Vitality and Fatigue wrecking my magic defense on 12/10/2012 11:03 PM CST
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I've been hunting Lang swamp trolls in Test. Their Arc Light spell never works on me until my fatigue or vitality are around 85% or less in either category. At which point their spells seem to always work and I get sent into a downward spiral of semi stun lock. Feels a little out of whack, so I am giving you the feedback. They appraise as slightly less skilled opponents for me. I can counter this by BOBbing often to recover fatigue but the small hits can sometimes add up enough to make me vulnerable again. Also with a bunch of mini wounds the regular attacks also stun me. I can spend more time stunned waiting for my turn than anything else. With my balance tanked, I'm unable to be offensive.

Maybe if this happened at a lower percentage it'd be less of a headache and more fun to work through. Thank you for reading and hope this helps give you some perspective from my point of view in test.

-Rixie
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Re: Vitality and Fatigue wrecking my magic defense on 12/11/2012 12:40 PM CST
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I am not sure about vitality, but fatigue doesn't begin giving penalties until about the 85% mark. It is possible you are just ever so barely avoiding the arc light, and any penalty nabs you.

The stun lock thing will have to be looked at, however.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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