Third tier Snow Goblins on 08/22/2010 02:18 PM CDT
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Any chance of getting these guys looked into. Has been a bit frustrating that while using the hunt verb it would appear that third tier snobs only gen two per person. It has happened several times that while hunting here (training backstab) and someone else is down there and they decide not to kill the mobs I end up having to ask them to please kill off two of them because they now have four at melee with them and nothing else is able to gen.

Some people have started killing them some told me to go away. When I noticed this the first time it had been over thirty minutes with no mobs for me. It was insulting to be told to leave while watching someone (from the shadows) casting magic and other times have seen people hide and come right back out to bob then repeat. I don't really have an issue with having to ask someone to kill off some of them to balance the area for both of us but if they choose no then my only option is to just leave.

Thanks in advance for taking the time to read this and hopefully to consider something to help out others as they should not have to endure this scenario.
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Re: Third tier Snow Goblins on 08/24/2010 07:27 PM CDT
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Are you spending alot of time in hiding when you hunt?


GM Alvy
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Re: Third tier Snow Goblins on 08/25/2010 02:12 PM CDT
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At times yes. I can train backstab there as well as bows from hiding. Also train LE, ME, LT, brawling and offhand in the open. I use the hunt verb when hunting in the open.

I have noticed this when using stealth as well as when hunting in the open. Have spent as much as 30 or so minutes watching (with hunt verb) the same mobs on others. When I sneak into the room to observe what is happening they have four on them and not attacking any. At this point if only two characters are in third tier nothing else is genning while they have four in the room they are in.

When they do start killing them off (if they choose to) then the area comes back into balance. For what it is worth I kill them quickly. When three people are there I haven't noticed a problem even if one decided to dance for extended periods of time. It just is rare that anyone is there to start with.

When I am there alone, have danced with two and never noticed (using hunt verb) more than the two that are with me. Leading me to believe that the gen rate is two per person. When two people are there it has happened several times that the other person ends up with four and nothing else genning.

Thanks again for your time.
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Re: Third tier Snow Goblins on 08/25/2010 10:59 PM CDT
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I suspect the problem is you're in hiding when the critters gen and upping the amounts wouldn't help that unfortunately.
GM Alvy
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Re: Third tier Snow Goblins on 08/26/2010 10:03 AM CDT
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>I suspect the problem is you're in hiding when the critters gen and upping the amounts wouldn't help that unfortunately.

Unless snow goblins have a unique gen mechanic, creatures absolutely do gen when you're hidden and/or invisible.





>describe boar
It's a boar. It doesn't like you.
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Re: Third tier Snow Goblins on 08/26/2010 12:22 PM CDT
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Currently I have left Aesry for a short period of time. When I get back I plan on duplicating this without hiding ever. Then simply assist to prove that it is possible that after genning the mobs might and sometimes do find someone else. Which is fine. What is irritating is gen rate 2 per person with an engagement cap of 4 per person. With them not killing any eventually they will have ALL creatures with em.

And I do understand that the gen was set for a reason. Although I have no idea what reason or even care. The problem I don't view as being the gen rate; mostly is people hogging the entire area (whether intentional or not). IF only two people are there. Not sure as to how or if this can even be avoided.

Anyway, until I can get back and duplicate this...
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Re: Third tier Snow Goblins on 08/26/2010 01:15 PM CDT
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I am very much in favor if gen caps for all critters being increase to a minimum of 3 per person. So this doesn't negatively affect people moving into new hunting grounds who can only handle 1 or two of something I propose that a critter gen timer be placed on A FEW hunting grounds or even a few of the rooms if that is at all possible. This way if Hunter A is dacing with 4 to learn defenses for hours then Hunter B will still have opportunity to utilize the same hunting ground.

I can appreciate the reasoning for having low gen critters so people don't get overwhelmed when moving up the critter ladder, but considering how much lower the player base is compared to the past I hope critter gen might be revisited.


You laugh when you think of how funny you looked in a mirror the last time.
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Re: Third tier Snow Goblins on 08/26/2010 05:40 PM CDT
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Yes, critters do gen when someone is in hiding but how and where can be effected. That's as much as I'm going to say on it.


GM Alvy
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Re: Third tier Snow Goblins on 08/26/2010 06:36 PM CDT
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>Yes, critters do gen when someone is in hiding but how and where can be effected. That's as much as I'm going to say on it.

Perhaps, but no matter what, if the gen is 2 per and there's two people hunting in the area, 1 hunter can completely ruin the area for the other hunter. Of course, this isn't an issue specific to this area.





>describe boar
It's a boar. It doesn't like you.
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Re: Third tier Snow Goblins on 09/03/2010 04:25 AM CDT
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> Perhaps, but no matter what, if the gen is 2 per and there's two people hunting in the area, 1 hunter can completely ruin the area for the other hunter. Of course, this isn't an issue specific to this area.


At this point, I am not going to be raising any gen rates except in the most extreme cases. I don't want to mess with gen rates any more than absolutely necessary until after Combat 3.0 is released, since it will largely redefine how many critters are too little, just enough, and run away! Run away!

The problem with third tier snow goblins is that the area itself is relatively small. Yes, it is true that if you only have 2 per player and there's 2 players, one can tie up most of the spawn and cause problems. On the other hand, if we go 3 (or more) per player, it can quickly become a situation where players who are actually "at level" (and not underhunting) can get swarmed to death if there is 2 or more players in that small area.


- GM Dartenian

Though my soul may set in darkness it will rise in perfect light. I have loved the stars too fondly to be fearful of the night! - Sarah Williams
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Re: Third tier Snow Goblins on 09/03/2010 08:49 AM CDT
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>>...since it will largely redefine how many critters are too little, just enough, and run away! Run away!

Heh, are you still going that route? Where 2 creatures = Ok, 3 creatures = Eh and 4 creatures = OHNOES?

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: Third tier Snow Goblins on 09/03/2010 09:23 AM CDT
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Really hope he won't.



Necromancy brings out the Stupid in us all. -Armifer
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Re: Third tier Snow Goblins on 09/03/2010 10:32 AM CDT
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> Really hope he won't.


That's actually what it's already designed, more or less -- IF people hunted "at level". The problem is that most people (drastically) underhunt in order to effectively train MO and defenses with more critters than we really want one person tying up. Two should be fine for training MO (which is going away in its current form anyway to make it much easier to train), three should be very touch-and-go, at least without support.

Experience rates will be adjusted to make training defenses and MO (or more specifically, whatever takes its place) easier to train with 1-2 critters close to level, rather than encouraging (or even requiring) 3+ critters like we see now.


- GM Dartenian

Though my soul may set in darkness it will rise in perfect light. I have loved the stars too fondly to be fearful of the night! - Sarah Williams
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Re: Third tier Snow Goblins on 09/03/2010 10:51 AM CDT
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>>The problem is that most people (drastically) underhunt in order to effectively train MO and defenses with more critters than we really want one person tying up. ... Experience rates will be adjusted to make training defenses and MO (or more specifically, whatever takes its place) easier to train with 1-2 critters close to level, rather than encouraging (or even requiring) 3+ critters like we see now.

Are you going to axe experience gain for underhunting?

Reason I ask is because right now I train with four super celpeze in northern barricade with 700's in defenses. Would I be required to move to adult armadillos in order to even learn under the new system?

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: Third tier Snow Goblins on 09/03/2010 11:14 AM CDT
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Dart, this is just me speaking having never played or tested the new combat. Under hunting will still be popular, maybe even more so, after that. If I can lock my multi with four things below my hunting level and not really be in danger or move it with two at level and possibly die, well I'm still gonna go where the safer gen is. I might learn slower, but I can't learn anything if I die.
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Re: Third tier Snow Goblins on 09/03/2010 11:20 AM CDT
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AFAIK, the combat change is meant to discourage/encourage underhunting. It's just meant to address that people won't have to move defenses by having four "safe" things swarming over them for X amount of time.

So even when fighting weaker than you, you wouldn't have to dance with four critters to move defenses there. You'd be able to just hunt normally and still get defenses at a reasonable pace.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Third tier Snow Goblins on 09/03/2010 11:24 AM CDT
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Yeah I know. Just saying people will still "under hunt" because it'll be safer than hunting at level. If I'm at level and have to worry about a third on me but can go down a step, still learn decently, and have a constant stream with 3-4 on me why would I risk death at level?
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Re: Third tier Snow Goblins on 09/03/2010 01:27 PM CDT
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>That's actually what it's already designed, more or less -- IF people hunted "at level". The problem is that most people (drastically) underhunt in order to effectively train MO and defenses with more critters than we really want one person tying up.

If I can lock every combat skill and die occasionally, I'm not underhunting. It's not my fault high-level MO is broken.

~ Kougen

An opaque multi-armed devourer lovingly wraps itself around a puddle of water, only to shred it into bite-sized pieces and then swallow each bit in rapid succession.
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Re: Third tier Snow Goblins on 09/03/2010 02:53 PM CDT
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So, we're asking why someone would want to hunt a creature that would require fewer critters to adequately train skills in a thread that was started to ask for a creature's gen rate to be increased so there will be enough critters to adequately train skills?



Tachid smugly exclaims, "Die midget!"
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Re: Third tier Snow Goblins on 09/03/2010 03:14 PM CDT
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> So, we're asking why someone would want to hunt a creature that would require fewer critters to adequately train skills in a thread that was started to ask for a creature's gen rate to be increased so there will be enough critters to adequately train skills?



This is precisely why I love my job so much!


- GM Dartenian

Though my soul may set in darkness it will rise in perfect light. I have loved the stars too fondly to be fearful of the night! - Sarah Williams
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Re: Third tier Snow Goblins on 09/03/2010 04:07 PM CDT
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>So, we're asking why someone would want to hunt a creature that would require fewer critters to adequately train skills in a thread that was started to ask for a creature's gen rate to be increased so there will be enough critters to adequately train skills?

I'd LOVE to be able to train on two critters "at level", I just disagree with the accusations of under-hunting when what I'm forced to do in the current system is more like perpetual backtraining.


~ Kougen

An opaque multi-armed devourer lovingly wraps itself around a puddle of water, only to shred it into bite-sized pieces and then swallow each bit in rapid succession.
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