'Urbanity', areas, and you. on 10/25/2008 12:34 AM CDT
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I have released utilities that have split the previous definition of whether an area is wilderness or urban into two separate scales. This means that areas can be beneficial to both Thieves and Rangers at the same time.

While most areas of the game will go unchanged, I have made a few alterations to go along with this initial release and we will be reviewing areas as we see fit. Here's what changed.

1) Langenfirth: This area is now friendly to Thieves as well as Rangers. Langenfirth was set at wilder than it should have been so it will be slightly less Ranger friendly than it was.

2) Leth Deriel: This area is now friendly to Rangers as well as Thieves.

3) Crossing Shipyard (rats): This area is now friendly to Rangers as well as Thieves.

4) Middens (louts): This area is now friendly to Rangers as well as Thieves.

5) Temple in Gate of Souls: This area is now friendly to Thieves as well as Rangers.


NOTE: Since Beseeches are in a state of being assessed and rewritten, they do not work with these new mechanics and may not catch all changes. All other guild abilities and verbs should pick up the split fine.

-Z
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