Re: Change of Course? on 06/29/2014 12:01 PM CDT
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<<Would people be heartbroken if I shelved Enchanting until next year and focused on something else?

In my opinion, go for the least amount of time projects first Kodius. Something is better than nothing, and the world isn't going to end if we wait on Enchanting a bit more. I think anyone who read your post should understand what a project it is and sympathize with your plight.



If you act like prey, do not blame me for acting like the predator I am.
DR_Shaidval @ AIM
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Re: Change of Course? on 06/29/2014 12:17 PM CDT
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<In my opinion, go for the least amount of time projects first Kodius. Something is better than nothing, and the world isn't going to end if we wait on Enchanting a bit more. I think anyone who read your post should understand what a project it is and sympathize with your plight.

Seriously. Dodge the burnout. Be the river and follow the path of least resistance.
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Re: Change of Course? on 06/29/2014 12:51 PM CDT
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>In my opinion, go for the least amount of time projects first Kodius. Something is better than nothing, and the world isn't going to end if we wait on Enchanting a bit more. I think anyone who read your post should understand what a project it is and sympathize with your plight.

I'm with Bickford.

On a selfish level, since we've four trainable skills out there I'd like to see guild representation for those skills in more cities. Just to make training them that much easier. I realize it isn't really a 'development' project, but it's a project I wouldn't mind seeing pushed closer to the top of the pile. But that's just me. And there's another thread on that.

I'm likely going to hobby in shaping, so it would be cool to see lumberjacking and fletching and hilts and stuff. But the existing fletching system works. Not quite so much with the existing poisons systems, so in my opinion it would make more sense to fix the glaring hole first.
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Re: Change of Course? on 06/29/2014 03:00 PM CDT
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>> Would people be heartbroken if I shelved Enchanting until next year and focused on something else? Options would include:

I have been waiting for enchanting for some time. I am going to dump all of my mech into it. With that said, I would rather you take your time and release a product that you think is excellent instead of rushing it.
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Re: Change of Course? on 06/29/2014 03:10 PM CDT
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If you scrap enchanting for the time being, I hope you will throw in a couple origami instructions more difficult than phoenix. That way, we can still keep preparing for the enchanting release.
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Re: Change of Course? on 06/29/2014 05:14 PM CDT
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>A lack of sufficient items to make the Discipline work is another reason why I've delayed Wood Shaping. Fletching is equivalent to 2 weapon categories in Weaponsmithing. Furniture 1. Everything else is 1. Then we have 3 repair techniques and 3 harvesting techniques. That still leaves us about 6-8 short.

Wouldn't it just be a clone of carving with bows instead of axes? And one material instead of two (unless clay was under shaping, I forget). It's not like we don't have wood armor already.



>Forgive my snark, but welcome to the life of a warrior mage.
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Re: Change of Course? on 06/29/2014 06:27 PM CDT
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Work on whatever makes you happy to develop to be honest. All of those options will be cool.

That said, I'd really, really suggest you guys try to take a second look at enchanting and make it happen. Personally, poisons and tinkering are both systems that I will play with more, and have been looking forward to more. However, there's PILES of people looking forward to enchanting. I mean, it's like forging; every other lore system is really a red-headed step-sibling compared to forging and enchanting.

Also, there's 2421322 people braiding grass so that they have 1750 enchanting when enchanting comes out. You should get out some viable way of training/playing with every single lore, then go back and flesh them out as needed. This mech lore hoarding abuse/pool stashing is obnoxious. A system like enchanting is just not going to be released in finished fashion on day 1 unless we wait 10 years; that's a given. It blows my mind that we can't get something similar to ONE discipline in Forging out though. I mean, it's not like Blacksmithing is super complex.

<<Tools are all in (Burins, Augmenting Loops, Enchanting Braziers)
Artificing founts are all in (Fragile, Thin, Thick, Heavy)
AP spell runestones are in
A handful of simple fluff enchantments are in>>

This sounds like a perfect start to me. Why is the perfect becoming the enemy of the good in this system? It's not like you have to hang up your hat on fleshing it out when you release it--and the concerns you outlined in "Concerns" seemed like relatively minor issues to hash out as you go.

Except sigil harvesting--that's like the ingredient base for all enchanting, isn't it?
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Re: Change of Course? on 06/29/2014 07:13 PM CDT
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>>> Would people be heartbroken if I shelved Enchanting until next year and focused on something else?

Heartbroken? No. A tiny bit disappointed? Yes.

Having said that I think you should work on whatever you feel is best/most rewarding.
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Re: Change of Course? on 06/29/2014 07:29 PM CDT
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I would be satisfied with just ANYTHING to be able to train enchanting as a skill so that I don't have to brain grass for my enchanting ranks. I know in the end it's basically the same any way you slice it but the disconnect bothers me. I'm probably just being nitpicky.

Even if there was literally JUST the enchanting equivalent of smelting ingots on which to train, and when more of enchanting was released the XP was tweaked massively downward to cap at appropriate levels.

- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -

- I maintain the Warrior Mage Beginner's Guide at:

https://elanthipedia.play.net/mediawiki/index.php/Beginner%27s_Warrior_Mage_Guide
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Re: Change of Course? on 06/29/2014 11:30 PM CDT
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Is there anyway that like the spell's research ability could somehow be tied to working for enchanting system (take a copy, run some different add on for the commands, what not), and release what is currently workable in the enchanting, and those could work the skill till well you take a look at it down the road when your feeling like poised and positioned to make a difference in enchanting.

As far as other things to work, I suggest you wander where you feel like it, go to town there and make it happen.

---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS

---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Change of Course? on 06/30/2014 12:51 AM CDT
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My two cents in order of preference:

1. Enchanting gets a release with at least enough basic stuff to train the skill. Braiding vines is getting old fast. It will be nice to get rid of Mech Lore as a skill finally since people are either double dipping a current crafting skill with it or training it for enchanting. Ideally the largest possible release would be best, but at least enough to effectively train the skill is needed sooner rather than later in my opinion.
2. Tinkering and/or Woodshaping for crossbows and bows. Crafted non-sling weapons. Yes, please. Instruments are secondary to ranged weapons, but also would be nice to craft.
3. Poisons and Disease I'm meh on. I've never been a fan of consumables in any game, so probably won't get into them much here either.
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Re: Change of Course? on 06/30/2014 01:10 AM CDT
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Sorry for the double post, just wanted to further clarify.

<<Enchanting gets a release with at least enough basic stuff to train the skill.

Even if this is just as simple as just a fluff effect. Learning > Product right now. We can worry about getting the desirable products out as they're ready.
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Re: Change of Course? on 06/30/2014 01:39 AM CDT
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>Even if this is just as simple as just a fluff effect. Learning > Product right now. We can worry about getting the desirable products out as they're ready.

I have the opposite opinion of this. I haven't transferred my mech ranks into anything yet because I am waiting to see what all the crafting systems will be like before I decide where to put them. I would not want to be forced into a mech-transfer because "all skills are trainable now", without having a really good idea if I will or will not enjoy crafting the end result of products that will be made by enchanting.

Aluriaz
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Re: Change of Course? on 06/30/2014 01:46 AM CDT
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You won't be forced AFAIK. Even if all five crafting skills were trainable and mech was disabled you should be able let your mech sit until you played with all five and decided what to do.

Another thought is there are still a number of systems that use mech. Until they are all converted over to some other skill mech won't be disabled. It was said a while back that would be after enchanting came out. Of course, with the new delay that might no longer be the case.
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Re: Change of Course? on 06/30/2014 01:57 AM CDT
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>You won't be forced AFAIK. Even if all five crafting skills were trainable and mech was disabled you should be able let your mech sit until you played with all five and decided what to do.

Okay, if this is how it would work. It's been done differently in the past (with the music lore split there was a forced conversion).

Thanks,
Aluriaz
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Re: Change of Course? on 06/30/2014 02:12 AM CDT
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That would be terrible. I hope it doesn't happen that way.
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Re: Change of Course? on 06/30/2014 08:10 AM CDT
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Off topic, but I find it odd that so many people are against the excessive grass braiding because they are 'pooling' their mech ranks so that they can dump it all into enchanting. This is what we were told we needed to do to be prepared for the inevitable mech split. I bet the same people would have told barbarians that it was their fault for not being prepared for the change in forging that required them to have trained mech lore.
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Re: Change of Course? on 06/30/2014 08:29 AM CDT
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I am not against braiding because of stockpiling and dumping the ranks. I am against braiding because braiding sucks and is not fun.

- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -

- I maintain the Warrior Mage Beginner's Guide at:

https://elanthipedia.play.net/mediawiki/index.php/Beginner%27s_Warrior_Mage_Guide
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Re: Change of Course? on 06/30/2014 08:29 AM CDT
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<<Off topic, but I find it odd that so many people are against the excessive grass braiding because they are 'pooling' their mech ranks so that they can dump it all into enchanting. This is what we were told we needed to do to be prepared for the inevitable mech split.

Its more than just pooling mech ranks to dump into enchanting. If that's all it was, it would be just fine.

First, braiding is easy-mode training compared to the new crafting skills, so while we are effectively learning enchanting while braiding it is at a less restrictive rate and method than we should be. The complaint here isn't that people are pooling ranks for enchanting, but that they're pooling ranks much more easily than they would otherwise be able to compared to the other crafting skills.

Second, and one less talked about since most people who want a specific craft that is already live have already converted, is double dipping of the current new crafting skills. Some people are holding out as long as possible to convert because they can effectively train a new crafting skill with two skill pools at the same time right now. E.g. Start training Outfitting from zero ranks without any conversion into it alongside braiding for Mechanical Lore. Then, once conversion is required, transfer all of those braiding bits into your now padded out Outfitting skill. It's effectively an accelerated learning rate until Mechanical Lore finally goes away as trainable.
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Re: Change of Course? on 06/30/2014 08:30 AM CDT
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Oh, yeah and braiding is boring as all get out.
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Re: Change of Course? on 06/30/2014 08:47 AM CDT
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If I recall correctly, the GMs knew that people were going to double dip and they were fine with it. I guess I'm one of those people who just want to know the rules to the game and then I will adjust my play accordingly.
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Re: Change of Course? on 06/30/2014 08:57 AM CDT
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I never said anything about GMs and whether they approved or not.

Personally, I just want to be able to actually enchant something to train enchanting, however minor an enchantment it is. Braiding is getting very old and tiresome, and I'm not interested enough in any of the currently released crafting systems to want to bother with them much.
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Re: Change of Course? on 06/30/2014 09:09 AM CDT
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>> "It will be nice to get rid of Mech Lore as a skill finally since people are either double dipping a current crafting skill with it *or training it for enchanting.*

>> Its more than just pooling mech ranks to dump into enchanting. *If that's all it was, it would be just fine.*

This was the intent of my original post. People seem to be contradicting themselves.
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Re: Change of Course? on 06/30/2014 09:34 AM CDT
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There's no contradiction in those statements. It is expounded here:

<<First, braiding is easy-mode training compared to the new crafting skills, so while we are effectively learning enchanting while braiding it is at a less restrictive rate and method than we should be. The complaint here isn't that people are pooling ranks for enchanting, but that they're pooling ranks much more easily than they would otherwise be able to compared to the other crafting skills.

If you're done making pointless complaints about people's opinions now, perhaps we could actually discuss the topic?
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Re: Change of Course? on 06/30/2014 03:34 PM CDT
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I'd like to see at least the basic enchanting out with one item in each tier so we can turn off mech and start learning enchanting. Even if those items don't stay in those tiers or ever stay as enchanting items later on down the road. Maybe just make 12 runes of varying difficulty for starters and allow us to do work orders with them?

As far as braiding and origami, I learn all of the crafting skills (and yes I have characters doing all the crafts and with most over 500 ranks, some over 1000) much more easily than I do mech lore with my braiding/origami and a class going (scholarship over 1200 ranks). Granted, the mech is trainable any place and many of the other crafts are location specific but I'd take being stuck in an enchanting hall if I could lock it up faster so I can go do things I enjoy.
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Re: Change of Course? on 06/30/2014 06:21 PM CDT
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I'd be okay with the basic enchanting system that makes the tools and stuff, but has zero use for it for now, just as a way to train it... we had carving forever with no real useful things to make, back when you had to use sand paper still.

but I think people picking up Enchanting super-excited would be really miffed that it's not all MAGIC like they'd want...

otherwise I'd go with... poisons and stuff probably over bows, but with both I think you're gonna be spending time figuring out damage ranges and stuff
tinkering I'm really looking forward to, but crossbows and box traps don't terribly excite me much unless I was sold on it better...

of course all these means another discipline I'll probably worry about Prestige decay with too...


I dunno, they all seem necessary to build my target-matrix guided exploding naphtha launcher...

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Change of Course? on 07/01/2014 04:36 PM CDT
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>This makes me sad because Enchanting is the only crafting skill that's not already out that I'm interested in
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Re: Change of Course? on 07/01/2014 09:45 PM CDT
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>>If I recall correctly, the GMs knew that people were going to double dip and they were fine with it.

I was fine with it for about 3 months. It frustrates me how long people have been able to easy-mode enchanting exp. I'd be fine with it coming out in a limited form so we can get away from senseless training.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Change of Course? on 07/01/2014 10:30 PM CDT
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That's good enough for me really. As long as it's enough to do work orders or something, even if the actual things you're making aren't useful to players really yet outside of enchanting. Anything to be able to train the skill by doing the skill and not braiding.

- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -

- I maintain the Warrior Mage Beginner's Guide at:

https://elanthipedia.play.net/mediawiki/index.php/Beginner%27s_Warrior_Mage_Guide
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Re: Change of Course? on 07/01/2014 11:50 PM CDT
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>>I was fine with it for about 3 months. It frustrates me how long people have been able to easy-mode enchanting exp.

Considering how fast the current crafting skills can be trained and locked at any level, I'm not sure that mech-trained enchanting right now is easy-mode. At higher levels at least, it takes a long while to work mech. When it comes out, actual enchanting is bound to be much quicker at locking and preferable to any type of mech training now. That is unless there is some kind of competition for enchanting laboratories or some other limited resource that would slow down everyone's training. ~hoping that doesn't happen~

It would just be nice from an IC POV to have some way to work enchanting directly if at all possible.
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Re: Change of Course? on 07/02/2014 02:14 PM CDT
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I've heard mostly the opposite for most of the past 4 years. Then again, I didn't really design the system for past 900 ranks (due to the state of the game way back then) so its possible the exp calcs for Tier 10+ need a review.

One big difference is - you can braid vines / fold origami anywhere - But training crafting skills usually means remaining near a hall with supplies readily available.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Change of Course? on 07/02/2014 02:18 PM CDT
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I agree with Starlear.
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Re: Change of Course? on 07/02/2014 04:10 PM CDT
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<<I agree with Starlear.>>

Same.
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Re: Change of Course? on 07/02/2014 10:18 PM CDT
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I just did some quick tests. IGNORING bit drain...

At 200 ranks as a Lore Prime -
Braiding vines will mindlock in about 10 minutes
Making challenging items with outfitting would mindlock in about 14 minutes


At 500 ranks as a Lore Prime -
Braiding vines will mindlock in about 20 minutes
Making challenging items with outfitting would mindlock in about 20 minutes


At 1000 ranks as a Lore Prime -
Braiding vines will mindlock in about 30 minutes
Making challenging items with outfitting would mindlock in about 22 minutes


So it does look as though crafting pulls ahead post 500 ranks. I suppose that is where most people are these days, and so your observations make sense. The landscape is different than 3 years ago :)




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Change of Course? on 07/03/2014 01:25 AM CDT
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>>So it does look as though crafting pulls ahead post 500 ranks. I suppose that is where most people are these days, and so your observations make sense. The landscape is different than 3 years ago :)

Thanks for the testing. Yes, the goalposts have shifted over the last few years :)

These postings got me curious, so I actually tested it earlier today also. I let my old braiding script run from clear to locked.

The first test got interrupted since I had to leave to run an errand. After 29 minutes I was at 10/34.

The second test took 1 hour and 40 minutes to lock from clear.

I did a third test, but after nearly an hour it was tracking the same as the first two, so I didn't finish it. I was on a post wall for all tests, so that probably added a few minutes to the totals. I have no idea how long it would take me to lock an actual crafting skill at my ranks.

- Lore secondary
- Mechanical Lore: 1262 35.42% analyzing (18/34)

From your tests it looks like the learning curve begins ramping up around 500, but the post 1000 learning curve must be unbelievable.
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Re: Change of Course? on 07/03/2014 01:39 AM CDT
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Yeah, bits are exponential so past 1000 it gets nuts. Just trying to fathom what could be added to facilitate people with 1200 ranks.

Feel free to keep posting fun and useful enchantments. Every bit helps.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Change of Course? on 07/03/2014 01:53 AM CDT
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<<Every bit helps.

/groan
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If Every Little Bit Helps... on 07/04/2014 01:47 AM CDT
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Here are a few I haven't seen yet:

Combat:

A spell imbedded in armor that casts passively when damage is taken - beneficial spells going to the player, detrimental spells targeting the damage source.

Weapon/Armor enchantments that cause multiple offensive/defensive rolls during combat and take the best one.

Weapon/Armor enchantments that cause a roll to calculate as X% * Max Roll + Random(Max Roll * (100 - X)).

Mini-Sun - when activated, causes a ball of light to float in the room and giving anything hiding in the room a stealth debuff.

Blinding Flash - similar to minisun, but the ball momentarily flashes a bright light before going out, debuffing everything's perception.

Mana corruptor - when activated, mixes mana types in a room and provides an opportunity for sorcerous backlash to anything casting in the room

Tools for other crafts:
A bucket you can carry (probably into a mine) that smelts ore over time without input at a penalty to material quality.

An enchanted needle that grows thread - when activated, a length of whatever thread is currently in the needle is added to the current length at the cost of reduced quality

Oil/Tanning/Bleaching Solution that regenerate over time

A pot that grows herbs and fibers

A prospector's monocle - bonuses outcomes when prospecting (normal, danger, and careful)

Floating Logbook - when activated, your log book follows you around, allowing you to interact with it as if you were holding it, but leaving your hands free. Also keeping your weight down without wasting deed packets.

Mystical Rock Glue - allows for the combining of rocks of the same type. Averages quality.

Rock Purifying Water - increases the quality of a rock at the expense of one size unit.

Other:

Ambient Absorption - When activated, causes a piece of cambrinth to pulse every so often and collect mana from the room passively until full/reaches a threshold.

Bomb Drone - Construct that can be commanded to disarm boxes using the activator's locksmithing skill at a penalty. If the trap goes off, the construct is destroyed, but the locksmith is unharmed. Box must be on the ground.

Levitating Stone - When activated and placed into a container, reduces the weight of that container by a certain amount. Cannot have more than 1 in a container.

Artificial mind - When activated while empty, collects "overflowing" bits of experience up to a certain limit. When activated while not empty, transfers 50% of those bits to the character's field experience. Cannot activate more than 1.

Shock Stone - Worn item. When worn, prevents 1 instance of empathic shock, then is destroyed.

Mana Conduits - Two conduits are created at a time. The pair are connected. Allows the transfer of attunement from one magic user to another provided they are in the same province. Some attunement is lost in the process. Also allows the users to sense properties of the other, such as attunement and health.

VaultGate - creates a portal directly from wherever the user activates it into a vault to which the item is attuned. Portal lasts for a short duration or until the player has moved a number of items through it, whichever comes first.

Water-walking shoes - allows the character to walk over water for a certain number of rooms when activated. Can't be activated while swimmimg or wading.

Galleon-Summoning Rune - because making a suggestion in any crafting thread without including sea-faring vessels is against my religion.

--Wryhk

"If you want total security, go to prison. There you're fed, clothed, given medical care and so on. The only thing lacking... is freedom." ~Dwight D. Eisenhower
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Re: Change of Course? on 07/05/2014 01:12 AM CDT
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Some of these might be repeats.

--Sorcerous backlash absorber/adjuster

--Locate/backtrace misdirection, i.e., if someone locates or backtraces you, they get a false location.

--Purity dispel, capable of dispelling any buff on any guild, including cyclics/barbs/thieves. Would obviously need serious balancing input.

--Wand that temporarily increases sorcerous backlash rate or severity for a given target.

--Anything to block or get rid of familiars and shadowlings.

--Something for non-MMs to use to detect clairvoyance (i.e. distant gaze, shadewatch mirror).

--Something to allow you spy a room away like thieves and old khri sensing (no idea what it's called now or if it exists).

--Artificial weather proofing for a given instrument.

--Mana adjustment items (increase or decrease mana in a given room).

--Enchanted "thump" item that would allow a person to silence another from talking (just like thump) without the circle requirement. Maybe a thumper-friendly skill check similar to gwethsmashers.

--Item that when used would allow you to temporarily invoke an additional scroll (i.e., I have two scrolls already memorized, I burn this item and I get a third for 24 hours or something).

--Item that spawns a shadow creature trash can for use in any room, with random side effect potential for umbral colossus instead.

--Mini-contingency item that lets you set an anchor location for your body to return to upon death.

--Item that lets a MM use IOTS for a given planet when the planet isn't available (like old shard beacons did for Invocation of Energy).

--Wand that makes the target more or less vulnerable to light or shadow spells.

--Item that sends the room into full darkness.
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Re: Change of Course? on 07/05/2014 03:36 PM CDT
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Expansions and "QOL" upgrades should be deferred until all the missing disciplines are available.

-Artificer Nilassa

You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
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