Script Checks on 10/13/2010 06:56 PM CDT
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I think I read it somewhere in a previous post where it was asked if maybe a script check or the start of an event (as GM Melete puts it) could be highlighted into a color similar to game-wide announcements? I'd like to second that.

A similar occurance happened to me the other night. I barely noticed it with all the scroll during combat, since I tend to disregard combat messaging when hunting because it is so repetetive.

I'm sitting there in bed watching a football game with my laptop in my lap, casually playing with my 2 year old daughter. I'm just doing my routine of collecting boxes, hiding, stalking and ambushing, when I notice something in between the combat messages asking me to speak to her.

Taking this as an opportunity to finally earn some RPs I asked, 'Speak what?' After a moment she was gone. I scrolled up after that to realize she had already been there for a minute or so and asked my name.

Could we please get something better to act as an identifier (different color script would be best IMO) to counteract fast scrolling situations? I don't want to miss out on any opportunity to earn free RP's.

Thanks much!


You won't get a silly quote from me!
-Me
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Re: Script Checks on 10/13/2010 07:33 PM CDT
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<<I'm sitting there in bed watching a football game with my laptop in my lap, casually playing with my 2 year old daughter.>>

That's honestly about two things too many to be trying to focus on while you're playing.

Had you eliminated either or both of those extra activities, you'd have noticed the messaging almost immediately. That's why the policy is all about "being responsive to the gaming environment".

I'm not saying that watching football or playing with your daughter are bad things, I'm just saying that if you're playing, then you should play. If you're doing other things and missed that messaging, maybe that's a good indication that you're trying to do too much 'extra'.

Solomon


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Re: Script Checks on 10/13/2010 07:39 PM CDT
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Going to agree here. This is why you should play TF. In TF, football and playing with kids are highly encouraged. Along with alcohol consumption, but that's another story.




>describe boar
It's a boar. It doesn't like you.
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Re: Script Checks on 10/13/2010 09:32 PM CDT
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>In TF, football and playing with kids are highly encouraged. Along with alcohol consumption, but that's another story.

All at the same time right?




~Sulakhan



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
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Re: Script Checks on 10/13/2010 11:53 PM CDT
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<<All at the same time right?>>

i'm sure they can write a script that does it all!





You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: Script Checks on 10/14/2010 06:22 AM CDT
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>>i'm sure they can write a script that does it all!<<

I already have one, but since I put a lot of time and effort into my scripts, I don't give them away. I'll be happy to help you write your own though. Come to the dark side... heh.


________________________________________

Clerics are on the sectual radar.

Just to be clear - I didn't do it. Not sure who did, but it wasn't me.

- GM Raesh
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Re: Script Checks on 10/14/2010 09:09 AM CDT
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>>That's honestly about two things too many to be trying to focus on while you're playing.

>>Had you eliminated either or both of those extra activities, you'd have noticed the messaging almost immediately. That's why the policy is all about "being responsive to the gaming environment".

Please don't throw strawman arguments at us. First of all, we have no idea whether cutting down the number of activities really would have made a difference. Secondly, being responsive to the game environment, for most people, means keeping an eye on their log window, which (if they're doing it right) tracks everything not combat-related that goes on in the room. Most of the time, script checks don't end up in the log for whatever reason. (It's about 50/50 with me, but I don't get those stupid "Cat. Tilt your head to the side for me. Cat." ones, which people are seeing more and more of.)

If you're going to judge on responsiveness to the game environment, please do so realistically. Every sort of interaction with my character is highlighted. I know when a PLAYER is trying to talk to me, or drag me somewhere, or something else. Only with GMs and script checks is there any ambiguity at all.

>>I'm not saying that watching football or playing with your daughter are bad things, I'm just saying that if you're playing, then you should play. If you're doing other things and missed that messaging, maybe that's a good indication that you're trying to do too much 'extra'.

I disagree. The younger generations are incredibly capable of multitasking, provided you set a bar they can see. I watched one of my troops create a flight plan while watching TV, texting his girlfriend, and carrying on a running conversation with two people. Naturally, I double-checked his flight plan, but it was fine. This kid (who is, to be fair, 19) is capable of prosecuting a task that is life-and-death while engaging in three other activities. I'll always double-check his work, because that's my job, but I'm not going to worry myself unnecessarily if I see him doing his work while riding a moped around the office. I figure he can handle it.
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Re: Script Checks on 10/14/2010 09:21 AM CDT
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<<I figure he can handle it.>>

And the people getting busted clearly cannot.


GM Jaedren
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Re: Script Checks on 10/14/2010 09:26 AM CDT
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>>And the people getting busted clearly cannot.

This is the difference between setting someone up for success (as I endeavor to do with my troops by carefully walking them through everything I expect them to do, and providing them examples I've done myself) and setting someone up for failure (e.g. providing no real direction and expecting someone to do exactly what you want).

I'm not saying tell us how you script check. But at least stick the patterns that players are likely to have highlighted for interactive purposes.
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Re: Script Checks on 10/14/2010 09:49 AM CDT
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The main problem is that if a script check involved Solomon (for example) literally going

Solomon asks, "Hey, you there?"

Then people who really know how to script afk could easily work their way out of getting caught.

So while a pattern would be good for those of us (like myself) who could really use some visual highlights to help with how their eyes glaze over most of the scroll even when paying full attention, sucks for us since people would easily abuse that in order to continue breaking policy.

Script checks are DR's version of DRM.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/14/2010 09:53 AM CDT
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A script check is a simu staff procedure used to verify that someone is abiding by the rules they agreed to upon signing up to play a simu game.

Making a script check work so that someone can trigger off it makes the procedure ineffective in its use to capture those who break simu's policy.



Crusader Taghz

DFA = DISC + AGIL + TM > Evasion + Reflex

"We few, we happy few, we band of brothers...for he today that sheds his blood with me shall be my brother...", William Shakespeare.
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Re: Script Checks on 10/14/2010 09:55 AM CDT
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<<I'm not saying tell us how you script check. But at least stick the patterns that players are likely to have highlighted for interactive purposes.>>

You start collecting data on how EVERY SINGLE PLAYER plays, and then come up with a pattern for each one that'd be easily recognizable, then get back to us so we can move forward with your plan.

Really? Unreasonable much? Bottom line: We're not making it easier for people to script while not paying attention to the game. Get over it and move on.


GM Jaedren
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Re: Script Checks on 10/14/2010 10:21 AM CDT
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<<But at least stick the patterns that players are likely to have highlighted for interactive purposes. >>

Not going to happen. Sorry you disagree, but we've clearly explained the reasons for this multiple times.


Solomon


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Re: Script Checks on 10/14/2010 11:29 AM CDT
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>>> I'm not saying that watching football or playing with your daughter are bad things, I'm just saying that if you're playing, then you should play. If you're doing other things and missed that messaging, maybe that's a good indication that you're trying to do too much 'extra'. <<<

I agree on this too, Solomon. I wasn't asking for anything to circumvent a script check, I was just hoping the text could be highlighted to make it easier to identify, since I tend to disregard normal colored text. I, too have everything color coded for convenience. I can't tell you how many countless hours I do spend sitting there watching the screen and nothing else. Honestly it puts me to sleep unless I'm hanging with a bud or there is some kind of event going on.

Multi-tasking for me, is actually a way to keep more alert and active during those drab grinding routines.

Sorry if I opened a can of worms with this, and I realize highlighted script checks won't happen, but I wanted to express my views of the subject.

On a side, thanks for listening and responding, and I truly continue playing this game because of the great people and way the game has been developed and keeps developing. Working with/for the public is very difficult at times and you all handle things with a very level-headed attitude, thank you for that!

Carry on!

P.S. If anyone ever sees Oldrun hunting and they want to join him, they are ALWAYS welcomed, as all my friends know. :)


You won't get a silly quote from me!
-Me
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Re: Script Checks on 10/14/2010 11:44 AM CDT
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play the fallen, we could use more people and its a lot of fun.
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Re: Script Checks on 10/14/2010 12:16 PM CDT
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>>The younger generations are incredibly capable of multitasking

Rats, I read a study on this not too long ago that was pretty thorough. I wish I could find it, because it would make the basis of this comment much more credible, but either way the study concluded that the younger generation is less capable of multitasking than are the two generations before them.

The study reloved around the fact that technology has taken over, in many cases, the need to be able to multitask with ones own capabilities. While the younger generation has become more adept in focusing on one task they are not very capable of a high level of multitasking without the use of technological add.

It was an interest study to read, but ah well...

Khorgar ~ A day late and a dollar short.
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Re: Script Checks on 10/14/2010 01:14 PM CDT
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Regarding Script Checks and highlights...

It's really in your best interest to be responsive to the whole game environment, not just to script checks. This means allowing people to look only for a giant blob of yellow text and ignore everything else defeats the whole purpose. Sometimes, something or someone that isn't a script check at all may be trying to get a player's attention for a completely different reason. About the absolute worst thing that can happen (in my humble opinion) is for a GM to attempt contacting a player to deliver a prize or discuss a quest, item, wedding, or assist, and instead being forced to bust them because they're unresponsive. :(

If you have a lot of trouble with tending to ignore streaming monochrome blobs of text, I highly, highly suggest taking a bit of time to go through and do some highlighting of common but important words that you don't want to miss. A good place to start is with some of the fluffy roleplay verbs and things people direct toward you in general. It really helps some of the text to stand out more and breaks up the lines to be easier to read, overall.

-GM Abasha

*****************

When the squirrels rule the world, my work will be complete.
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Re: Script Checks on 10/14/2010 01:35 PM CDT
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>>About the absolute worst thing that can happen (in my humble opinion) is for a GM to attempt contacting a player to deliver a prize or discuss a quest, item, wedding, or assist, and instead being forced to bust them because they're unresponsive. :(

"Character says" appearing in bright green as opposed to dark green makes a world of difference in it grabbing my attention.

I mean, I think GM and player alike know that when someone is dancing in combat or braiding grass or casting spells, the general text that comes from it is pretty much glossed over. That's why hits that land show up in BRIGHT RED and why I have highlights to show that a new creature is advancing and highlights that show if a spell wore off and etc etc etc.

Because general text scroll is 1) not unique and 2) not worth really following after the first few dozen times you read it.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/14/2010 01:40 PM CDT
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>>Because general text scroll is 1) not unique and 2) not worth really following after the first few dozen times you read it.

This is where the disconnect between the players and the staff happens I think. Do we need to be responsive to the environment or to every line of text that scrolls by?

The stated intent of the rules is for us to be responsive to the enviornment. The obvious intent of some script checks is that we must be responsive to every line of text, even if we've seen it N^10 times before.
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Re: Script Checks on 10/14/2010 01:49 PM CDT
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Haven't we gone over this a million times before?

>>The stated intent of the rules is for us to be responsive to the enviornment. The obvious intent of some script checks is that we must be responsive to every line of text, even if we've seen it N^10 times before.

Their script checks start off basic then become extremely obvious. So yes, maybe for the first minute or two it's hard to see. But the next 3 minutes you will have to be not paying attention if you miss it.





Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Script Checks on 10/14/2010 02:00 PM CDT
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>>Haven't we gone over this a million times before?

Sure have. Maybe this folder should be deleted?

>>Their script checks start off basic then become extremely obvious. So yes, maybe for the first minute or two it's hard to see. But the next 3 minutes you will have to be not paying attention if you miss it.

Agreed. If you miss a check you've failed at paying attention.

My point was that "responsive to the environment" leads people to feel like they're alright for their own definition of environment (responding to players who interact with you, etc) when the actual requirement is that we must be responsive to any text that scrolls by.

I'm just suggesting calling it what it is, not trying to argue in favor of going easier on afk scripters.
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Re: Script Checks on 10/14/2010 02:04 PM CDT
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>>Had you eliminated either or both of those extra activities, you'd have noticed the messaging almost immediately. That's why the policy is all about "being responsive to the gaming environment".

I'm going to have to go ahead and disagree with this one. Even when I'm sitting here and not doing anything else except play DR I still miss script checks in combat because they never show up in my log window, which is where pretty much all the non combat things I care about go to(Sorry, I don't care that a Togball mooned me for the 47th time in the last ten minutes so I don't have atmospheric messages in there, which is where I assume these GM messages go to when they're trying to be sneaky. The atmospheric messages are certainly cool and I always look for them when I go into an area for the first time, but after a few weeks in the same area I just shut them off), instead showing up in my main window where combat is flying by at a rate of one or two screens per second depending on how many I'm dancing with. I am 100% responsive to the game enviroment. I talk on the gweth, Squanto will wander by and shout completely random things like, "BARRRROOOOOOOO!!" while I'm killing Togballs and I answer him, but I almost got busted the other day because the stupid script check was some dog wagging it's tail at me and writing in the dirt, which didn't show up in my log window and if you blinked at the wrong moment you literally missed it in the spam of four Togballs attacking me while I'm locking MO.

I've only been back to DR for a month or so and I've never been in any kind of trouble with scripting(I'm always responsive; I even pause my script if I'm so much as going to grab a drink) although I've been checked four times, but it seems to me the main problem with script checks is that GMs are trying to be as sneaky as possible. You guys have to know that the type of person who is going to script is going to have certain spammy aspects of the game turned off, or at least not really pay attention to them. When you do the cat or dog or the armadillo asking for your name, perception skill, and sum of wisdom and intelligence in the combat message(there is a zero chance that I would ever pass that one; I stopped reading combat messages about 15 years ago. How many times do I have to read that the goblin drove in like a cyclone, and I dodged) you're setting the person up to fail and I don't understand why, other than the GM wants to bust people so his record looks good.
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Re: Script Checks on 10/14/2010 02:17 PM CDT
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back for a month and script checked four times

pretty impressive


-Mr. Glemm
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Re: Script Checks on 10/14/2010 02:20 PM CDT
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I meant over the course of playing the game since the pre-AOL beta on GEnie.

I've been script checked once in the last month. :D
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Re: Script Checks on 10/14/2010 02:20 PM CDT
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On and off, anyway. I was gone for like six years.
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Re: Script Checks on 10/14/2010 02:21 PM CDT
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>>Sure have. Maybe this folder should be deleted?

Hahaha. Too funny.

>>My point was that "responsive to the environment" leads people to feel like they're alright for their own definition of environment (responding to players who interact with you, etc) when the actual requirement is that we must be responsive to any text that scrolls by.

It only led me to believe that I should be ready to be responsive to any and everything that comes my way, not just friends or players or script checks.





Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Script Checks on 10/14/2010 02:28 PM CDT
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I don't know, I think even if you miss part of a script check, it becomes more and more obvious and usually you get several minutes to react.

I was script checked a month ago in oshus. There was a sheep bouncing around in the steam vents. I thought it was odd that a sheep was down there, but really didn't think it was a script check. But then the sheep started making a bunch of baaahing sounds and sticking its tongue out at the Oshu, I figured somebody was trying to get my attention.

This was over a course of few minutes. Eventually I shooed the sheep away and it left, but I had plenty of time to react and the scroll in oshus is epic for those of you that haven't been in there.

But then again, I suppose most people don't have complaints until they're caught.

Khorgar ~ Now suspects every sheep.

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Re: Script Checks on 10/14/2010 02:36 PM CDT
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>>But then again, I suppose most people don't have complaints until they're caught.

I've never been caught(and never will), but I still think they're dumb.

I mean, I don't know anything about scripts or what they're capable of(I only use Geniehunter, and not even every time I hunt) so I don't have any better ideas. I just think it seems like they go out of their way to be extra sneaky with the checks because they know people are going to miss that stuff in the spam if they're doing any sort of training.

Like the armadillo example someone posted a while back in a different thread. I know that you're given three or four chances to see it and it gets more and more obvious, but there's no reason why they can't just SEND that kind of stuff so there's no chance what so ever of it being missed.
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Re: Script Checks on 10/14/2010 02:39 PM CDT
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<<but there's no reason why they can't just SEND that kind of stuff so there's no chance what so ever of it being missed.>>

other than it defeating the whole purpose of the check, right

not even sure how this is a topic still


-Mr. Glemm
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Re: Script Checks on 10/14/2010 02:42 PM CDT
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only problem with a send is that its easily detected and countered probably...unless the GM's just send some really random stuff through a send to test if the script just keeps reporting back yes i am here.


Wanderer Larze
Guardian Rhamist


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Re: Script Checks on 10/14/2010 02:45 PM CDT
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>>other than it defeating the whole purpose of the check, right

heh, exactly.

That's like cops flashing their lights and blasting their sirens when trying to catch someone doing 40 over the limit.

Knowing the length of a script check should set the minds of anyone ATK at ease.





Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Script Checks on 10/14/2010 02:46 PM CDT
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>>I know that you're given three or four chances to see it

Try 60 chances. Or a hundred. Sometimes even more.

>>there's no reason why they can't just SEND that kind of stuff so there's no chance what so ever of it being missed.

Just as an off the cuff example, since this keeps coming up... this is what a SEND looks like for those of you not familiar with it.

******************
SEND[Raesh] test
******************

If someone is serious about being AFK scripting all they have to do is set up a sound trigger to well... any part of that really, crank the speakers and they don't even need to be in the same room to respond within moments of us starting a script check.

That is not the sort of responsiveness we're looking for, though I would recommend sound triggers for SEND anyhow -- Generally if you're getting a SEND it's something you want to respond to. That helps avoid the tragic scenario that Abasha described above.

Believe it or not, while staff does want to catch people who are scripting (Since we believe non-responsive scripting is harmful to the game), we don't like busting people for quite a few reasons.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Script Checks on 10/14/2010 02:47 PM CDT
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We have used SENDs as checks before when we've been trying to get in touch with someone and see that they're logged in and want to give them something or talk to them about something.

When they don't respond to the initial SEND, they get 3 or 4 chances over the course of a minute or so. Then it's lights out BECAUSE the SEND is so obvious and blatant and visible. There's no excuse for not seeing it, so if you don't respond IMMEDIATELY, then we don't allow for any leeway or wiggle room.

Generally speaking, you don't want us to handle all script checks that way. It's not in anyone's best interest and will only lead to more busts of people who just "ran downstairs to get a drink" or "turned around to answer their wife/husband/parent/mailman/butler" or "alt tabbed over to check something really quick".


Solomon


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Re: Script Checks on 10/14/2010 02:48 PM CDT
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That's okay. I still love you for getting me Cardinale back all those years ago. Even if he was mysteriously a circle one Gnome Cleric and I had to reroll.
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Re: Script Checks on 10/14/2010 03:47 PM CDT
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If combat is scrolling more than a page worth every 2-3 seconds I think you might need a larger monitor or a smaller font, or both. I use a fairly small netbook monitor, with windows open for thoughts, conversations, deaths, arrivals, experience, etc. surrounding my main game window. Even then, and even when I've got 4 celps on me while I'm tossing around throwing blades and the occasional whirlwind attack, the scroll still doesn't get bad enough that I can't glean everything going on in the room.

When I've got a browser or other window open and blocking part of the screen I might miss gleaning one single line here or there, but I can't imagine missing an entire script check.

Ogdaro
"Take chances and see what you can get away with, it only costs you a favor or two if you mess up." -Issus
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Re: Script Checks on 10/14/2010 04:14 PM CDT
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>>If combat is scrolling more than a page worth every 2-3 seconds I think you might need a larger monitor or a smaller font, or both.

This is drifting a bit to the side from topic, but it's not a matter of too much scroll as much as it is a matter of too repetitive scroll. Let's face it, the game telling you "hey guess what a crocodile missed hitting you again!" isn't too interesting the tenth time it goes by, let alone the hundredth.

Of course, I also recognize that a lot of the stuff that can be boring/repetitive at times combat and lore may be a lot less boring when the 3.0's come out. I look forward to carving away bone armor more than how I currently keep braiding grass every 5 seconds. I look forward to one on one PvE fights that can properly train my character as opposed to dancing with two or three creatures in order to get my defenses going before working up my weapons. I can't wait for being able to train one stealth-skill as opposed to always trying to have my stalking lock well after my hiding already did. Etc.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Script Checks on 10/14/2010 10:04 PM CDT
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>>When I've got a browser or other window open and blocking part of the screen I might miss gleaning one single line here or there, but I can't imagine missing an entire script check.<<

^This.

I've been script checked before and been busted twice in 10 years, the most recent less than a year ago. Other than the two I failed, I've been checked a dozen times or so. If you're remotely paying attention, even while watching TV (which I do on occasion while playing) or browsing the forums, or any other multitasking activity, you will not fail a script check. Ever.

I've never received the same script check twice, but even with my partially divided attention, I was able to respond to the checks in the midst of massive combat scroll or while hanging out at a local gathering spot.

As for the two times I was busted... Was I AFK scripting? Yup. On purpose? Yup. Setting up triggers and such hoping to avoid getting caught? Yup. Do I AFK script anymore? Nope.

The script checks work, when run by GM's. Players who take it upon themselves to 'script check' me just irritate me and will usually find themselves getting shot, slept, blasted, or otherwise. If you think anyone is AFK scripting, report them and let the GM's handle it. They do a great job of it, and if you get caught, don't try to lie about it. You got busted. Period. You were AFK scripting by definition and unresponsive to the gaming environment. There are no excuses. Suck it up and accept the fact that your script isn't as good as the GM that busted you. Whining about getting busted is pathetic. Play by the rules, or don't play. We'll all be better off.


________________________________________

Clerics are on the sectual radar.

Just to be clear - I didn't do it. Not sure who did, but it wasn't me.

- GM Raesh
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Re: Script Checks on 10/15/2010 01:19 AM CDT
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If you cant pass a script check then tae the heat. I failed before and still play. Din't adjust my script, just made sure if I wasnt paying attention I asn't runnng one.

I do not seem to understand how players don't seem to get caught, People that can make 100th in a short time. Or people I know moved up and beyond players 'playing' to have 500+ ranks in skills quickly. I thoroughly belive in GM favoratism. If thats not the case I may be wrong, bit 500 ranks in a few months sounds a lil fishy to me.
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Re: Script Checks on 10/15/2010 03:38 AM CDT
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perhaps some just play more efficiently. I really don't know how some do it. The shortest time i've gotten someone up in prime or plat was this year, taking a commoner from 0 ranks to 70th circle in the necromancer's guild in plat. But then, if I'm not at work or sleeping, I'm in the game. Meanwhile there's another who is over 80th already, started same time i did, has over 2000 ranks of magic <i have 1124> There's a WM that came and went that started from 0 and got over 500 ranks of PM. they just must train more efficiently. Or maybe s'kra just learn slower, or other people don't have to go to work, or work from home or something. You can't say that they're afk scripting, only the GMs have the tools to test.








You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: Script Checks on 10/15/2010 03:54 AM CDT
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I'd just like to see checks that acually catch people that are better at scripting then most people.

WTB script that lets people sit in rossmans gryphons for hours at a time without being caught, but when you try to ask if they'd mind a partner they don't respond and when you just start hunting it doesn't bother them.
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