Is there any way we could get the deleayed mining disaster messaging tweaked to be a little quicker. I understand its supposed to be variable (for whatever reason who knows), but sometimes it takes as long as 9-10 seconds to get a disaster message and I think that's just too long. It devalues the high-speed tools for one. 6-7 seconds Max would be nicer?
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Mining Disaster Delayed messaging on 01/16/2012 01:16 PM CST
Re: Mining Disaster Delayed messaging on 01/16/2012 02:57 PM CST
Re: Mining Disaster Delayed messaging on 01/17/2012 06:22 AM CST
I thought it was always a 10 second delay before the message appeared? At least in my experience it has been. In fact it was specifically for that reason that I chose to use some player created tools that have higher durability but longer RT, so that I don't MINE when there is something to avoid.
Re: Mining Disaster Delayed messaging on 01/17/2012 08:44 AM CST
>>I thought it was always a 10 second delay before the message appeared?
Nope it's variable, which is quite obvious heh, sometimes its 1 second, sometimes its 10, its normally less than 10 so not sure where you got 10 from. I just think 10 seconds is far too long, I'm not sure why it has to be that way?
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Nope it's variable, which is quite obvious heh, sometimes its 1 second, sometimes its 10, its normally less than 10 so not sure where you got 10 from. I just think 10 seconds is far too long, I'm not sure why it has to be that way?
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Mining Disaster Delayed messaging on 01/17/2012 07:06 PM CST
Re: Mining Disaster Delayed messaging on 01/17/2012 08:32 PM CST
>>My guesstimation is that it's less a random 1-10 second warning delay and more that the rooms are on a specific timer. So if you mine a second before a pulse, you'll see it fast, and if you mine right after a pulse, it will take awhile.
I guess that would make sense - but then the pulses would have to be random as well, because i have seen the message 2 times in a row. Meaning I mine, get a message, prospect danger, mine and get another one right away. That would lead me to believe each swing has a chance and its not room based. But I guess it still could be if the room pulses were completely random.
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
I guess that would make sense - but then the pulses would have to be random as well, because i have seen the message 2 times in a row. Meaning I mine, get a message, prospect danger, mine and get another one right away. That would lead me to believe each swing has a chance and its not room based. But I guess it still could be if the room pulses were completely random.
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Mining Disaster Delayed messaging on 01/17/2012 08:50 PM CST
Re: Mining Disaster Delayed messaging on 01/17/2012 08:55 PM CST
>Meaning I mine, get a message, prospect danger, mine and get another one right away.
What I think he's saying, and I agree, is that each swing has a chance to trigger a the start of a disaster, but the room is on a set schedule for warning messaging.
Thus, in your example, you triggered a disaster start, got the message, fixed it, then triggered a second one in time for the next warning message pulse.
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Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
What I think he's saying, and I agree, is that each swing has a chance to trigger a the start of a disaster, but the room is on a set schedule for warning messaging.
Thus, in your example, you triggered a disaster start, got the message, fixed it, then triggered a second one in time for the next warning message pulse.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Mining Disaster Delayed messaging on 01/17/2012 09:40 PM CST
>>What I think he's saying, and I agree, is that each swing has a chance to trigger a the start of a disaster, but the room is on a set schedule for warning messaging.
Ok, so each mine has a % or whatever chance to trigger a disaster, and the messaging is on a pulse schedule, message checks flag and delivers disaster message, or something along those lines. DR code must be a pain to work with, that sounds so inefficient. Or are you guys just guessing?
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Ok, so each mine has a % or whatever chance to trigger a disaster, and the messaging is on a pulse schedule, message checks flag and delivers disaster message, or something along those lines. DR code must be a pain to work with, that sounds so inefficient. Or are you guys just guessing?
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Mining Disaster Delayed messaging on 01/17/2012 09:48 PM CST
>DR code must be a pain to work with, that sounds so inefficient.
That's the impression I get, at times.
>Or are you guys just guessing?
It's a guess, but it seems to fit the pattern.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
That's the impression I get, at times.
>Or are you guys just guessing?
It's a guess, but it seems to fit the pattern.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Mining Disaster Delayed messaging on 01/17/2012 10:28 PM CST
<<Or are you guys just guessing?>>
This is also the presumed method that the damage messaging for poison runs on. So anyone who has worked with the use of poisons would be able to see the same patterns. EXP pulses also run on a global cycle. So it isn't too far fetched that other systems and newer systems can and do run on the same.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
This is also the presumed method that the damage messaging for poison runs on. So anyone who has worked with the use of poisons would be able to see the same patterns. EXP pulses also run on a global cycle. So it isn't too far fetched that other systems and newer systems can and do run on the same.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Mining Disaster Delayed messaging on 01/18/2012 09:18 AM CST
>Nope it's variable, which is quite obvious heh, sometimes its 1 second, sometimes its 10, its normally less than 10 so not sure where you got 10 from. I just think 10 seconds is far too long, I'm not sure why it has to be that way?
Are you sure you are not just stacking up the messaging? I mean if you can MINE with a 5-6 second RT and the timer is 10 seconds, you could potentially end up with 2 warnings in quick succession after 2 swings. I haven't mined for a while but I remember I would always MINE then wait until the total time from the swing was 10 seconds, including RT from the swing. That is why I use high RT tools, as sometimes I would get e.g. a 12 second swing and the danger messaging would appear 2 seconds before the RT was up. I am positive this was the case, unless anything has changed recently.
Are you sure you are not just stacking up the messaging? I mean if you can MINE with a 5-6 second RT and the timer is 10 seconds, you could potentially end up with 2 warnings in quick succession after 2 swings. I haven't mined for a while but I remember I would always MINE then wait until the total time from the swing was 10 seconds, including RT from the swing. That is why I use high RT tools, as sometimes I would get e.g. a 12 second swing and the danger messaging would appear 2 seconds before the RT was up. I am positive this was the case, unless anything has changed recently.
Re: Mining Disaster Delayed messaging on 01/18/2012 12:55 PM CST
>>Are you sure you are not just stacking up the messaging? I mean if you can MINE with a 5-6 second RT and the timer is 10 seconds, you could potentially end up with 2 warnings in quick succession after 2 swings. I haven't mined for a while but I remember I would always MINE then wait until the total time from the swing was 10 seconds, including RT from the swing. That is why I use high RT tools, as sometimes I would get e.g. a 12 second swing and the danger messaging would appear 2 seconds before the RT was up. I am positive this was the case, unless anything has changed recently.
I may be misunderstanding the statement. But its impossible to get two warnings on the same disaster. You only get 1 disaster warning any further mining will increase the danger level.
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Re: Mining Disaster Delayed messaging on 01/18/2012 02:51 PM CST
<<Ok, so each mine has a % or whatever chance to trigger a disaster, and the messaging is on a pulse schedule, message checks flag and delivers disaster message, or something along those lines. DR code must be a pain to work with, that sounds so inefficient. Or are you guys just guessing?>>
I think the smart money is on Kodius having set it up that way deliberately so that mining would remain dangerous.
The only guaranteed way to mine with 100% safety currently is to prospect after each mining attempt since the danger is created and detectable at the moment you mine, regardless if the warning message has had time to display. This slows down how many mining attempts you can execute in a given amount of time, so think of it as a type of risk/reward deal. Only this time you're eliminating risk but at a cost: time.
This is also why I think group mining is a bad idea from a safety viewpoint. First miner creates a hazard and the second miner then swings in an unsafe room, and a third miner does so, etc, before anyone has a chance to detect and fix the problem.
Kaxis
"See? Dust. Just like the rest of them." -- Buffy
I think the smart money is on Kodius having set it up that way deliberately so that mining would remain dangerous.
The only guaranteed way to mine with 100% safety currently is to prospect after each mining attempt since the danger is created and detectable at the moment you mine, regardless if the warning message has had time to display. This slows down how many mining attempts you can execute in a given amount of time, so think of it as a type of risk/reward deal. Only this time you're eliminating risk but at a cost: time.
This is also why I think group mining is a bad idea from a safety viewpoint. First miner creates a hazard and the second miner then swings in an unsafe room, and a third miner does so, etc, before anyone has a chance to detect and fix the problem.
Kaxis
"See? Dust. Just like the rest of them." -- Buffy
Re: Mining Disaster Delayed messaging on 01/18/2012 03:47 PM CST
Kodius programmed this on purpose.
http://www.elanthipedia.com/wiki/Post:New_Mining_Locations!_-_5/31/2011_-_1:02:04
Abison/Rystien
http://www.elanthipedia.com/wiki/Post:New_Mining_Locations!_-_5/31/2011_-_1:02:04
Abison/Rystien
Re: Mining Disaster Delayed messaging on 01/19/2012 02:13 AM CST
Re: Mining Disaster Delayed messaging on 01/19/2012 07:53 AM CST
>>Kodius programmed this on purpose.
Yep. I think we all know this already. This kind of got off track, but the original suggestion was to lower the max time the messaging happens, not remove it.
I have found out now it can happen as distant as 11 seconds now.
>>Are you sure you are not just stacking up the messaging?
Positive, I just went and tested last night, and the first warning I got was at 7 seconds after my swing.
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Yep. I think we all know this already. This kind of got off track, but the original suggestion was to lower the max time the messaging happens, not remove it.
I have found out now it can happen as distant as 11 seconds now.
>>Are you sure you are not just stacking up the messaging?
Positive, I just went and tested last night, and the first warning I got was at 7 seconds after my swing.
Codiax.
Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
Re: Mining Disaster Delayed messaging on 01/19/2012 07:57 AM CST
Re: Mining Disaster Delayed messaging on 01/20/2012 12:45 PM CST
>>What I think he's saying, and I agree, is that each swing has a chance to trigger a the start of a disaster, but the room is on a set schedule for warning messaging.
Yeah, that's what I meant.
>>Thus, in your example, you triggered a disaster start, got the message, fixed it, then triggered a second one in time for the next warning message pulse.
Yep. Sounds like you had some very bad luck.
Yeah, that's what I meant.
>>Thus, in your example, you triggered a disaster start, got the message, fixed it, then triggered a second one in time for the next warning message pulse.
Yep. Sounds like you had some very bad luck.