then watch all my abilities collapse because the IF cost of berserk was high on an already lowered passive IF cap from the forms.
After testing, I'm able to noticably use forms with berserks better, it feels. Thanks for the change.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
1. Activate 2 or 3 forms.
2. Wait a minute or two so they can reach full strength.
3. After waiting, Inner Fire has gone down because the passive regen cap has been lowered.
4. Activate berserk before attacking (we don't want to activate them too early or they'll waste IF)
5. Fight a few seconds, then watch all my abilities collapse because the IF cost of berserk was high on an already lowered passive IF cap from the forms.
After testing, I'm able to noticably use forms with berserks better, it feels. Thanks for the change.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha