Pattern Drafter on 09/07/2012 11:55 AM CDT
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I'd love to see a merchant who would function like an alterer, but who would create custom tailoring patterns. They don't have to be anything super powerful like a quest pattern, but I'd love for a master draper to sit down with me and help me take my insulated cloth shirt pattern and draft an insulated cloth kimono pattern off of it. Numbers can stay the same, I don't care. I would pay plats to get a few nouns changed/added here and there, even if it means an increase in difficulty of the pattern.

Is this even possible?
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Re: Pattern Drafter on 09/07/2012 12:26 PM CDT
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You seem to be adding extra steps that aren't necessarily needed. Could always just add more complex pattern names to the book that have the same stats as the more basic named ones.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: Pattern Drafter on 09/07/2012 12:35 PM CDT
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It seems like the only reason to do this would be to allow 1 person to be the only person that is "making kimonos." If you'd like to see more/different patterns than you should request them and get them added to the book
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Re: Pattern Drafter on 09/07/2012 01:26 PM CDT
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>>you should request them and get them added to the book

Is there a proper avenue through which to do this, other than the boards? Also, there is so much other crafting stuff being worked on that I don't think "adding new patterns identical to others in an already released discipline" is at the top of their list. Making it be essentially an alterer might be a little more fun for the GMs that can code these sorts of things. Also, a plat sink.

>>would be to allow 1 person to be the only person that is "making kimonos."

Meh. Designers come up with signature styles all the time. Chanel suits come to mind. Von Furstenberg's wrap dresses. Watteau-backed dresses from the 16th century. Sure, other people emulate them later. Maybe whoever commissions a pattern can then teach that pattern to someone else, sort of like smoke images or slips are taught between PCs.

>>You seem to be adding extra steps that aren't necessarily needed.

I liked the idea of it being a merchant who works with the characters one-on-one, and I also kinda liked the idea of crafters with enough skill and dedication being able have their books a little bit customized through means other than "pick up a nifty weaponsmithing pattern from a quest"

Sounds like not many people would be interested, though. It was just an idea.
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Re: Pattern Drafter on 09/07/2012 01:49 PM CDT
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>>Is there a proper avenue through which to do this, other than the boards?

Posting on the lore boards works, but IIRC Kodius might prefer having it emailed straight to him as well, since it's easier for him to keep track of that way.

>>Also, there is so much other crafting stuff being worked on that I don't think "adding new patterns identical to others in an already released discipline" is at the top of their list.

It's not, but AFAIK it's probably a lot easier to start adding new pattern names than it is developing a whole new item. I'm no QCologist, but I'd imagine "okay same stats as the shirt but called a kimono instead" is a lot easier to pass QC than an item with a unique stat template.

>>Making it be essentially an alterer might be a little more fun for the GMs that can code these sorts of things. Also, a plat sink.

I'd actually imagine it would be harder to do this than adding it into general templates. It could still be a plat sink, though.

>>Meh. Designers come up with signature styles all the time.

If I had to guess, a lot of signature customization stuff is going to come from artistry options than base templates.

>>Sounds like not many people would be interested, though. It was just an idea.

It's a totally reasonable idea. I just imagine that the kind of customization/signature stuff you're thinking about might end up more in the artistry department than anything else, or at least item adjectives as opposed to the noun itself. I don't believe anyone would ever have ownership of something like "well, I have the template for clutches and no one else" as opposed to "I have the rights to making dusty orange dye / wicked awesome daggers"



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: Pattern Drafter on 09/07/2012 01:56 PM CDT
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If memory serves, there are still smoke images that are 'owned' by unique PC's that were never shared, so I can see a precedent for having a unique item template as well so long as it had the possibility to be shared. I think the idea has alot of merit and could even be a reward for some benchmark in prestige and WO's done.

Maybe a list could be suggested that Kodius could code and implement that you could add to your own pattern book upon clearing the required gates. Allowing one-time things like this are what could add some extra flavor and reward to the folks that put in the huge time investment.

-Osus
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Re: Pattern Drafter on 09/07/2012 02:01 PM CDT
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>>If memory serves, there are still smoke images that are 'owned' by unique PC's that were never shared, so I can see a precedent for having a unique item template as well so long as it had the possibility to be shared.

There's also unique altered items, but you know. :P

I just see having ownership for a noun as a bit different than an adjective that can go with that noun. I consider a smoke object shape as nothing that limiting, but that might be the result of most people not having a real investment in the smoke image system. I can see one person having ownership over making kimonos as much more problematic than a guy being able to blow a smoke ring that looks like a curled up dragon.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: Pattern Drafter on 09/07/2012 02:14 PM CDT
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The smoke image was a special case and more involved than just visiting an GM once. Also it doesn't produce a product that can be sold to other people.

The entire crafting system was just redone with the idea in mind that everyone be able to participate instead of just a few people cornering the market. Being able to make "unique" patterns even if they have the same stats is just backsliding to the old design model.

I'm all for new/extra patterns, but they should be available to everyone, and not hinge on the sole owner of the pattern sharing it with the general population.
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Re: Pattern Drafter on 09/07/2012 02:17 PM CDT
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For someone with zero investment in smoke rings, its a non-issue. On the flip side, someone who uses those same smoke rings to the extent that someone who would like a unique crafting template crafts, it could be a massive disappointment. Uniqueness is what makes each character in Dragonrealms enjoyable to interact with, hear about, and discover. Why not let people have something to enhance that? Its just a noun.

There are PLENTY of auction-level items that have been purchased by people who dont play anymore that have been put in vaults on accounts and NEVER SEEN AGAIN. I'd much rather someone get a fluffy crafting noun and mass-produce or selectively craft them as they see fit. It would be much more interesting to say 'I have an official JoeCrafter design, hand-crafted for me by HIM 406 years after the fall of Lanival!' than it would to say 'wow, just got a yellow shirt, goes great with my green, blue, purple, cyan and chartreuse shirts..'.

There are so many possibilities that go along with the OP's idea that could be absolutely amazing for individual crafters that make it amazing. Let them have it, its just a noun.
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Re: Pattern Drafter on 09/07/2012 03:05 PM CDT
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>>There are PLENTY of auction-level items that have been purchased by people who dont play anymore that have been put in vaults on accounts and NEVER SEEN AGAIN.

This is supposed to be an argument for people getting ownership of unique nouns for the purposes of crafting?



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: Pattern Drafter on 09/08/2012 09:09 PM CDT
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>>This is supposed to be an argument for people getting ownership of unique nouns for the purposes of crafting?

Point.

I revisited about my concerns/ideas about the current tailored armor crafting setup, and reformatted them into a post in the lore general discussion folder. I'd be interested to hear your thoughts, if you care to continue talking about this subject there.

~not trying to be snarky, in case i am coming off that way. i never can tell.
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