Not sure if it's just me but I've been to the last guildfest and hollow's eve festivals (the only two I've ever been to so I could be missing something) and it felt like none of the weapons and armor were any good. However, there is a massive inventory of them. They look nice but the stats seem lacking.
So I was just thinking it might be cool if all of these weapons and armor could be converted to a system that changes the appearance of your existing armor (but not the stats).
The noun may have to match and the weapon/armor type but other than that it could be the same?
You purchase the sample, the clerk takes your item and changes the appearance and gives it back (would only change tap and look).
That way, crafters are not shafted, the items are actually used a lot more and worthwhile from festivals, and 500 people aren't running around in the same padded hauberk anymore.
Not sure how hard that would be to implement or if there are downsides I haven't though of. Just an idea I wanted to throw out there.
Armors and weapons at festivals on 04/11/2016 09:36 PM CDT
Re: Armors and weapons at festivals on 04/11/2016 09:46 PM CDT
https://elanthipedia.play.net/mediawiki/index.php/Forgebinding
It is rare. The last voucher sold for several thousand plat.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
It is rare. The last voucher sold for several thousand plat.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Armors and weapons at festivals on 04/11/2016 09:48 PM CDT
Re: Armors and weapons at festivals on 04/11/2016 10:36 PM CDT
Re: Armors and weapons at festivals on 04/12/2016 01:12 AM CDT
IMO festival shops should sell T4 weapons and armor outright and just raise the prices to match. You'd probably see people using those weapons way more often if the stats were competitive with steel but still slightly worse than a several hundred plat rare metal item. It's not like there aren't a ton of festival games that spew out T4 equipment as prizes already.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Armors and weapons at festivals on 04/12/2016 01:35 AM CDT
Re: Armors and weapons at festivals on 04/12/2016 01:56 AM CDT
Re: Armors and weapons at festivals on 04/12/2016 02:01 AM CDT
Re: Armors and weapons at festivals on 04/12/2016 02:04 AM CDT
>> Maybe both could be implemented?
Forgebinding already exists, as I've pointed out. It is a rare service (rarer than alterations frankly) and requires the specific attention of a GM doing it; it's not just something they can automate for various reasons.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Forgebinding already exists, as I've pointed out. It is a rare service (rarer than alterations frankly) and requires the specific attention of a GM doing it; it's not just something they can automate for various reasons.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Re: Armors and weapons at festivals on 04/12/2016 02:32 AM CDT
This is not forgebinding. It is obviously not the same thing, forgebinding is different in multiple ways.
They can't automate it for "various reasons"? I would like to hear a GM speak to this. I'm pretty sure anything can be automated. Just because something that is sort of similar is a rare service is hardly a reason to shoot it down in itself. Care to elaborate why that is a bad thing?
They can't automate it for "various reasons"? I would like to hear a GM speak to this. I'm pretty sure anything can be automated. Just because something that is sort of similar is a rare service is hardly a reason to shoot it down in itself. Care to elaborate why that is a bad thing?
Re: Armors and weapons at festivals on 04/12/2016 02:49 AM CDT
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Microtrans%20-%20Simucoins/view/1710
There's additional posts on that topic in that thread and several others. The TL;DR is it's not a simple thing to automate, and each item requires GM oversight. GM Kodius is mentioned a forgebinding like system that players would be able to do, but there haven't been much details on that front.
Never attribute to malice that which is adequately explained by stupidity.
There's additional posts on that topic in that thread and several others. The TL;DR is it's not a simple thing to automate, and each item requires GM oversight. GM Kodius is mentioned a forgebinding like system that players would be able to do, but there haven't been much details on that front.
Never attribute to malice that which is adequately explained by stupidity.
Re: Armors and weapons at festivals on 04/12/2016 02:58 AM CDT
Re: Armors and weapons at festivals on 04/12/2016 06:57 AM CDT
So a very important note of terminology: I see this thrown out every time someone suggests this type of activity, but what he requested is not forgebinding.
Forgebinding is very, very, specific. It copies the scripts on an item onto another item, as well as the look, and uses the new item stats.
What he, and most people, want, is not forgebinding. Most people want a tool to swap the appearance from item A onto item B, and don't care about the scripts. This is important, because it's those extra tag-along scripts that are the difference between forgebinding and an alteration.
RE: gear
Most modern fest shops (and the updated ones) use medium carbon steel (that would be tier 3, or 80 hardness). These weapons are good. They just lack the 'punch' of hardness 85 or 90 steel. Some even use medium or high steel as the base.
The problems are that a lot of shops aren't updated (it takes almost the same amount of time to rebuild a shop as it takes to build it, if I understand), and that the shops typically don't use the density a player wants. Most players just want to peg damage and are already level 9000, so density cap weapons are basically it. You can see this played out with the keep-quest weapons. They're 99 hardness, but 'only' 5 density, so a lot of players moaned about them having 'terrible stats', because they're only 40 stone.
Forgebinding is very, very, specific. It copies the scripts on an item onto another item, as well as the look, and uses the new item stats.
What he, and most people, want, is not forgebinding. Most people want a tool to swap the appearance from item A onto item B, and don't care about the scripts. This is important, because it's those extra tag-along scripts that are the difference between forgebinding and an alteration.
RE: gear
Most modern fest shops (and the updated ones) use medium carbon steel (that would be tier 3, or 80 hardness). These weapons are good. They just lack the 'punch' of hardness 85 or 90 steel. Some even use medium or high steel as the base.
The problems are that a lot of shops aren't updated (it takes almost the same amount of time to rebuild a shop as it takes to build it, if I understand), and that the shops typically don't use the density a player wants. Most players just want to peg damage and are already level 9000, so density cap weapons are basically it. You can see this played out with the keep-quest weapons. They're 99 hardness, but 'only' 5 density, so a lot of players moaned about them having 'terrible stats', because they're only 40 stone.
Re: Armors and weapons at festivals on 04/12/2016 08:26 AM CDT
>>Forgebinding is very, very, specific. It copies the scripts on an item onto another item, as well as the look, and uses the new item stats.
>>What he, and most people, want, is not forgebinding. Most people want a tool to swap the appearance from item A onto item B, and don't care about the scripts. This is important, because it's those extra tag-along scripts that are the difference between forgebinding and an alteration.
This is correct. What the OP was suggesting was basically an alteration item that uses GM designed taps/looks. I think something like this would be cool, and popular, but I have no clue what it would take for them to implement it.
>>What he, and most people, want, is not forgebinding. Most people want a tool to swap the appearance from item A onto item B, and don't care about the scripts. This is important, because it's those extra tag-along scripts that are the difference between forgebinding and an alteration.
This is correct. What the OP was suggesting was basically an alteration item that uses GM designed taps/looks. I think something like this would be cool, and popular, but I have no clue what it would take for them to implement it.
Re: Armors and weapons at festivals on 04/12/2016 12:37 PM CDT
Re: Armors and weapons at festivals on 04/12/2016 01:36 PM CDT
I love this idea. My biggest complaint is that I have a Dwarven warsword that I'd like to copy to a new template but a "warsword" is not craftable while a "war sword" is. If they'd allow the noun to be different I'd be in business.
Still a great idea!
Rhadyn da Dwarb - Blood for fire!
Barbarian Guild Suggestions
https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0
Still a great idea!
Rhadyn da Dwarb - Blood for fire!
Barbarian Guild Suggestions
https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0
Re: Armors and weapons at festivals on 04/12/2016 09:40 PM CDT
>This is correct. What the OP was suggesting was basically an alteration item that uses GM designed taps/looks.
That's why I linked to that specific thread as opposed to the dozens of others about Forgebinding. In it Kodius talks about considering almost this exact thing, which is different from but similar to Forgebinding, for players via the Artistry discipline. As I mentioned previously, that idea hasn't really been expanded on much since.
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Microtrans%20-%20Simucoins/view/1711
The proposed system sounded like it was to be able to give crated weapon items with "nice stats" the fancy looks like those festival and other items, but I could be reading too much into it. It also hasn't been discussed in nearly a year. This is pretty much what JWARK4 was asking for, but would be possible for players to do themselves.
Might be something to ask about the status of on the lore boards come to think of it, since I'm not sure Kodius reads over here normally. (He's a pretty busy guy.)
Never attribute to malice that which is adequately explained by stupidity.
That's why I linked to that specific thread as opposed to the dozens of others about Forgebinding. In it Kodius talks about considering almost this exact thing, which is different from but similar to Forgebinding, for players via the Artistry discipline. As I mentioned previously, that idea hasn't really been expanded on much since.
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Microtrans%20-%20Simucoins/view/1711
The proposed system sounded like it was to be able to give crated weapon items with "nice stats" the fancy looks like those festival and other items, but I could be reading too much into it. It also hasn't been discussed in nearly a year. This is pretty much what JWARK4 was asking for, but would be possible for players to do themselves.
Might be something to ask about the status of on the lore boards come to think of it, since I'm not sure Kodius reads over here normally. (He's a pretty busy guy.)
Never attribute to malice that which is adequately explained by stupidity.