I assume this is going away, as it doesn't work in test (fail message, no change to the pick). Is there any info on what this will look like in 3.0? Are lockpicks going to be individual tools, like a blacksmith's hammer? Perhaps limited use items like a wire brush?
Jus curious, thanks!
Lockpick Repair on 11/29/2012 12:20 PM CST
Re: Lockpick Repair on 11/29/2012 01:47 PM CST
Re: Lockpick Repair on 11/30/2012 10:48 PM CST
Re: Lockpick Repair on 11/30/2012 11:14 PM CST
>I noticed in Test repairing picks was much more difficult. 260 in mech in Prime and I keep my picks all sparkly new, rarely mess up during a repair. In Test, tried to repair picks, ended up doin more harm then good. This supposed to be?
I believe it was mentioned that it's using Engineering, not mech.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
I believe it was mentioned that it's using Engineering, not mech.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Lockpick Repair on 12/01/2012 02:30 AM CST