Hospital autopaths on 07/03/2017 12:47 AM CDT
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Even though you can port to FC and back to the empath there it might be a nice benefit for estate holders if all autopaths took wounds twice as quickly and took twice as many wounds before taking a rest break when healing estate holder characters' wounds.
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Re: Hospital autopaths on 07/03/2017 05:25 PM CDT
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It would be nice if all automated healing NPCs in the game weren't horrible. Making the Premium ones even better would be even better.
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Re: Hospital autopaths on 07/03/2017 08:35 PM CDT
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>>It would be nice if all automated healing NPCs in the game weren't horrible. Making the Premium ones even better would be even better.<<

If you made the NPC empaths too good, then the player empaths would never have anyone to heal. In some areas I think too many people use the NPC empaths over the player empaths.





The good life is one inspired by love and guided by knowledge. Bertrand Russell
Read more at: https://www.brainyquote.com/search_results.html?q=love
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Re: Hospital autopaths on 07/03/2017 08:42 PM CDT
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>If you made the NPC empaths too good, then the player empaths would never have anyone to heal.

If you make resurrection too painless, clerics won't have anything to do! If you make travel too simple, Moon mages won't have anything to do!

The empath guild does not require players to level. Handicapping the entire game around a bad game design concept that died 20 years ago is not fun. Alchemy is kept back 'for empaths'. NPC healers are kept back 'for empaths'.

I'm not an empath. My play has been severely screwed over for the benefit of someone else I can't EVER GET TO HEAL ME.

I don't play at peak times, and when I find people at the guild, they're just AFK scripting away.

I use the auto healers because I can at least get healed there.
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Re: Hospital autopaths on 07/03/2017 09:20 PM CDT
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Nobody wants to use player empaths, anyway; That's what mules are for.



"Warrior Mages don't bother covering up their disasters.
They're proud of them." -Raesh, on history
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Re: Hospital autopaths on 07/04/2017 12:48 AM CDT
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>>The empath guild does not require players to level.

No guild requires players to level. Which makes hunting and wounds optional. I will say that I do agree with boosting auto-paths as well as increasing their cost. If this does happen though, I'd like to see the other avenues of learning Empathy get a major boost in learning. Health walking and manipulation fo not teach efficiently.
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Re: Hospital autopaths on 07/04/2017 05:51 AM CDT
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>I use the auto healers because I can at least get healed there.

I think this is the main point. Using PC healers is seen as a gamble by many. Given that PCs are not the only empaths around, it's always surprised me (from an IC point of view) that you can die because the Empaths' guild has not organized healing for the seriously injured who come to them.

I'd love it if NPC and PC healers worked at the same place so that there was a single spot you can go to with guaranteed healing. At least in the main cities, that is. I'm not fussed about the mechanics. It could be lists (for healers/injured/both), it could be time-based or there could be some combination.
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Re: Hospital autopaths on 07/04/2017 07:55 PM CDT
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In a game with a dwindling population, I like having reasons to seek each other out and create gathering spots. The more we push different player abilities onto automation, the less I see that. As annoying as it can be to be stuck without X guild to help, I've come around to the idea that I'd rather do that than have a game where nobody talks any more.


- Navesi
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Re: Hospital autopaths on 07/04/2017 09:31 PM CDT
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>In a game with a dwindling population, I like having reasons to seek each other out and create gathering spots. The more we push different player abilities onto automation, the less I see that. As annoying as it can be to be stuck without X guild to help, I've come around to the idea that I'd rather do that than have a game where nobody talks any more.

This


- Felicini
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Re: Hospital autopaths on 07/05/2017 11:17 AM CDT
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Or, make an empath for yourself that can follow you around. That way you don't have to mess with other peoples drama. The people that AFK in the empaths guild, have ruined that "interaction" that these others have mentioned. Not that I'm ever that hurt, but if I were ever in serious need of healing, chances aren't that great that someone would even be paying enough attention to heal me. But of course, there's the lich bots, which since the GM's won't shut that down, it must be ok. I'll just stick with my mule empath instead.

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Hospital autopaths ::Nudge:: on 07/05/2017 12:01 PM CDT
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Let's remember that this is in the Estate Holder's folders and keep it on topic please. Broader discussion might be better served elsewhere.

Thanks,
Helje
DragonRealms Senior Board Moderator
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Re: Hospital autopaths on 07/07/2017 12:25 AM CDT
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>>In a game with a dwindling population, I like having reasons to seek each other out and create gathering spots. The more we push different player abilities onto automation, the less I see that. As annoying as it can be to be stuck without X guild to help, I've come around to the idea that I'd rather do that than have a game where nobody talks any more.

>This


>- Felicini

Double this'd.
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Re: Hospital autopaths on 07/07/2017 02:16 AM CDT
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That would be viable if there were empaths everywhere. The only empaths on Mriss are peoples personal empaths. Fang Cove desperately needs some love, it's the only "close" option for a lot of estate holders.

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Hospital autopaths on 07/07/2017 05:52 AM CDT
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In a game with dwindling population the option is rarely more forced player interaction. Because there aren't players to interact with. And healing isn't meaningful interaction anyway. People pop in and go 'healz plz' 'thanks' and pop out 10 seconds later when empathbot5 runs dothealz or just does a triggered take all on hug.

You guys are correct, in that the game needs more reasons to engage in meaningful interactions. But forcing player healing is rather akin to removing Catrox and forcing players to get all their gear repaired by other players. It's a routine maintenance action that doesn't engage people in any way. It just adds another #go statement, and increases the bot counter for pocket characters.
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Re: Hospital autopaths on 07/08/2017 10:38 AM CDT
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>You guys are correct, in that the game needs more reasons to engage in meaningful interactions. But forcing player healing is rather akin to removing Catrox and forcing players to get all their gear repaired by other players. It's a routine maintenance action that doesn't engage people in any way. It just adds another #go statement, and increases the bot counter for pocket characters.

This isn't just a premium deal, I believe this is one of the big fails in the game. To me we put some much into numbers go up through scripting, and what else is there to the game. Well there are those that interact and do role-play and push their own events and story lines, but sometimes those people probably feel like they are the only ones participating, which for me got boring.

What I'm suggesting is maybe we should take away some of what is part of scripting through combat and crafting and allow more PIRP type things to exist to reinforce other activities, or maybe make training just really only give ranks.

---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS

---
"Phelim, what have I wrought?"
GM NaOHHI
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Victory Over Lyras, on the 397th year and 156 S.V.o.L.t.R
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Re: Hospital autopaths on 07/08/2017 12:04 PM CDT
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Again, when you start forcing player empaths out to all the far reaches of the map where there is no reason for them to be there, I guess you'll have that problem licked. Until then, making the fang cove empath faster, and more efficient sounds like a pretty good way to increase my mileage for the years I've paid for premie. As well as the simple things I've previously mentioned for fang cove. Vault access, stat trainers, shops/furrier open 24/7. This seems pretty cut and dry to me. Code is in place elsewhere, let's make this happen. GMs can't be working ok everything everywhere. Will those far reaching islands ever get more dev to flesh them out? Who knows. But a super easy fix for QOL for a LOT of players out there would be to expand fang cove. Then no one would care if there wasn't a furrier on Mriss. Either go premium, or slog to kresh the way you always have. On a side note, I'd love to see a "hunting preserve" with copies of a bunch of the premium creatures in game. Hell, you could even copy room descriptions and have it be based on the curators ensuring the proper habitats were maintained.

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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Re: Hospital autopaths on 07/08/2017 01:21 PM CDT
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Ideally, make all autopaths ingame work like the FC autopath when healing estate holder characters. Then improve the speed and efficiency of all autopaths for estate holder characters.

Sell a widget in the simucoin store for base subscribers to get the upgraded autopath mechanic for X amount of time and charge slightly more for another widget for F2P characters that does the same thing.

If you're a base subscriber and/or F2P (without the widget) you get the current speed/competence of autopaths. Maybe teach all autopaths the refresh spell though because right now they heal at the skill level of a 5th circle PC empath.

Upgraded, an autopath is going to be slower at taking wounds than your average 30th circle empath. It's not going to seriously impact PC empathy experience via wound healing.
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Re: Hospital autopaths on 07/08/2017 04:36 PM CDT
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>>Again, when you start forcing player empaths out to all the far reaches of the map where there is no reason for them to be there, I guess you'll have that problem licked.<<

I have an empath character who stays on Ratha and who almost never has anyone to heal. Sometimes on the gweth, that character has to beg for just samplings of wounds to take, and as a result, I don't play that character as much.




The good life is one inspired by love and guided by knowledge. Bertrand Russell
Read more at: https://www.brainyquote.com/search_results.html?q=love
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Re: Hospital autopaths on 07/08/2017 05:39 PM CDT
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There is FAR less "big" hunting on Ratha/Aesry/Hara than anywhere else in game. Kresh has super celps, and Mriss has dillos. And there is hardly an empath around. There's no hunting there for the high level empaths either, it's just a flawed system.

Monster Elec

You hear the distant echo of a savage Horde snarling in barbaric disapproval of your deeds.
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