Would it be possible to review the functionality of the vardite skeleton keys people bought from the droughtman's event?
It seems there was in unintended consequence of immediately defeating a boxes traps and locks, loot seems to be impacted by how many locks or locks and traps are defeated before opening a box. So while customers would have had no expectation that their purchase and use of the skeleton key would reduce their loot, it seems to be the case in practice. It seems that opening boxes in one click of the key instead of say, picking 3 traps by hand, skews the loot towards coins over gems and perhaps overall value as well.
Perhaps the easy solution would be the key instantly defeats the traps and one lock, and each click of the key hits the next lock until all locks are defeated. If it is too confusing or difficult to just "max" the output when a box is opened via skeleton key.
Thanks in advance!
vardite skeleton key on 02/08/2021 03:55 PM CST
Re: vardite skeleton key on 02/09/2021 04:25 AM CST
Re: vardite skeleton key on 02/13/2021 07:58 PM CST
>Would it be possible to review the functionality of the vardite skeleton keys people bought from the droughtman's event?
I posted this else where, but wanted to also respond here. I recently fixed a bug that prevented boxes opened with the key from generating gems.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
I posted this else where, but wanted to also respond here. I recently fixed a bug that prevented boxes opened with the key from generating gems.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Re: vardite skeleton key on 02/22/2021 03:01 AM CST