I thought I racelled seeing this, but now I can't find it. Is there an "order" to which the new professional disciplines will be released?
Re: Rollout on 07/07/2011 09:55 AM CDT
Re: Rollout on 07/07/2011 05:10 PM CDT
Re: Rollout on 07/07/2011 06:24 PM CDT
Re: Rollout on 07/07/2011 07:06 PM CDT
>i'd imagine that tinkering and shaping would be out after armorsmithing
I thought the goal was to get one discipline under each skill out (since this is a prerequisite for the skill split). The exception is forging because it's so in demand.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
I thought the goal was to get one discipline under each skill out (since this is a prerequisite for the skill split). The exception is forging because it's so in demand.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
Re: Rollout on 07/07/2011 08:19 PM CDT
Re: Rollout on 07/08/2011 12:58 PM CDT
Not to mention forging is rather dominant in the crafting landscape, literally. It takes special areas to forge, while alchemy, tanning, fletching, etc. have all been done by hand pretty much anywhere an adventurer goes since they've all been carryable.
I wouldn't want to be carrying around a 250 lb iron anvil and a furnace probably the size of a large office desk, either.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
I wouldn't want to be carrying around a 250 lb iron anvil and a furnace probably the size of a large office desk, either.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
Re: Rollout on 07/08/2011 08:33 PM CDT
<<It takes special areas to forge, while alchemy, tanning, fletching, etc. have all been done by hand pretty much anywhere an adventurer goes since they've all been carryable.>>
I'm wondering about this aspect of it as well. Being as prior to this, my favorite "method" of training mech has been origami, which is pretty much usable anywhere, and so far all the new craft systems <forging, carving> are pretty much confined to the craft halls.
For those who either want to be elsewhere than in town - or want to be in towns which don't have any halls, at least at present <muspar'i, anyone?>, is there going to be other crafts that are more "travel-friendly"?
Particularly poison/alchemy - having trained a thief character for years, I suppose its been drilled into me that it isn't something you want to have outsiders see you brewing. :-)
War is Peace, Truth is Lies. -george orwell
I'm wondering about this aspect of it as well. Being as prior to this, my favorite "method" of training mech has been origami, which is pretty much usable anywhere, and so far all the new craft systems <forging, carving> are pretty much confined to the craft halls.
For those who either want to be elsewhere than in town - or want to be in towns which don't have any halls, at least at present <muspar'i, anyone?>, is there going to be other crafts that are more "travel-friendly"?
Particularly poison/alchemy - having trained a thief character for years, I suppose its been drilled into me that it isn't something you want to have outsiders see you brewing. :-)
War is Peace, Truth is Lies. -george orwell
Re: Rollout on 07/09/2011 12:16 AM CDT