Pretty much everyone has excellent mana in the wyvern triage area except Necromancers. Is there any chance the mana value for Necromancers could be bumped up just a bit to be in line with everyone else's? It makes buffing up before spars (or healing after) a pain.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
> invoke tuner
A sharp, electric pain dances across your spine as the tuner renders an accurate image of the mana streams against your interoception.
Glowing (11/21) streams of fiery mana burn through your limbs. (elemental)
Luminous (14/21) streams of bluish-white mana flow up your spine. (life)
Shining (13/21) streams of golden mana echo through your body. (holy)
Roundtime: 12 sec.
> per
You reach out with your senses and see muted (5/21) streams of black Necromantic mana oozing through the area.
Given my admittedly amateur-hour testing with the tuner and necromana levels, I think it's Complicated. But the values can still be set manually regardless, so I'm just hoping it can get a little bump up.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
A sharp, electric pain dances across your spine as the tuner renders an accurate image of the mana streams against your interoception.
Glowing (11/21) streams of fiery mana burn through your limbs. (elemental)
Luminous (14/21) streams of bluish-white mana flow up your spine. (life)
Shining (13/21) streams of golden mana echo through your body. (holy)
Roundtime: 12 sec.
> per
You reach out with your senses and see muted (5/21) streams of black Necromantic mana oozing through the area.
Given my admittedly amateur-hour testing with the tuner and necromana levels, I think it's Complicated. But the values can still be set manually regardless, so I'm just hoping it can get a little bump up.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Doesn't Meraud's commune penalize arcana mana? That makes me wonder if Holy mana just outright acts as a dampener on Arcane's life/elemental mix.
Less speculatively, Lunar mana has suffered from some unfortunate celestial arrangements recently and arcane mana is probably taken down a tick for that.
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
Less speculatively, Lunar mana has suffered from some unfortunate celestial arrangements recently and arcane mana is probably taken down a tick for that.
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
I don't know how it worked on the back end but this issue wasn't happening at duskruin.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Yes, Meraud's commune raises all room-based mana while drastically lowering necromantic mana, but this effect is deliberate rather than incidental. Holy does likely have a negative effect on necromantic mana, but it actually isn't very dramatic at all and it's entirely common for there to be very good holy and very good necromantic mana in the same room. Even with that said, the mana I posted is normal for that room and it was not communed -- I double checked.
The arena itself has uniform (mediocre) mana in every room as well, something I checked after looking at the levels in triage. Based on that and Duskruin, it seems entirely possible for someone to just go in and manually set the levels, which is basically what I'm asking for. It doesn't have to be huge, just kinda roughly on par with the other types would be nice.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
The arena itself has uniform (mediocre) mana in every room as well, something I checked after looking at the levels in triage. Based on that and Duskruin, it seems entirely possible for someone to just go in and manually set the levels, which is basically what I'm asking for. It doesn't have to be huge, just kinda roughly on par with the other types would be nice.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Can it be manually set? Easily.
However, by policy we don't manually set mana levels.
In a case like this I think you'd need to get an SGM to buy off on the change at which point someone on the magic team (like myself) could adjust it, if they didn't just do so directly.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
However, by policy we don't manually set mana levels.
In a case like this I think you'd need to get an SGM to buy off on the change at which point someone on the magic team (like myself) could adjust it, if they didn't just do so directly.
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
I totally understand that. If it was any other sort of space I wouldn't even ask -- even normal gathering or other triage areas are subject to the RNG and how it falls is how it falls. I'm only ask because of the kind of space this is, and because the arena itself already appears to me to have had its mana levels set in the interests of promoting fairer events.
Now hopefully an SGM reads and thinks it's a nice idea. Thanks for the response. :>
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Now hopefully an SGM reads and thinks it's a nice idea. Thanks for the response. :>
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs