I just want to say places you can get in to, but not out of suck. I was exploring the manor today and ended up dying in germish'din because I could climb in the sinkhole but not out. Also, I couldn't pick the door or climb the pile of ash. Did I miss an exit or are they all contests?
~Sulakhan
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
No way out... on 04/18/2010 03:06 PM CDT
Re: No way out... on 04/18/2010 04:52 PM CDT
Re: No way out... on 04/18/2010 06:47 PM CDT
Re: No way out... on 04/19/2010 11:16 AM CDT
I would be more sympathetic if I hadn't done the exact same thing myself, in the days before the current Departure rules. My character spent days down there figuring his way out. Was one of the most fun times I have had in the game.
So yes, any room that a character can get themselves into but cannot get out is a bad idea. But the room you got stuck in has a way out even for newbies. Absolute worst case scenario nowadays- put your sword and shield away and let the Germies kill you and depart equipment.
So yes, any room that a character can get themselves into but cannot get out is a bad idea. But the room you got stuck in has a way out even for newbies. Absolute worst case scenario nowadays- put your sword and shield away and let the Germies kill you and depart equipment.
Re: No way out... on 04/19/2010 12:54 PM CDT
>>Absolute worst case scenario nowadays- put your sword and shield away and let the Germies kill you and depart equipment.
Yeah, I departed items before I even hit the ground. I didn't even think to try the grave, thanks for the advice though.
~Sulakhan
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
Yeah, I departed items before I even hit the ground. I didn't even think to try the grave, thanks for the advice though.
~Sulakhan
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
Re: No way out... on 04/19/2010 10:53 PM CDT
Re: No way out... on 05/07/2010 01:32 AM CDT
<<I just want to say places you can get in to, but not out of suck. I was exploring the manor today and ended up dying in germish'din because I could climb in the sinkhole but not out
Was the climb out harder than the climb in or were you still trying "climb sinkhole" to get out? The climb out is "climb slope" I believe.
Was the climb out harder than the climb in or were you still trying "climb sinkhole" to get out? The climb out is "climb slope" I believe.
Re: No way out... on 05/07/2010 08:03 AM CDT
Re: No way out... on 05/07/2010 11:04 AM CDT
>>There's barely a check to go in, the climb out is MUCH harder.
This as far as I can tell, I tried slope. I had Raniks up but I missed the grave you can dig out of, LOL.
~Sulakhan
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi
This as far as I can tell, I tried slope. I had Raniks up but I missed the grave you can dig out of, LOL.
~Sulakhan
"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."
~Miyamoto Musashi