I would love to see a special one room hunting ground that you pay one buck for that only one character goes in. In this room you just slay nonstop loot-dropping flex critters for 30 minutes with the rare chance of special drops and ultra rare drops. More than one person could enter the grounds at a time, but just be in separate rooms with no exits. There'd be no scrip-like accumulation, tasks or end table with loot. It could be a very simple spot that does not require monitoring. It could also be no limit per day and open at all times. I think this could be a great way to generate revenue and add a little spice to the game.
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
Re: Killfest on 07/06/2013 09:44 AM CDT
Re: Killfest on 07/06/2013 11:30 AM CDT
Re: Killfest on 07/06/2013 11:42 AM CDT
I think that this is a great idea. If the drops are excessively rare, what is the difference from any other pay quest? Except that this doesn't have guaranteed end loot. When we pay to go on quest, what are we really paying for? Scrip and end loot. After the first time, that's it. You've already experienced the quest at that point, and they don't change. It would be like the Kantons killing field, but with a much smaller chance of getting something cool. I'm all for this.
Re: Killfest on 07/06/2013 05:53 PM CDT
Except it was suggested as something that was offered 24/7. The quests you mentioned are only run so many times a week, with limited slots per run. That limits the amount of rare items that are released. If players had free reign to hunt something that had a chance to drop a pay only item (tyrium, silversteel, etc.) then it will be abused. I would hazard to guess that only after a year of something like this with no restrictions on use, we would see pay quest/auction items as the norm. People already think that rare items and materials are already too common, this would guarantee that.
People pay thousands of dollars just to purchase characters, and pay to have 6-7 accounts open at once. What would stop them from dropping $20 a day to farm for 10 hours and sell what they find to bankroll the next day's farming session.
As cool as this idea sounds, it would be bad for the game.
People pay thousands of dollars just to purchase characters, and pay to have 6-7 accounts open at once. What would stop them from dropping $20 a day to farm for 10 hours and sell what they find to bankroll the next day's farming session.
As cool as this idea sounds, it would be bad for the game.
Re: Killfest on 07/06/2013 06:39 PM CDT
Re: Killfest on 07/06/2013 07:17 PM CDT
So, lets talk about this for a second. Your position supposes that the 'ultra rare' drop would be tyrium, silversteel, etc. What if the drop was like the things seen as incidental loot in the Riot Quest? Ultra rare could be a fancy dress, a verby walking stick, an eye patch that squirts water, etc. No one suggested, as far as I can tell, that these critters drop mirror weapons and hordes of tyrium and silversteel.
>>The quests you mentioned are only run so many times a week, with limited slots per run.
This is a common misconception. You can, at any time, email and get a private quest set up. I've been part of several of these, even on short notice.
>>People already think that rare items and materials are already too common, this would guarantee that.
Here you assume to have a pulse on the entire population of Dragonrealms. I, personally, do not think that these rare things are too common. I have exactly zero tyrium and zero silversteel, and would like to be able to get my hands on some at the sub 1000p/vol price range. Again though, no one has suggested that tyrium or silversteel, or anything even remotely this valuable, drops from a pay event like this.
>>People pay thousands of dollars just to purchase characters, and pay to have 6-7 accounts open at once. What would stop them from dropping $20 a day to farm for 10 hours and sell what they find to bankroll the next day's farming session.
How does this hurt anyone? If people do this, it is their money, their time, and their entertainment. Dragonrealms will never be a profit system for the casual player, but if someone is dedicated enough to pay and play this way, it doesnt affect me in the slightest. If for any given kill the drop rate for the ultra rare items is, for arguments sake, 1:1000, the person can farm all day and still get 0 drops. They could farm for weeks and get nothing. It is conceivable that they could never 'win' the roll for an ultra rare item.
I see this as a great idea that would offer a 'mini quest' system for those of us that play in off-peak hours and the international player, and those of us who have no interest in repeating the current pay quests, and those of use who aren't in to complicated puzzles or time consuming quests, to do something enjoyable and have a chance, however small, at a rare item.
>>The quests you mentioned are only run so many times a week, with limited slots per run.
This is a common misconception. You can, at any time, email and get a private quest set up. I've been part of several of these, even on short notice.
>>People already think that rare items and materials are already too common, this would guarantee that.
Here you assume to have a pulse on the entire population of Dragonrealms. I, personally, do not think that these rare things are too common. I have exactly zero tyrium and zero silversteel, and would like to be able to get my hands on some at the sub 1000p/vol price range. Again though, no one has suggested that tyrium or silversteel, or anything even remotely this valuable, drops from a pay event like this.
>>People pay thousands of dollars just to purchase characters, and pay to have 6-7 accounts open at once. What would stop them from dropping $20 a day to farm for 10 hours and sell what they find to bankroll the next day's farming session.
How does this hurt anyone? If people do this, it is their money, their time, and their entertainment. Dragonrealms will never be a profit system for the casual player, but if someone is dedicated enough to pay and play this way, it doesnt affect me in the slightest. If for any given kill the drop rate for the ultra rare items is, for arguments sake, 1:1000, the person can farm all day and still get 0 drops. They could farm for weeks and get nothing. It is conceivable that they could never 'win' the roll for an ultra rare item.
I see this as a great idea that would offer a 'mini quest' system for those of us that play in off-peak hours and the international player, and those of us who have no interest in repeating the current pay quests, and those of use who aren't in to complicated puzzles or time consuming quests, to do something enjoyable and have a chance, however small, at a rare item.
Re: Killfest on 07/06/2013 07:58 PM CDT
<<offer a 'mini quest' system for those of us that play in off-peak hours and the international player, and those of us who have no interest in repeating the current pay quests, and those of use who aren't in to complicated puzzles or time consuming quests, to do something enjoyable and have a chance, however small, at a rare item>>
This would be great
Hey you dang woodchucks! Quit chucking my wood!
This would be great
Hey you dang woodchucks! Quit chucking my wood!
Re: Killfest on 07/06/2013 09:16 PM CDT
Re: Killfest on 07/07/2013 12:51 AM CDT
I'm all for it, except have there be no coin, gem, or random treasure hopper items dropped either. Also if they were zero experience monsters that'd be great. Wanna farm all day will immunity, go ahead, but do it at the cost of character advancement. If your only aim is to farm for randomly neat items, the rest of that stuff shouldn't matter anyways, right?
-O
Re: Killfest on 07/07/2013 01:06 AM CDT
>>Wanna farm all day will immunity, go ahead, but do it at the cost of character advancement.
Immunity from what? I don't see any reason why they shouldn't drop coin/gems/skins/boxes appropriate to the characters level. We're talking 30 minutes at a time. Its not a big deal in the end. Most of us hunt in peace anyway. I'm baffled by what you mean by this part of your post.
Immunity from what? I don't see any reason why they shouldn't drop coin/gems/skins/boxes appropriate to the characters level. We're talking 30 minutes at a time. Its not a big deal in the end. Most of us hunt in peace anyway. I'm baffled by what you mean by this part of your post.
Re: Killfest on 07/07/2013 07:04 AM CDT
For a minimum of $14.95 a month, I can hunt and get experience, coins, gems, skins, craptastic drops, rare drops and ultra rare drops (I've gotten some amazing items besides just maps). For another $1 per 30 minutes (arbitrary made up time), I'd hope you'd bare bones be able to get that. Back to the bare bones situation, you can farm for months on end and find 0 maps. So if some guy wants to camp out in a $1 per 30 minute killfest hunting ground, hunt away and have a ridiculously rare chance at a mirror axe, have at it. He may end up spending $10,000 bucks to get 1 item worth maybe a couple hundred bucks. I don't see how paying many extra dollars per month at a chance at something really awesome, albeit a very miniscule chance, is going to hurt the game in any way. If anything, this is just one other thing that will keep pumping revenue into the game we love.
No one cried about how Hollow Eve had a gem box that people camped and pulled out all kinds of rare awesomeness (which included like 1 volume bits of 62 quality tyrium) for the measly cost of plats (which you can buy thousands of dirt cheap if you really want some--of which 0% of the proceeds go to Simu). Hell, HE fest has two sources of tyrium, considering like 30ish quality 1 volume bars can be won in the chicken game. Droughtman's was overly generous. You were guaranteed a chance of an amazing prize, even if you lost--which people loved. Even the Kanton killing fields had great loot. Riot II has a very cool rare and ultra rare loot drop setup, as well. People like having a chance to win things.
I think it would be cool to spend a nominal amount of money for x amount of minutes to have some RARE chance at an alteration voucher, a tiny bit of metal, neato piece of armor, a mirror whatever, etc. Everyone who goes on any of these pay quests is after some item at minimum. All I am suggesting is a fun cheap way to skip the expensive fancy dinner and long drawn out conversation, and jump to the fun part that awaits in the bedroom!
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
No one cried about how Hollow Eve had a gem box that people camped and pulled out all kinds of rare awesomeness (which included like 1 volume bits of 62 quality tyrium) for the measly cost of plats (which you can buy thousands of dirt cheap if you really want some--of which 0% of the proceeds go to Simu). Hell, HE fest has two sources of tyrium, considering like 30ish quality 1 volume bars can be won in the chicken game. Droughtman's was overly generous. You were guaranteed a chance of an amazing prize, even if you lost--which people loved. Even the Kanton killing fields had great loot. Riot II has a very cool rare and ultra rare loot drop setup, as well. People like having a chance to win things.
I think it would be cool to spend a nominal amount of money for x amount of minutes to have some RARE chance at an alteration voucher, a tiny bit of metal, neato piece of armor, a mirror whatever, etc. Everyone who goes on any of these pay quests is after some item at minimum. All I am suggesting is a fun cheap way to skip the expensive fancy dinner and long drawn out conversation, and jump to the fun part that awaits in the bedroom!
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
Re: Killfest on 07/07/2013 12:32 PM CDT
I don't care about it existing one way or another, but I do think we should be honest and just label it what it is: a flexing farm room.
If you're okay with a flexing farm room (let alone paying for one), you'll be okay with the option. If you're not okay with a flexing farm room, you won't.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
If you're okay with a flexing farm room (let alone paying for one), you'll be okay with the option. If you're not okay with a flexing farm room, you won't.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Re: Killfest on 07/07/2013 12:55 PM CDT
>>I don't care about it existing one way or another, but I do think we should be honest and just label it what it is: a flexing farm room.
Which is what a lot of pay quest hunting grounds are already, so nothing new there.
>>If you're okay with a flexing farm room (let alone paying for one), you'll be okay with the option.
Yup. You can go pay your buck and enjoy it, as people currently do on some existing quests.
>>If you're not okay with a flexing farm room, you won't.
Yup. You can not pay your buck and avoid it.
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
Which is what a lot of pay quest hunting grounds are already, so nothing new there.
>>If you're okay with a flexing farm room (let alone paying for one), you'll be okay with the option.
Yup. You can go pay your buck and enjoy it, as people currently do on some existing quests.
>>If you're not okay with a flexing farm room, you won't.
Yup. You can not pay your buck and avoid it.
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
Re: Killfest on 07/07/2013 01:09 PM CDT
>>Yup. You can not pay your buck and avoid it.
I think it's short sighted to believe that the effects of something being introduced to a multiplayer game is limited to only those who opt into the system.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
I think it's short sighted to believe that the effects of something being introduced to a multiplayer game is limited to only those who opt into the system.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Re: Killfest on 07/07/2013 01:14 PM CDT
>>I think it's short sighted to believe that the effects of something being introduced to a multiplayer game is limited to only those who opt into the system.
I am near-sighted, so that makes sense.
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
I am near-sighted, so that makes sense.
"If swords ever cross, the Barbarian shall be the one left standing." - Guild Leader Agonar
Re: Killfest on 07/08/2013 07:23 AM CDT
Re: Killfest on 07/08/2013 08:05 AM CDT
>I don't care about it existing one way or another, but I do think we should be honest and just label it what it is: a flexing farm room.
Why do we have to name it?
I dont get the problem with farming full stop. I dont do it, i play the game for my reasons. In the end i dont envy anything in the game that someone has, i just see it as what they have put the time (or money) into getting what they have, the way they are comfortable getting.
I would like a tyrium weapon, and am working to get it, because i want to. No diffrent to someone spending the time to get a certain title. Yeah someone can grab a paypal charcter and put that title on, Good great thats what they do, dosnt have any effect on me or my character.
My point being, Is here we have an idea that has great potential, eg more money for simu, a cheap little quest for those that cant afford the cost of a full quest. The chance to find something awsome that you can turn into some kind of RP backstory for your own character. Walking into a hunting room not knowing the creature spawn you may encounter, (eg some sort of boss creature),Rping your own little quest with a friend. But people want to call it something and focus on negatives.
Ide personally absolutly love it if this was introduced.
Re: Killfest on 07/08/2013 10:31 AM CDT
Idea has my full support! I love it.
As for any 'farming' issue I just don't see it being any different than whats going on now anyways, people throw 3 and 4 characters in quests to 'farm' end prizes for sale to others who don't pay their RL money to go on quest. Simu got paid and the guy who didn't wanna cough up cash but had the coins (and still pays simu monthly) are all happy. This just give's them another option and end loot is not on it. Just 'chance' at rare drop for some RL money in Simu's pocket.
I don't see if breaking the game or anything drastic in the slightest. Great idea!
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
As for any 'farming' issue I just don't see it being any different than whats going on now anyways, people throw 3 and 4 characters in quests to 'farm' end prizes for sale to others who don't pay their RL money to go on quest. Simu got paid and the guy who didn't wanna cough up cash but had the coins (and still pays simu monthly) are all happy. This just give's them another option and end loot is not on it. Just 'chance' at rare drop for some RL money in Simu's pocket.
I don't see if breaking the game or anything drastic in the slightest. Great idea!
"Burn him! Burn him!" You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth! It goes without saying you'll be wanted for forbidden practices in The Rakash Village.
Re: Killfest on 07/08/2013 01:41 PM CDT
Re: Killfest on 07/08/2013 01:48 PM CDT
Re: Killfest on 07/08/2013 04:20 PM CDT
Re: Killfest on 07/08/2013 04:38 PM CDT
Re: Killfest on 07/08/2013 04:39 PM CDT
Re: Killfest on 07/09/2013 06:50 AM CDT