Greetings!
You will find [a zills dispenser], [a corkscrew dispenser], [a paintbrush dispenser], [a logbook dispenser], and [a cleaver dispenser] in the Dispenser Hall beyond the double doors through the colorful portal at the Taisidon Mystery quest grounds. You can SHOP and purchase an origami "ticket" from any dispenser for 100 points. The ticket's noun is aligned to the pin on the container for the grand prize set from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw.
Toward the end of the Taisidon Mystery event, at 4pm ET on Sunday, September 28th, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:
Winner 1 will be the player with the highest individual ticket total from that dispenser. In the event of a tie, there will be a random draw between the group of highest ticket holders. Winner 1's tickets will then be removed from the pool.
Winner 2 will be drawn at random from the entire remaining pool of all tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2. The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, September 28th.
If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.
Examples:
1 ticket = 25%; 1 use at 25% drain
2 tickets = 50%; 1 use at 50% drain
3 tickets = 75%; 1 use at 75% drain
4 tickets = 100%; 1 use at 100% drain
5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain
14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain
52 tickets = 1300%; 13 uses at 100% drain
143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain
The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.
The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.
You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.
The Grand Prize Sets
~Musical Mayhem Set~
a faelight leather bag clasped with a pair of tablature turquoise zills
Standard shoulder-worn container that includes...
a large pair of razor-edged weighted zills fashioned into a makeshift weapon
T2 LT/LB + T6/G4 (max!) interference flare (turquoise color, bonus to proc) + weapon of return
a glossy faelight leather battle gown studded with tablature turquoise spikes
T6 leather armor + T2/G2 frost flare (Bardic-blue color, bonus to magnitude)
a faelight leather warhorn capped with a tablature turquoise mouthpiece
Highest quality warhorn (auction quality with bonus to distance and LURE / WARN effect)
~Violent Vinter Set~
a shadowleaf backpack clasped with an abyssium corkscrew
Standard back-worn container that includes...
a shadowbark-handled abyssium corkscrew
T8 ME (30 stones) + unlimited drink/food enchanted (creates every 115 strikes) + T1/G2 razor flare (wine color, bonus to proc)
a jester's abyssium drinking goblet bearing shifting whorls of mocking visages
A 'mock while you drink' verby goblet
a heavy abyssium chalice encircled in flawless Imperial rubies
Unlimited use challenger drink
~Artistic Assault Set~
a chaosknit rucksack clasped with a star-kissed kertig paintbrush
Standard back-worn container that includes...
a rainbow-hued chaosknit painter's smock covered in versicolor splatters
Shirt-worn with oversized pockets (standard backpack size) + color changing with 14 color options
a huge star-kissed kertig paintbrush crowned in glittering polychromatic bristles
T7 quarterstaff + T1/G2 glitter flare (royal-purple color, bonus to proc) + chipper weapon that can magically create [a,polychromatic,bristle] to lodge in enemies
a multi-headed chaosknit mutant squid with rainbow-hued spiritgem eyes
Ink-squirting toy to playfully menace your friends and foes alike
~Traveling Tempest Set~
a stormsilk pack clasped with a hiromin logbook
Standard back-worn container that includes...
a hiromin-banded logbook covered in abyssal-black stormsilk
T8 HT/HB + T1/G2 electric flare (ocean-blue color, bonus to proc) + wind weapon to knock creatures out of room once per hour
a complex hiromin ring featuring miniature articulated wings
Fancy ring that can summon..
a galleon-style hiromin ornithopter with articulated stormsilk wings
Flying mount
a crystal inkpot etched with a map of Kermoria
Adjustable location teleportation tattoo, back tattoo of a [detailed map of the provinces and oceans of Kermoria being circumnavigated by a galleon-shaped orinthopter]
~Brutal Butcher Set~
a sanguine sianedra satchel clasped with a forgeheart iron cleaver
Standard back-worn container that includes...
an enormous torso-splitter cleaver
T7 2HE + T1/G2 fire flare (blood-red hue, bonus to proc) + gore weapon
a glistening blood-red sianedra meat shield covered in sinewy tendrils
T7 medium shield + T2/G2 blood flare (fiery red hue, bonus to magnitude) + lighter than standard weight
a gruesome blood-splattered butcher's sack
Belt-worn hold any 45 items
ADDITIONAL ITEM INFO
>tap my zills
You tap a large pair of razor-edged weighted zills fashioned into a makeshift weapon that you are holding.
>look my zills
Bound in faelight leather to form a safe grip, the metal face of each circular plate is cut into crescent shapes that have been fused together, crafting a singular, boomerang-style device.
>app my zills careful
A large pair of razor-edged weighted zills fashioned into a makeshift weapon are a light thrown and light blunt melee-ranged weapon.
A large pair of razor-edged weighted zills fashioned into a makeshift weapon trains the light thrown and small blunt skills.
You are certain that it could do:
dismal (1/28) puncture damage
dismal (1/28) slice damage
poor (2/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
The weighted zills is dismally (2/17) designed for improving the force of your attacks.
You are certain that the zills is fairly (5/17) balanced and is fairly (5/17) suited to gaining extra attack power from your strength.
You are certain that the weighted zills are appreciably susceptible to damage (7/18) and is in pristine condition (100%).
The weighted zills are made with metal.
You are certain that the weighted zills weighs exactly 9 stones.
You are certain that the weighted zills are worth exactly 1562500 Kronars.
>focus my zill
You take the zills in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Interference Weapon Flare enchantment.
The enchantment appears to be masterfully-crafted has excellent potency, demonstrates central complexity, and is amazingly precise. This enchantment is of Major grade, and was modified to bonus proc chance. The matrix appears to be very thick and the lines are perfectly clear.
You believe additional effects may be present and attempt to focus again.
You focus your magical senses on a large pair of razor-edged weighted zills fashioned into a makeshift weapon.
The weighted zills has a definite magical pattern which indicates it is an enchanted.
You recognize the pattern as a manifestation of Elemental magic.
It seems to involve Air Manipulation and appears to involve movement.
>throw
< Driving in like the overwhelming force of a hurricane, you throw a large pair of razor-edged weighted zills fashioned into a makeshift weapon at a small peccary. A small peccary attempts to evade, moving directly into the blow. The zills warps turquoise, buffeting with a sizzling shine and lands an extremely heavy hit to the peccary's right arm.
The weighted zills lodges itself shallowly into the small peccary!
[You're winded, solidly balanced with no advantage.]
[Roundtime 3 sec.]
>
The weighted zills pulls free from the small peccary and spins back towards you, returning safely to your outstretched hand.
>tap my gown
You tap a glossy faelight leather battle gown studded with tablature turquoise spikes that you are holding.
>look my gown
Exquisitely tailored, the bardic blue garment features a lightly corseted bodice and long, fitted sleeves. Thin straps crisscross over the torso, each decorated with tiny bardic blue stones displaying thin striations that resemble musical scores. The full skirt is split in the front to allow ease of movement on a battlefield while sacrificing none of the protective capabilities of the armor.
>app my gown careful
The battle gown is light armor.
The gown looks like it offers protection for the following areas:
right arm
left arm
right leg
left leg
chest
abdomen
back
You feel certain that a glossy faelight leather battle gown studded with tablature turquoise spikes appears to impose high (9/15) maneuvering hindrance and minor (4/15) stealth hindrance, offering:
very high (8/15) protection and very good (8/17) damage absorption for puncture attacks.
great (9/15) protection and very good (8/17) damage absorption for slice attacks.
high (7/15) protection and very good (8/17) damage absorption for impact attacks.
very great (10/15) protection and very high (10/17) damage absorption for fire attacks.
very good (6/15) protection and fair (5/17) damage absorption for cold attacks.
fair (3/15) protection and somewhat fair (4/17) damage absorption for electrical attacks.
If you were only wearing a glossy faelight leather battle gown studded with tablature turquoise spikes, you could expect your maneuvering to be barely hindered (1/14) and your stealth to be minimally hindered (2/14).
You are certain that the battle gown is extremely resistant to damage (15/18) and is in pristine condition (100%).
The battle gown is moderately soft.
It appears that the battle gown can be worn like a shirt or robe.
You are certain that the battle gown weighs exactly 220 stones.
You are unable to determine the value of the battle gown.
>focus my gown
You take the gown in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Frost Armor Flare enchantment.
The enchantment appears to be masterfully-crafted has poor potency, demonstrates central complexity, and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus magnitude. The matrix appears to be marginally thin and the lines are perfectly clear.
* Driving in with an overwhelming assault, a small peccary lowers its head, exposing the thickest portion of its skull, and charges at you. You dodge. The head lands a good hit to your left leg.
[You're hurt, winded, solidly balanced and opponent has slight advantage.]
Your battle gown begins to grow cooler.
>
Your gown flashes, sending a Bardic-blue frigid blast towards a small peccary!
Your frigid blast lands a shivering strike to a small peccary's left foreleg!
The small peccary is lightly stunned!
>tap my warh
You tap a faelight leather warhorn capped with a tablature turquoise mouthpiece that you are holding.
>look my warh
The warhorn's metal body is fully encased in the glimmering leather, while a matching strap allows the device to be securely housed on the wearer's belt.
>app my warh careful
It appears that the leather warhorn can be worn attached to a belt.
You are certain that the leather warhorn weighs exactly 20 stones.
You are confident that the leather warhorn is worth about 3125000 Kronars.
>study my warh
Looking closely at the warhorn, you believe you can EXHALE through it to sound several types of calls. An ALERT, RALLY or MARCH will signal nearby adventurers of your presence.
>study my warh (as Bard)
Looking closely at the warhorn, you believe you can EXHALE through it to sound several types of calls. An ALERT, RALLY or MARCH will signal nearby adventurers of your presence. As a Bard you can also WARN enemies away from your location for a time.
>study warh (as Barbarian)
Looking closely at the warhorn, you believe you can EXHALE through it to sound several types of calls. An ALERT, RALLY or MARCH will signal nearby adventurers of your presence. As a Barbarian you can also LURE enemies to your location in a challenging call of battle.
>tap goblet
You tap a jester's abyssium drinking goblet bearing shifting whorls of mocking visages that you are holding.
>look goblet
The faces offer looks that seem to land somewhere on the spectrum of derision to disgust, depending on one's perspective.
>app goblet careful
The drinking goblet is a container.
You are certain that the drinking goblet weighs exactly 5 stones.
You are certain that the drinking goblet is worth exactly 1937500 Kronars.
>drink my goblet
As you take a long, refreshing drink from your drinking goblet, the goblet suddenly begins to sing in a nasal, penetrating voice,
"Ooooooohhhhh, roses are red, ah cha cha,
And you know those violets, they aaaaare so blue, so blue,
Oh momma, you know Lawlite is a drunk, ah cha cha,
Yes, one of the soused, the stumbling, the few! Yiiee yii yii!"
>drink my goblet
As you lift your drinking goblet to take a drink, the goblet lets out a resounding SNORT! Quite a good impression of a hog for a goblet.
>drink my goblet
While calmly drinking from your drinking goblet, the danged thing suddenly blurts out a loud "PPppPbPbPbbpbpbtttt!", causing you to dribble liquid down your chin in surprise.
>drink my goblet
As you lift your drinking goblet to take a drink, the goblet lets out a sound like a thunder ram in heat.
>tap my chalice
You tap a heavy abyssium chalice encircled in flawless Imperial rubies that you are holding.
>look my chalice
Thin grey lines form shifting whorls that periodically coalesce into images of corkscrews that tumble between the dark red, seven-rayed gems.
>app my chalice careful
You are certain that the abyssium chalice weighs exactly 50 stones.
You believe that the abyssium chalice is worth about 5000000 Kronars.
>study my chalice
Glancing at a heavy abyssium chalice encircled in flawless Imperial rubies, you suddenly feel confident about challenging someone to a drinking contest and then DRINKing or GUZZLing the chalice down.
[WARNING: Drinking large quantities of this could make you unconscious!]
>drink my chalice
Grinning, you pull a large swig from a heavy abyssium chalice encircled in flawless Imperial rubies. The taste of an opulent tapestry woven with dark, swirling notes of blackberry jam mingled with hints of baking spices invites your senses to indulge. The decadent mixture lingers upon your palette with a velvety, full-bodied richness as its final vestiges whisper in subtle shades of toasted vanilla and dark cocoa that fills your mouth.
[WARNING: Drinking large quantities of this could make you unconscious!]
Roundtime: 5 seconds
>get corks
You pick up a shadowbark-handled abyssium corkscrew.
>look my corks
The matte black metal bears shifting whorls of thin grey lines, occasionally forming images of jagged, shattered wine bottles tumbling along the menacing spiral blade of this makeshift weapon. Subtle shades of blue and red mingle with a sickly green and writhing shadows in a perpetual dance around the abyssium corkscrew.
>app my corks careful
A shadowbark-handled abyssium corkscrew is a medium edged melee-ranged weapon.
A shadowbark-handled abyssium corkscrew trains the small edged skill.
You are certain that it could do:
low (3/28) puncture damage
great (11/28) slice damage
fair (5/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
The abyssium corkscrew is dismally (2/17) designed for improving the force of your attacks.
You are certain that the corkscrew is soundly (8/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.
You are certain that the abyssium corkscrew is practically invulnerable to damage (18/18) and is in pristine condition (100%).
The abyssium corkscrew is made with metal.
You are certain that the abyssium corkscrew weighs exactly 30 stones.
You are unable to determine the value of the abyssium corkscrew.
>focus corks
You take the corkscrew in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Razor Weapon Flare enchantment.
The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be appreciably thin and the lines are perfectly clear.
You believe additional effects may be present and attempt to focus again.
You focus your magical senses on a shadowbark-handled abyssium corkscrew.
The abyssium corkscrew has a definite magical pattern, which apparently is an enchantment.
You recognize the pattern as a manifestation of Lunar magic.
It is apparently an enchanted item with minor conjuring properties.
Such an item can be used to sometimes summon small items such as foods or drinks, though the enchantment lacks a manual activation mechanism for such conjurings.
Its effect will be sporadic.
>study my corks
With some degree of familiarity, you believe you could turn, juggle, tap, raise, flip, rub, pick, challenge, trace, dip, point and clench the abyssium corkscrew.
[The corkscrew will create alcoholic drinks.]
>juggle corks
With a flourish, you weave the abyssium corkscrew through a series of spins around and in front of you before finally tossing it up into the air. It continues its frantic dance, spinning with grace along multiple axes before falling back and landing smoothly within your waiting grasp.
Roundtime: 3 seconds.
>tap corks
As you tap the abyssium corkscrew, a clear ringing note fills the air.
>raise corks
You raise your abyssium corkscrew into the air in a triumphant stance. A shadowy ripple appears in the air! The weapon glints in the rift's light before it fades away completely.
>flip corks
You flip your abyssium corkscrew over and over in the palm of your hand, testing the balance and carefully examining the quality of its construction.
>rub corks
You methodically thumb the abyssium corkscrew, preparing yourself for the trials ahead.
>pick corks
You pick idly at the abyssium corkscrew, contemplating the next move.
>challenge corks
You thrust the abyssium corkscrew high into the air and let out a fierce roar, daring your foes to challenge your might!
>trace corks
You trace a finger along the abyssium corkscrew, causing mixed swirls of blue and red light to spiral in its wake.
>dip corks
You tip one end of your abyssium corkscrew to the ground. With a quick pivot, you snap it back and stand ready to defend your ground.
>point my corks
You hold the abyssium corkscrew out and use one end to draw an imaginary line before you.
>clench my corks
You squeeze tightly upon the abyssium corkscrew, adjusting and securing your grip.
>attack
< With the precision and elegance of a plunging goshawk, you feint a shadowbark-handled abyssium corkscrew at a small peccary. A small peccary fails to dodge, failing miserably. The corkscrew lands an extremely heavy hit that thumps painfully on the toes of the left foot.
[You're winded, nimbly balanced and in good position.]
[Roundtime 1 sec.]
A shadowy ripple appears in the air! A flagon of Vykathi ale falls through the rift which quickly closes behind it!
>attack
< Driving in with an overwhelming assault, you jab a shadowbark-handled abyssium corkscrew at a small peccary. A small peccary attempts to evade, mis-stepping and blundering into the blow. The corkscrew shines wine, lacerating with a murderous whirlwind of razor-edged blades and lands an earth-shaking strike that punctures deeply into the right bicep, severing a small artery.
A small peccary flops in a porky heap, squealing one last time before passing into oblivion.
[You're nimbly balanced]
[Roundtime 1 sec.]
>tap my smock
You tap a rainbow-hued chaosknit painter's smock covered in versicolor splatters that you are holding.
>look my smock
The garment is a riot of paint-spattered feathers, oil-smeared sequins, and multi-colored beads all vying for visual dominance among the surrounding tensile fabric. A suite of pockets in the lining is impressively discrete given their ample capacity.
>app my smock careful
The painter's smock is pocketed.
The painter's smock is fairly soft.
It appears that the painter's smock can be worn as a shirt or robe, even with armor.
You are certain that the painter's smock weighs exactly 30 stones.
You are certain that the painter's smock is worth exactly 5312500 Kronars.
>study my smock
You believe that while held or worn, you can RUB the smock to change its color.
You believe the following random colors are possible: rainbow-hued, polychrome, flamingo-pink, periwinkle, wisteria, heliotrope, sunset-orange, twilight-purple, royal-blue, molten-red, harvest-gold, whiskey-brown, ghost-white, rot-brown.
>measure my smock with my yards
You compare your painter's smock with the iron yardstick several times and are certain the interior length measures fifteen spans, the interior width measures ten spans, the interior height measures five spans and the smock appears capable of holding about 1000 stones of weight.
>wear smock
You slip into a rainbow-hued chaosknit painter's smock covered in versicolor splatters.
>rub smock
Part of your painter's smock shimmers for a moment, changing its color to polychrome.
>tap my smock
You tap a polychrome chaosknit painter's smock covered in versicolor splatters that you are wearing.
>tap my paintb
You tap a huge star-kissed kertig paintbrush crowned in glittering polychromatic bristles that you are holding.
>look my paintb
As tall as the average human man, this uniquely constructed makeshift weapon represents a true work of art, combining aesthetic form with lethal function. Slivers of chilly white avtalia crystal embedded within the silvery-black metal cast a persistent shine across the bludgeoning shaft, while its puncturing end is composed of innumerable colorful filaments tapered to dangerous points.
You notice many polychromatic bristles on the surface of the paintbrush, ready to chip away at any time.
>app my paintb careful
A huge star-kissed kertig paintbrush crowned in glittering polychromatic bristles is a quarter staff pole-ranged weapon.
A huge star-kissed kertig paintbrush crowned in glittering polychromatic bristles trains the stave skill.
You are certain that it could do:
somewhat heavy (8/28) puncture damage
poor (2/28) slice damage
mighty (17/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
The kertig paintbrush is extremely well (11/17) designed for improving the force of your attacks.
You are certain that the paintbrush is inadequately (4/17) balanced and is superbly (13/17) suited to gaining extra attack power from your strength.
You are certain that the kertig paintbrush is practically invulnerable to damage (18/18) and is in pristine condition (100%).
The kertig paintbrush is made with metal.
You are certain that the kertig paintbrush weighs exactly 75 stones.
You are confident that the kertig paintbrush is worth about 165650008 Kronars.
>focus my paintb
You take the paintbrush in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Glitter Weapon Flare enchantment.
The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be appreciably thin and the lines are perfectly clear.
>attack
< Driving in with exacting precision, you swing a huge star-kissed kertig paintbrush crowned in glittering polychromatic bristles at a small peccary. A small peccary fails to evade, mis-stepping and blundering into the blow. The paintbrush shimmers royal-purple, smashing with a deluge of glitter shards and lands a cataclysmic strike (Shock waves ripple outward!) that rips the right arm clean off at the shoulder, dealing it a vicious stun.
[You're winded, nimbly balanced and in dominating position.]
[Roundtime 4 sec.]
>attack
< Moving with indomitable grace, you swing a huge star-kissed kertig paintbrush crowned in glittering polychromatic bristles at a small peccary. A small peccary attempts to dodge, taking the full blow. The paintbrush lands an annihilating strike (Urrem'tier would be proud!) that blasts clean through the right leg with a well-placed swing that throws blood and bone splinters everywhere.
A small peccary flops in a porky heap, squealing one last time before passing into oblivion.
[You're nimbly balanced]
[Roundtime 4 sec.]
* A polychromatic bristle chips away from the paintbrush and lodges into the small peccary!
* A polychromatic bristle chips away from the paintbrush and lodges into the small peccary!
>app bristle careful
This appears to be ammunition for bows.
You are certain that it could do:
somewhat moderate (6/28) puncture damage
poor (2/28) slice damage
somewhat moderate (6/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
You are certain that the polychromatic bristle is appreciably susceptible to damage (7/18) and is in pristine condition (100%).
You are certain that the polychromatic bristle weighs exactly 2 stones.
You are certain that the polychromatic bristle is worth exactly 1 Kronar.
>tap my squid
You tap a multi-headed chaosknit mutant squid with rainbow-hued spiritgem eyes that you are holding.
>look my squid
The tensile fabric of the bizarre creature is boldly distinctive with colorful feathers, glittery sequins, and vibrant beads all vying for visual dominance.
>app my squid careful
The mutant squid is extremely soft.
It appears that the mutant squid can be worn on the head.
You are certain that the mutant squid weighs exactly 5 stones.
You are certain that the mutant squid is worth exactly 3437500 Kronars.
>study my squid
Being somewhat familiar with the mutant squid, you're reasonably sure it would respond to a number of manipulations: kick, shake, rub, wave, bundle, point, push, pull eat, mount, dance, cheer, stare, hug, scratch and lick.
>kick squid
You drop your squid and give it a swift kick! Your foot becomes stuck in the squid, forcing you to peel the creature off.
>shake squid
You shake your mutant squid.
>rub squid
You squeeze your squid and it makes a loud, flatulent noise. You quickly look around in an attempt to assure those around you that the noise came from the squid and not you.
>wave squid
You grab your squid by a tentacle and swing it in a circle overhead. Its flailing tentacles make a curious whirring sound and its eyes glaze over.
>bundle squid
Grabbing the tentacles of your squid, you try to bundle up the furs and pelts in your possession but the tentacles come undone, refusing to stay in place.
>point squid
You point at a multi-headed chaosknit mutant squid with rainbow-hued spiritgem eyes you have.
>push squid
Holding the squid by one tentacle, you let it fall to the ground, then pull it back up quickly. A long tentacle almost smacks you in the face.
>pull squid
Holding a tentacle in one hand, you pull the squid back like a slingshot. Your hand slips and it springs back to hit you in the face with a painful "THWOCK!"
>eat squid
You nibble on one of your squid's tentacles. Hmm, doesn't really taste all that good without lemon.
>mount squid
You pull two of the squid's slimy arms around your waist and it hangs on for a floppy piggyback ride.
>dance squid
You take your squid by the tentacles and begin to dance a spritely waltz. Perhaps you should get out more.
>cheer squid
You give the squid a hand. In return it gives your several.
>stare squid
Noticing you are out of ink, you consider your squid. It seems to cower away from you, its funnel tightening shut.
>hug squid
You hug your squid tightly. It leaks a little ink.
>scratch squid
You give your squid an affectionate scratch behind the...what is that, anyway?
>lick squid
You lick your squid. It tastes like slime, barnacles, and five-day-old fish. Mmm, takes you back to that pot of "Mystery Seafood Stew" you had at the Viper's Nest Inn.
>tap my logbook
You tap a hiromin-banded logbook covered in abyssal-black stormsilk that you are holding.
>look my logbook
>
Spun platinum and tarnished silver threads give the deep black fabric a stormy look that seems to crackle with electricity as light catches it. Razor sharp hiromin edges line each of the pages, matching silvery white bands that secure the book's outer face etched with dimly luminous purple navigational symbols.
>app my logbook careful
A hiromin-banded logbook covered in abyssal-black stormsilk is a heavy thrown and heavy blunt melee-ranged weapon.
A hiromin-banded logbook covered in abyssal-black stormsilk trains the heavy thrown and heavy blunt skills.
You are certain that it could do:
no (0/28) puncture damage
fair (5/28) slice damage
very mighty (18/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
The hiromin-banded logbook is superbly (13/17) designed for improving the force of your attacks.
You are certain that the logbook is dismally (2/17) balanced and is excellently (12/17) suited to gaining extra attack power from your strength.
You are certain that the hiromin-banded logbook is practically invulnerable to damage (18/18) and is in pristine condition (100%).
The hiromin-banded logbook is made with metal.
You are certain that the hiromin-banded logbook weighs exactly 75 stones.
You are confident that the hiromin-banded logbook is probably worth around a small mint in Kronars.
>focus my logbook
You take the logbook in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Electric Weapon Flare enchantment.
The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be appreciably thin and the lines are perfectly clear.
>study my logbook
You're sure that you've mastered the ability to toss and and wave the hiromin-banded logbook to great affect.
Roundtime: 6 seconds.
>toss my logbook
You take the hiromin-banded logbook by its base and casually toss it into the air, sending it flipping end over end.
Visible currents of air colored by stirred dust and debris enshroud the weapon, catching it as it falls and returning it gently to your hands.
Roundtime: 2 seconds.
>throw
< Moving with the precision of a mongoose, you throw a hiromin-banded logbook covered in abyssal-black stormsilk at a small peccary. A small peccary fails to evade, taking the full blow. The logbook flickers ocean-blue, zapping with wicked lightning and lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that rips the right arm clean off at the shoulder.
The hiromin-banded logbook lands at your feet!
A small peccary flops in a porky heap, squealing one last time before passing into oblivion.
[You're solidly balanced]
[Roundtime 4 sec.]
>assess
You assess your combat situation...
You (solidly balanced) are facing a small peccary (2) at melee range.
A small peccary (1: solidly balanced) is behind you at melee range. | F
A small peccary (2: solidly balanced) is facing you at melee range. | F
A small peccary (3: solidly balanced) is flanking you at melee range. | F
(You are also defending against a small peccary.)
>wave logbook
With a defiant roar, you raise the hiromin-banded logbook up high, twirl it twice and then slam it into the ground! The air ripples with thunder in its wake as a powerful shockwave radiates outwards!
A small peccary catches the blast full on and goes flying away to the north!
A small peccary is flung north!
A small peccary catches the blast full on and goes flying away to the east!
Roundtime: 4 seconds.
>assess
You assess your combat situation...
>get ring
You pick up a complex hiromin ring featuring miniature articulated wings.
>look my ring
Designed with hinged joints, the flexible wings can be securely wrapped around a finger in the shape of a segmented loop.
>app my ring careful
It appears that the hiromin ring can be worn around the finger.
You are certain that the hiromin ring weighs exactly 10 stones.
You wonder if the hiromin ring is worth exactly 6937500 Kronars.
>study my ring
To start using your ornithopter, PUSH the ring.
To remove yourself from the ornithopter, PULL the ornithopter.
Understanding the ring as you do, you're confident you could do the following:
RUB
CLEAN
TAP
TILT
>push my ring
With whirring gears and shifting parts, your hiromin ring expands into a galleon-style hiromin ornithopter with articulated stormsilk wings, allowing you to easily take your place at the helm in preparation for flight.
>look
[The Crossing, Via Iltesh]
The lane is quite narrow here, with the sides of the Armorer's and Weaponsmith's shops encroaching on the path itself. Their huddling structures and the shady hedges and lunats that form this northern boundary of the Town Green cause slippery moss to grow upon the cobblestones and cast a cool, damp pall over this end of the street. You also see a galleon-style hiromin ornithopter with articulated stormsilk wings that is flying around.
Obvious paths: north, south.
>look ornith
Housed within a silvery-white metal frame etched with dimly luminous purple lightning bolts, the aircraft's complex mechanisms are necessary to power its crackling wings into flight.
>study ornith
To start using your ornithopter, PUSH the ring.
To remove yourself from the ornithopter, PULL the ornithopter.
Knowing the ornithopter as you do, you're confident you could do the following:
RUB
CLEAN
TAP
TILT
Your experience with the hiromin ornithopter gives you confidence to give it the following commands:
SLOW
HOVER
FLY
SWOOP
>tap my inkpot
You tap a crystal inkpot etched with a map of Kermoria that you are holding.
>study my inkpot
Upon opening the lid, you see instructions detailing how to APPLY a tattoo of detailed map of the provinces and oceans of Kermoria being circumnavigated by a galleon-shaped orinthopter to your back. This tattoo will allow you to interact with it to teleport between locations, after being applied.
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your existing tattoo, instead of following the instructions.
>apply my inkpot
You carefully remove the lid of the inkpot. Ignoring the the instructions on the lid, you trace your tattoo with the included needle. After a little work, you discard the inkpot.
>study my tattoo
You lightly trace a finger around the outline of your tattoo, closely inspecting it. Searching your mind, you recall Shard, East Bridge where you last rubbed your tattoo.
[The tattoo is certainly magical, and you think you might be able to RUB or TOUCH it.]
[The Crossing, Via Iltesh]
The lane is quite narrow here, with the sides of the Armorer's and Weaponsmith's shops encroaching on the path itself. Their huddling structures and the shady hedges and lunats that form this northern boundary of the Town Green cause slippery moss to grow upon the cobblestones and cast a cool, damp pall over this end of the street.
Obvious paths: north, south.
>rub tattoo
Your tattoo feels warm to your touch as the tattoo glows slightly. A sensation of comfort washes over you as if this place is now somehow more familiar.
>study my tattoo
You lightly trace a finger around the outline of your tattoo, closely inspecting it. Searching your mind, you recall The Crossing, Via Iltesh where you last rubbed your tattoo.
[The tattoo is certainly magical, and you think you might be able to RUB or TOUCH it.]
>touch tattoo
You brace yourself as you touch your tattoo
The world grows blurry and indistinct for a moment. You look around and find yourself at...
[The Crossing, Via Iltesh]
The lane is quite narrow here, with the sides of the Armorer's and Weaponsmith's shops encroaching on the path itself. Their huddling structures and the shady hedges and lunats that form this northern boundary of the Town Green cause slippery moss to grow upon the cobblestones and cast a cool, damp pall over this end of the street.
Obvious paths: north, south.
[Roundtime: 20 sec.]
>tap my cleaver
You tap an enormous torso-splitter cleaver that you are holding.
>look my cleaver
A long sianedra-wrapped handle secures the wide forgeheart iron blade, which is constructed for efficiently and cleanly hacking through large slabs of meat.
>app my cleaver careful
An enormous torso-splitter cleaver is a two-handed edged melee-ranged weapon.
An enormous torso-splitter cleaver trains the two-handed edged skill.
You are certain that it could do:
low (3/28) puncture damage
overwhelming (23/28) slice damage
great (11/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
The torso-splitter cleaver is well (9/17) designed for improving the force of your attacks.
You are certain that the cleaver is dismally (2/17) balanced and is incredibly (14/17) suited to gaining extra attack power from your strength.
You are certain that the torso-splitter cleaver is practically invulnerable to damage (18/18) and is in pristine condition (100%).
The torso-splitter cleaver is made with metal.
You are certain that the torso-splitter cleaver weighs exactly 90 stones.
You estimate that the torso-splitter cleaver is probably worth around a small mint in Kronars.
>focus cleaver
You take the cleaver in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Weapon Flare enchantment.
The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus magnitude. The matrix appears to be appreciably thin and the lines are perfectly clear.
>study my cleaver
You study your cleaver closely and determine that you can do the following things with it:
WAVE, LICK, CLEAN (All will reduce blood on weapon)
>wave cleaver
You wave an enormous torso-splitter cleaver in front of you slowly, allowing all to see the power you wield.
>lick cleaver
You cut yourself licking an enormous torso-splitter cleaver.
Stunned 20 seconds!
>attack
< Driving in with an overwhelming assault, you slice an enormous torso-splitter cleaver that is slathered with blood and gore at a small peccary. A small peccary fails to dodge, mis-stepping and blundering into the blow. The cleaver blazes blood-red, blazing forth a blinding maelstrom of fire and lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that bites deeply into the side of the neck.
A small peccary flops in a porky heap, squealing one last time before passing into oblivion.
[You're nimbly balanced]
[Roundtime 4 sec.]
>tap my cleaver
You tap an enormous torso-splitter cleaver that is slathered with blood and gore that you are holding.
>wave cleaver
You raise an enormous torso-splitter cleaver that is drenched with blood and dangling entrails and then with a quick motion bring it downwards, slinging the gore everywhere!
>tap my shield
You tap a glistening blood-red sianedra meat shield covered in sinewy tendrils that you are holding.
>look my shield
Wrought in the form of a massive cut of steak, this unique barrier's coloration and design evoke a natural aesthetic.
>app my shield careful
You are certain that it imposes minor (4/15) maneuvering hindrance.
A glistening blood-red sianedra meat shield covered in sinewy tendrils is medium in size.
Your experience with shields allows a better appraisal of the protection capabilities.
You are certain that the shield offers a poor (5/26) chance to fortuitously block attacks. Additionally, the shield offers high (14/26) protection when held and moderately good (11/26) protection when worn on the left arm.
You are certain that it could do:
no (0/28) puncture damage
no (0/28) slice damage
very great (12/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage
You are certain that the shield is fairly (5/17) balanced and is decently (6/17) suited to gaining extra attack power from your strength.
You are certain that the meat shield is unusually resilient to damage (16/18) and is in pristine condition (100%).
The meat shield is made with metal.
It appears that the meat shield can be slung over one shoulder.
You are certain that the meat shield weighs exactly 50 stones.
You think it is likely that the meat shield is worth exactly 6562500 Kronars.
>focus my shield
You take the shield in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Armor Living Flare enchantment.
The enchantment appears to be masterfully-crafted has poor potency, demonstrates central complexity, and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus magnitude. The matrix appears to be marginally thin and the lines are perfectly clear.
* Tentatively, a small peccary lowers its head, tilts it to one side, and slashes its curved tusks at you. You block solidly with a glistening blood-red sianedra meat shield covered in sinewy tendrils.
[You're bruised, winded, solidly balanced and opponent has slight advantage.]
>
Dripping off of the gore-spattered shield, a spray of fiery-red boiling blood jets out at a small peccary.
Your boiling blood lands a roasting sanguine strike to a small peccary's left hindleg!
>tap my sack
You tap a gruesome blood-splattered butcher's sack that you are holding.
>look my sack
Forgeheart iron chains serve to secure the container's opening while also allowing it to hold fast upon one's belt.
>app my sack careful
The butcher's sack is a container, and can be opened and closed.
The butcher's sack is incredibly pliant.
It appears that the butcher's sack can be worn attached to a belt.
You are certain that the butcher's sack weighs exactly 10 stones.
You are certain that the butcher's sack is worth exactly 187500 Kronars.
>study my sack
The sack is a particularly spacious and sturdy container. Amazingly, though not always, the size and weight of the items being placed within somehow manage to fit, in spite of how large or small the sack may appear outwardly.
[The sack can carry a maximum of 45 items. It currently contains 0.]