disarm ID
>
Careful probing of the pine casket fails to reveal to you what type of trap protects it.
Roundtime: 4173086 sec.
Anyone not wanting to do the math, that's a 48 day roundtime. Guess my testing will have to wait unless there's intervention.
[bug] Boxes are incredibly broken on 11/21/2012 02:32 PM CST
Re: Boxes are incredibly broken on 11/21/2012 02:37 PM CST
Re: Boxes are incredibly broken on 11/21/2012 02:45 PM CST
Yeah I don't know why that happened. Armifer got me out of the roundtime and I tried doing the box again with the same results of another excruciatingly long roundtime. Obviously something broken on my end with boxes.
Are you a thief? Maybe it's guild related. These boxes are ridiculously easy for me to do in 2.0 and they're boxes harvested in the test, not ones I previously had. Guess I won't be doing boxes again after I get out of that roundtime again.
Are you a thief? Maybe it's guild related. These boxes are ridiculously easy for me to do in 2.0 and they're boxes harvested in the test, not ones I previously had. Guess I won't be doing boxes again after I get out of that roundtime again.
Re: Boxes are incredibly broken on 11/21/2012 02:52 PM CST
Re: Boxes are incredibly broken on 11/21/2012 04:31 PM CST
[Bug] Bug with boxes on 11/21/2012 07:16 PM CST
glance skip
>
You glance at a crust-covered wooden skippet.
> disarm id
Careful probing of the wooden skippet fails to reveal to you what type of trap protects it.
Roundtime: 4172642 sec.
As a thief normally when I'd glance at a box I'd see the trap so something isn't working properly there and then disarm ID'ing it is really throwing it for a loop and my roundtime as well.
Thanks for looking into it.
>
You glance at a crust-covered wooden skippet.
> disarm id
Careful probing of the wooden skippet fails to reveal to you what type of trap protects it.
Roundtime: 4172642 sec.
As a thief normally when I'd glance at a box I'd see the trap so something isn't working properly there and then disarm ID'ing it is really throwing it for a loop and my roundtime as well.
Thanks for looking into it.
Re: [Bug] Bug with boxes on 12/05/2012 01:20 AM CST