Saw a post recently in the quests folder lamenting the lack of high-end specialty instruments available as end prizes, and it got me to wondering whether there were any plans for improvement with the dawning of 3.0?
Instruments that are playable when worn (guitar straps so that my character can properly shred while standing, plz?) and weatherproofing would be two additions that I would love love love to see implemented, personally.
Other ideas?
GM feedback?
Thanks!
"One good thing about music, when it hits, you feel no pain."
-Bob Marley
Instruments 3.0 on 02/09/2012 03:40 AM CST
Re: Instruments 3.0 on 02/09/2012 05:40 AM CST
Re: Instruments 3.0 on 02/09/2012 01:22 PM CST
I'd like it if there were some (small) tangible benefit to using a two-handed instrument. Like the spirit ability comes sooner, or something.
Other than that, yes, the usual requests: weatherproofing, wearability, one-handed stringed, magical properties, filling out the difficulty ranges. And a few more types might be nice.
-- Player of Eyuve
Other than that, yes, the usual requests: weatherproofing, wearability, one-handed stringed, magical properties, filling out the difficulty ranges. And a few more types might be nice.
-- Player of Eyuve
Re: Instruments 3.0 on 12/13/2012 03:42 AM CST
Re: Instruments 3.0 on 12/13/2012 07:56 AM CST