Questions About Crafted Cloth Armor on 04/12/2014 03:23 PM CDT
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Does anyone know how the various styles of cloth armor (insulated, padded, quilted) differ?

I know for leather, coarse is best against slice, rugged against puncture, and thick against impact. I assume it's the same for cloth, but which is which?

I've also noticed that cloth armor is frequently made of "fine," "heavy," or "thick" cloth. What's the difference?



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Re: Questions About Crafted Cloth Armor on 04/13/2014 04:09 AM CDT
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I wasn't sure, so I threw together three masks to see what the stats are. It looks like insulated has better impact, quilted has better puncture, and padded is somewhere in between.

You feel certain that a padded burlap mask appears to impose insignificant (1/15) maneuvering hindrance and no (0/15) stealth hindrance, offering:
high (7/15) protection and good (7/18) damage absorption for puncture attacks.
high (7/15) protection and very good (8/18) damage absorption for slice attacks.
very high (8/15) protection and good (7/18) damage absorption for impact attacks.
fair (3/15) protection and low (3/18) damage absorption for fire attacks.
fair (3/15) protection and low (3/18) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/18) damage absorption for electrical attacks.

You feel certain that an insulated burlap mask appears to impose insignificant (1/15) maneuvering hindrance and no (0/15) stealth hindrance, offering:
very good (6/15) protection and good (7/18) damage absorption for puncture attacks.
high (7/15) protection and good (7/18) damage absorption for slice attacks.
great (9/15) protection and very good (8/18) damage absorption for impact attacks.
fair (3/15) protection and low (3/18) damage absorption for fire attacks.
fair (3/15) protection and low (3/18) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/18) damage absorption for electrical attacks.

You feel certain that a quilted burlap mask appears to impose insignificant (1/15) maneuvering hindrance and no (0/15) stealth hindrance, offering:
very high (8/15) protection and very good (8/18) damage absorption for puncture attacks.
high (7/15) protection and good (7/18) damage absorption for slice attacks.
high (7/15) protection and good (7/18) damage absorption for impact attacks.
fair (3/15) protection and low (3/18) damage absorption for fire attacks.
fair (3/15) protection and low (3/18) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/18) damage absorption for electrical attacks.


Fine, thin, average, thick, and heavy are the "densities" for cloth. Heavy density armor will be heavier but have better stats, while fine density will be lighter but have worse stats. Average doesn't show up on the final product.
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Re: Questions About Crafted Cloth Armor on 04/13/2014 02:29 PM CDT
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Thanks, Bluerider!



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