Can we remove the requirement of holding a weapon (or wearing an armor) to teach weapon skills?
GENT
Re: Please? on 12/31/2007 11:45 AM CST
The requirement is there so that the game has a way to identify which skill you wanted to teach (the syntax is TEACH WEAPON with an optional keyword for teaching thrown skills using multi-type weapons). It's really just a shortcut method, not something that really has to be there (aside from space issues which might limit the teaching options to a certain number of slots).
If you're into modern programming, WEAPON is pretty much the equivalent of the ME or THIS keyword.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
If you're into modern programming, WEAPON is pretty much the equivalent of the ME or THIS keyword.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Please? on 12/31/2007 11:45 AM CST
Re: Please? on 12/31/2007 12:10 PM CST
Re: Please? on 12/31/2007 12:22 PM CST
Not exactly. What do you think LISTENing is? ;)
Maybe the types of skills taught can be standardized, with the amounts in each one defined for teacher versus student? Thus, simply because they have a person standing there lecturing them, the student would learn a residual amount of teaching in addition to the great subject-skill and scholarship they get.
Teachers by sheer dint of focusing on a subject would gain a sort of pseudo-selftaught class, gaining a bit more scholarship or subject-skill than they do now in addition to the good teaching experience and scholarship they get.
Basically, same three skills, same amounts of learning, just arranged differently.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Maybe the types of skills taught can be standardized, with the amounts in each one defined for teacher versus student? Thus, simply because they have a person standing there lecturing them, the student would learn a residual amount of teaching in addition to the great subject-skill and scholarship they get.
Teachers by sheer dint of focusing on a subject would gain a sort of pseudo-selftaught class, gaining a bit more scholarship or subject-skill than they do now in addition to the good teaching experience and scholarship they get.
Basically, same three skills, same amounts of learning, just arranged differently.
J'Lo, I'm a ranger.. I'd believe anything.....
The Manipulation List -- http://symphaena.com/index.html
Re: Please? on 12/31/2007 12:33 PM CST
I understand why they may have chosen to use WEAPON and ARMOR rather than the skill names themselves, but I'm sure our current Dev team could figure out a way around the limitation now.
I don't think Teaching should be trainable without other people, except for the first 10-25 ranks maybe.
GENT
I don't think Teaching should be trainable without other people, except for the first 10-25 ranks maybe.
GENT
Re: Please? on 12/31/2007 12:34 PM CST
I was going to suggest something about learning longbow without arrows, but then I remembered you could learn it through teaching. Maybe what we need is a way to teach longbow without the bow; that way, no one will ever have to have shot anything to learn their longbow ranks.
_
Moon Magic 101:
"A lethal spell is defined as a spell which, by itself, can cause the death of anyone other than the caster." --GM Armifer
_
Moon Magic 101:
"A lethal spell is defined as a spell which, by itself, can cause the death of anyone other than the caster." --GM Armifer
Re: Please? on 12/31/2007 12:34 PM CST
My comment was not meant to be inflammatory. I think in some small part teaching gives another reason to congregate or else everyone will start scripting trips to a lecture hall etc to learn it.
Player of Gilart
Everything written by this poster is non-guaranteed, use or accept at your own risk. All information is accessed from posters limited brain power unless log is provided.
Player of Gilart
Everything written by this poster is non-guaranteed, use or accept at your own risk. All information is accessed from posters limited brain power unless log is provided.
Re: Please? on 12/31/2007 12:38 PM CST
Re: Please? on 12/31/2007 01:58 PM CST
> I understand why they may have chosen to use WEAPON and ARMOR rather than the skill names themselves, but I'm sure our current Dev team could figure out a way around the limitation now.
Getting around the limitation is fairly simple -- I had to do fancy footwork like that to make RECALL HERB possible, for example.
Whether we will or not remains to be seen. We've been discussing teaching a lot, and most likely will be doing a full overhaul from ground up. What we have now just isn't really very efficient or practical given what we can do now with DR2.
- GM Dartenian
"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
Getting around the limitation is fairly simple -- I had to do fancy footwork like that to make RECALL HERB possible, for example.
Whether we will or not remains to be seen. We've been discussing teaching a lot, and most likely will be doing a full overhaul from ground up. What we have now just isn't really very efficient or practical given what we can do now with DR2.
- GM Dartenian
"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
Re: Please? on 12/31/2007 06:37 PM CST