In the hopes to make things a little easier to understand, I've set up a web page with some general Alteration Information.
You'll also see a link to another page with the new policy about "profession and occupational items" as well as more details and a full list of currently acceptable occupations, along with a list of ones which are restricted to special situations or merchants. With the opening of the All-Trades tent, I'm aware that this has been something people are anxious to get more details on.
Anyway, you can start here:
http://www.play.net/dr/info/alteration.asp
Solomon
What's going on?
http://www.livejournal.com/~drbubba
This message was originally posted in Events and Happenings in DragonRealms' Elanthia, Festivals / Merchants. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=13&topic=8&message=3447
Alteration Guidelines on 09/12/2005 07:30 PM CDT
Current Familiar Alteration Guidelines on 11/06/2010 04:22 PM CDT
The following are the current guidelines for Warrior Mages getting familiar alterations. Some of these restrictions may be loosened in the future as we continue to work on the familiar system and open up the possibility of more types of familiars, but are not negotiable for now.
#1 The noun cannot be changed. A bear will remain a bear.
#2 The familiar's appearance cannot include magical effects or elemental manifestations. No chill as it passes, fire aura, laser eyes, lightning crackling in its claws, etc.
#3 The familiar's appearance cannot include clothing or other artificial ornamentation.
#4 The familiar needs to appear at a glance to be a living creature that can function as a member of its adoptive species.
#5 The familiar cannot have anthropomorphic features.
#6 As a subjective rule, the familiar will not accept forms that are degrading to it or in bad taste. The alterer is the only arbiter in this matter.
Outside those considerations, familiars do not need to appear natural. Size, proportion, coloration, patterns, and the occasional extra limb can all exceed normal limits for a creature. However, #6 applies strongly when you start playing with unnatural forms. In IC terms, the familiar is in its rights to not answer your summons if you want to bind it in a freak show form. If you want something really weird, keep it artistic and be prepared that you may very well be told no.
Alterations that stay within the natural range of expression for the animal, even the extraordinary ones, are much "safer" and less likely to be rejected.
There will also be an IC rendition of these rules available at the time of alteration.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
This message was originally posted in Events and Happenings in DragonRealms' Elanthia, Hollow Eve Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=13&topic=30&message=1581
#1 The noun cannot be changed. A bear will remain a bear.
#2 The familiar's appearance cannot include magical effects or elemental manifestations. No chill as it passes, fire aura, laser eyes, lightning crackling in its claws, etc.
#3 The familiar's appearance cannot include clothing or other artificial ornamentation.
#4 The familiar needs to appear at a glance to be a living creature that can function as a member of its adoptive species.
#5 The familiar cannot have anthropomorphic features.
#6 As a subjective rule, the familiar will not accept forms that are degrading to it or in bad taste. The alterer is the only arbiter in this matter.
Outside those considerations, familiars do not need to appear natural. Size, proportion, coloration, patterns, and the occasional extra limb can all exceed normal limits for a creature. However, #6 applies strongly when you start playing with unnatural forms. In IC terms, the familiar is in its rights to not answer your summons if you want to bind it in a freak show form. If you want something really weird, keep it artistic and be prepared that you may very well be told no.
Alterations that stay within the natural range of expression for the animal, even the extraordinary ones, are much "safer" and less likely to be rejected.
There will also be an IC rendition of these rules available at the time of alteration.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
This message was originally posted in Events and Happenings in DragonRealms' Elanthia, Hollow Eve Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=20&category=13&topic=30&message=1581